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  Click here to go to the first staff post in this thread.   Thread: December 2017 Balancing Update

  1. #71
    Quote Originally Posted by ujustdied1714 View Post
    I second this!! Engineered TH11s got so big of a buff that now they are just broken...... just utterly broken.....
    They buffed engineered bases infernos will allow healing was a big problem

  2. #72
    Forum Veteran PaluEliteFamily's Avatar
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    Quote Originally Posted by JingleBellLach View Post
    In all honesty, I HATE the miner change. A hitpoint nerf would have been a better approach in my opinion.
    I have had 0 luck with the 6 housing space miners in testing (granted im not the best attacker).
    Even with the added camp space, against new inferno without heal-block?
    How to post pictures (imgur.com here or tinypic.com here)

  3. #73
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    Quote Originally Posted by JingleBellLach View Post
    In all honesty, I HATE the miner change. A hitpoint nerf would have been a better approach in my opinion.
    I have had 0 luck with the 6 housing space miners in testing (granted im not the best attacker).
    Huge miner nerf all I can say. We have to see how infernos reducing healing effect and how it combines with healers as well.

  4.   Click here to go to the next staff post in this thread.   #74
    Darian[Supercell]'s Avatar
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    Quote Originally Posted by JustGreat View Post
    that's clever and well done.

    but what about other balancing changes ? any explanation ? why the xbox are nerefed ?

    what is the idea behind allowing heal on inferno ?

    why do we need heroes lvl 50 ? level 45 are already too powerfull.



    if Darian or any other member can explain, because I can't figure out the interest
    If you've been reading any of the other balance threads I've commented on, one of the common themes is that there are a ton of career TH9's that haven't upgraded to TH10 or many TH10's that are upgrading to TH11. This is largely because of the drop off in how many 3 star wins occur at TH10 and 11. The level of 3-star wins at TH9 is above 60% but it falls below 20% at TH10 and even lower at TH11.

    The changes made were to increase the chances of 3-star victories at TH10 and 11.
    "If his unpleasant wounding has in some way enlightened the rest of you as to the grim finish beneath the glossy veneer of criminal life and inspired you to change your ways, then his injuries carry with it an inherent nobility, and a supreme glory. We should all be so fortunate. You say poor Toby? I say poor us."
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  5. #75
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    Quote Originally Posted by ilm33 View Post
    RIP Miners
    Wow my go to troops just got kill!!!

  6. #76
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    Quote Originally Posted by DarthPat View Post
    why increase hp for only golem 1-3?
    You won't believe that How hate The Giants and Golems has got In Th8 and Th9. This is a Better Balance for troops to be Effective in Army compositions.

  7. #77
    Quote Originally Posted by ilm33 View Post
    RIP Miners
    Now onwards I will never use miners

  8. #78
    Senior Member Soutam's Avatar
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    This is going to be one huge update.. The miner space is good.. Some will agree some will not.. And the new army camp level is 😍😍😍.. Thanks for this.. This is a good update.. Atleast I like it.( there are some sad part though 😖 dp of some troops have been lowered... I generally use giants.. Bt anyways happy overall) 👍🏽👍🏽👍🏽✌🏽✌🏽

  9. #79
    Senior Member BloodyNine's Avatar
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    I'm curious how qw into an inferno will go ????

  10. #80
    Ok, what's there to stop a queen walk? Bring 6 rage and there's no stopping her.

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