I love that the traps stay in place now. Re-placing triggered traps was the biggest pain to deal with.
I would like to suggest a tweak to the trap re-arming system. The "Reset All Traps" button (or whatever the exact text is) is a good idea. But rather than having it apply to all traps, I suggest that it should apply only to the cheaper class of traps.
First off, it is important to recognize that there are two classes of traps:
A) Expensive, consisting of giant bombs and seeking air mines, and
B) Cheap, consisting of spring traps, bombs and air bombs.
I want to reset all of my spring traps, bombs and air bombs 100% of the time after they have been triggered. Having one-click convenience for those traps is wonderful. However, I use giant bombs on a limited basis, and have never used seeking air mines. Those two traps are expensive, and not always needed. Sometimes I need only one giant bomb, not three. And, as you may have noticed, there is no longer an option to get rid of traps by selling them. Once purchased, all traps are permanent additions.
The current tying of single-button re-arming to both classes of traps likely means I will play one of two ways:
1. I will not buy the more expensive traps, so I can continue using the Reset All Traps button, or
2. I will buy the more expensive traps, and stop using the Reset All Traps button, losing its convenience.
Owning giant bombs and seeking air mines is essentially mutually exclusive with using the Reset All Traps button.
Another thought is that perhaps the cheap class of traps could have its own "Reset All Cheap Traps"-type button, while the expensive class of traps could have its own "Reset All Expensive Traps"-type button.




Xbows are used to defending your base and by using your logic it correctly uses elixir to fill...


