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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #121
    Forum Veteran Veraplay's Avatar
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    Quote Originally Posted by AvivKush View Post
    Change the "End Battle" to his previous place please, so annoying
    I think the current placement fine, it will take some getting use to but at least attacking from the top will be easier and less worrisome.

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  2. #122
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    All said and done, the new update costs about $300
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  3. #123
    Forum Elder scanners107's Avatar
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    Not seen this through the thread...

    Has anyone else noticed the white line going through the middle of the Wizard Tower?

  4. #124
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    Quote Originally Posted by Veraplay View Post

    Looks like you have the complete opposite problem than about 99% of the people in the forums. Everyone has a surplus in elixir and a deficit in gold. Since the majority of people are always overflowing in elixir and requesting new uses for it I'm guessing SC decided to put the excess elixir to good use.
    I can see where once you max out all your troop upgrades and start using Dark elixir then the purple elixir starts to lose value. Not everyone has upgraded that far yet, this is a huge blow to users in gold and below shield levels. Maybe switching the potions to use elixir to make once they reach level 5 or something would be a better option. My elixir is always empty at this point unless I am saving for my next troop upgrade.

  5. #125
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    Quote Originally Posted by fortuna View Post
    Yes and no, i remember fights were try to set some units on the top, and suddenly i hit the end battle butten.
    this wont happen now, but its something diffrent now. but i think the better solution
    Agreed the former position of end button was most annoying, I have surrended more than once accidentally when trying to place troops on the top. This was a nice change.

  6. #126
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    Quote Originally Posted by Sandalhat View Post
    Here's my feedback on the interface,
    I noticed that the surrender button is not at its usual place,
    I prefer the previous location,
    Because i feel now i'm more likely to mis-hit that button.
    you get used to that

  7. #127
    Centennial Club widdlyscuds's Avatar
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    I really don't believe that the seeking air mine will be as OP as you guys are saying it will be. The trigger radius on the seeking air mine is incredibly small now. I know that in most bases there will be 4 or less, but still. It's definitely a game changer regarding certain strategies, but now we must adapt and work with what we are given. I love the update.
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  8. #128
    Forum Hero TheGreatPhoenix's Avatar
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    what's the stats of the level 6 goblins?
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  9. #129
    Centennial Club MissIronic's Avatar
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    Quote Originally Posted by scanners107 View Post
    Not seen this through the thread...

    Has anyone else noticed the white line going through the middle of the Wizard Tower?
    Yeah, someone has already posted a pic of it.
    Man, you guys have good eyes. Lol, I wouldn't even have noticed these little things if it wasn't for the forums.
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  10. #130
    Millennial Club vincentboy's Avatar
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    Quote Originally Posted by Sneakydave View Post
    Noticing alot of concern over the seemingly cheaper seeking air bombs at 15k gold each, and it stopping healer raids. Seeking air bombs also target balloons, and I think that will put off alot of people from using them, one balloon based raid will cost you 75k to defend, plus normal air bombs, plus what loot they got. It will be more used in higher trophy ranges. Of course this is just my humble oppinion.. but we shall see.
    I don't care about the balloons, and many people don't care as well, the proof is that no one mentioning about how cheap seeking air mine affecting balloon while there are so many people mentioning it affecting healers.
    Most people who use healers will not use other flying units since it only heal ground units, which means that the seeking air mine will only target healers (no balloon, minion, dragon, etc). And i can tell you that the number of people using healers compared to other flying units is maybe around 10:1 in comparison (farming trophy range).
    you see how negative your new seeking air mine affect us supercell?

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