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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #111
    Super Member Lannister's Avatar
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    Quote Originally Posted by chekm8 View Post
    I'm surprised there has not been more discussion about this change. Why were potions changed from Gold to Elixir to purchase? For a person that does not use dark elixir much for troops this is a dramatic change. If it cost me 90k for my troops and now an additional 60k in potions I need to make 150k elixir to just break even. I would say that my avg elixir haul is between 150k-200k at this time. Previously I would net 60k elixir now I am just netting gold and maybe a small amount of elixir. I have always been raiding mostly for the elixir in the past, it was the more difficult element to get compared to gold. For raids to focus more on elixir attacks it will bring an in balance in gold. At least before I would net a little of both gold and elixir now I am going to be stockpiling gold.

    Would love to hear the rational behind this change.
    I think they were changed as traps cost gold and they didn't want yet another gold sink in the game. And most people are sitting on completely maxed elixir storages - gives them something to use it on.
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  2. #112
    Pro Member Riv's Avatar
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    Quote Originally Posted by Veraplay View Post
    The seeking air mines are WAY too cheap now. I was expecting somewhere around 50k gold for seeking air mines. I actually don't like this, hopefully it doesn't kill air troops but I get the feeling that air attacks have been significantly crippled.
    I agree. Every base will have 4 seeking air mines because they are so cheap. This is a huge blow to healer/giant and significant blow to air in general.

    I always thought the little pulsing "bubble/shield" around the healer should disapear when hit by a black balloon and leave her hp as they were. Then she could die to an additional balloon or to regular damage

  3. #113
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    My feedback

    Seems to be a nice update for me. However:

    As many people point out: Using healers are dead by the cost of seeking air mines. I have fun using them occasionally so far. Too bad. (Most people like me come with just 1-3 healers. All of them can be wipe out so easy right now)

    My main concern: using elixirs to create spell. Many people may like it but I'm feel uncomfortable with this.

    This is the feedback from the person who have only 1 thing left to upgrade using elixirs (Goblins LV 6, all other things already maxed out. Didn't upgrade goblins 6 yet since my lab currently being used for hogs lv 5) My elixirs are full or nearly full right now (7.5-8millions) I always have plenty of elixirs with me too.

    However, the cost of troops using to win on hi league (such as master league. I'm not in champion yet) already at 100-200k elixirs and usually if I use 5 spells, it will cost another 100k+ gold. (Most people who attack my base now using all 5 spells and I usually need at least 2-3 spells to win the match against people in the same league.)

    Now, if I attack the same way, with everything costing elixirs, it will need at least 200-250k+ elixirs to win the match. I really doubt that cheaper troops and less spells will stand much chance. Therefore, it's really really hard to make a profit back from elixirs you spend. It is quite hard to take everything from strong bases and plus league bonus, usually you will get just $200-250K elixirs from the win.

    On higher league, it will be much harder to get a profit from elixirs and keep you to continue, to maintain your league positions and to make a trophy put. (I know that at champion leagues, you need to gem anyway. However, I did get to nearly 3000 trophies without using gems on troops, just 1 gem on a spell boosts during the Halloween month and as long as I keep elixirs profits, I can keep continue. This can't be done again.)

  4. #114
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    I dont think the air mines will make a big change. There are a lot of ppl that until now have not bothered even to buy the cheapest traps and bombs, not to talk about air bombs and mines. What would change their minds now? At high level situation is somewhat different but please note the reduced radius of the air bombs and mines, they dont cover the base as well as previously. What comes to me, I have always had them all and will upgrade to the max asap. The show must go on.

  5. #115
    Forum Veteran Veraplay's Avatar
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    Quote Originally Posted by Bakhoumgeorge View Post
    Where is the new army pictures?
    Just click on the barracks and then click the info on each individual troop. Just the archer, wall breaker and balloon got a different picture.

    Quote Originally Posted by chekm8 View Post
    I'm surprised there has not been more discussion about this change. Why were potions changed from Gold to Elixir to purchase? For a person that does not use dark elixir much for troops this is a dramatic change. If it cost me 90k for my troops and now an additional 60k in potions I need to make 150k elixir to just break even. I would say that my avg elixir haul is between 150k-200k at this time. Previously I would net 60k elixir now I am just netting gold and maybe a small amount of elixir. I have always been raiding mostly for the elixir in the past, it was the more difficult element to get compared to gold. For raids to focus more on elixir attacks it will bring an in balance in gold. At least before I would net a little of both gold and elixir now I am going to be stockpiling gold.

    Would love to hear the rational behind this change.
    Looks like you have the complete opposite problem than about 99% of the people in the forums. Everyone has a surplus in elixir and a deficit in gold. Since the majority of people are always overflowing in elixir and requesting new uses for it I'm guessing SC decided to put the excess elixir to good use.

    Quote Originally Posted by Riv View Post
    I agree. Every base will have 4 seeking air mines because they are so cheap. This is a huge blow to healer/giant and significant blow to air in general.

    I always thought the little pulsing "bubble/shield" around the healer should disapear when hit by a black balloon and leave her hp as they were. Then she could die to an additional balloon or to regular damage
    Huge blow for healers but not a huge blow for balloons. I just read SneakyDaves response to the new change in DE air bomb cost and he has a point but in regards to trophy hunters. Usually those who attack with Balloonion armies set off 3 or 4 of the seeking air mines when attacking. That means if each seeking air mine costs 50k gold each they would be spending 200k gold to replace all 4 of the DE air bombs! lol So I guess it's not entirely bad that they cost 15k a piece. I just think there could have been a better way of balancing the price of seeking air bombs, perhaps even leaving them back to spending DE on them. I like your idea of the "bubble shield", that would be something neat to implement and would be a nice counter to seeking air mines and healers.

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  6. #116
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    The update is live, yay! What do you think? Please post your feedback on this thread

    What's new in this update:

    Reworked traps

    ✔ Sick of puny bombs? Upgrade all of your explosive traps to blow up your foes big time!

    ✔ Even sicker of constantly replacing your traps? Traps now stay put after use, and can be fully re-armed with a single button!

    ✔ Level 1 Giant Bomb is now much cheaper, though with a slightly decreased damage radius that can be upgraded

    ✔ Bomb and Giant Bomb explode faster after being triggered

    ✔ Seeking Air Mine and Air Bomb trigger radius has been decreased

    ✔ Seeking Air Mines now cost Gold instead of Dark Elixir
    I'm still undecided on how I feel about this. It's great for trophy hunters, but I'm still suspicious that it will be better for farmers to just leave them alone. I am contemplating upgrading the small bombs and the weaker air bomb. It's a good addition anyway, whether I actually think they are worth it or not.



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    ✔ Level 12 Archer Towers: stylish, deadly and oh so sharp

    ✔ Level 6 Goblins: never forget your wallet again, nor anyone else's
    You had me at level 6 goblins. This is pure awesome, the stat buffs are notable and even the upgrade time/cost is reasonable. Perfection.



    Unquenchable spells

    ✔ Get your spells in a snap! Spell factory boosting is now only 20 gems for 4 hours of boosting

    ✔ Spells are now created with Elixir instead of Gold
    I really really like this. Farmers using spells for free, or at least it feels like it, is like Christmas come early.



    Clan and Interface improvements

    ✔ Players who are kicked out of or rejected from clans are automatically banned from that clan for 24 hours

    ✔ Tapping the active tab in the Inbox, Chat, Clan, Leaderboard, League or Search view will automatically scroll it to the top
    Nice, minor improvements.



    Balance tweaks

    ✔ Slightly increased hitpoints for level 4 Dragon

    ✔ Slightly increased hitpoints and damage for level 6 Giant and level 4 P.E.K.K.A

    ✔ Slightly decreased hitpoints for Hog Riders

    ✔ Upgrade time reduced for most Archer Tower and Wizard Tower levels



    Lots more bug fixes, tweaks and performance improvements!
    I like all of these changes, especially the buffed giants. Glad SC keeps buffing these in the face of ever stronger defenses.

    As a whole, it's a very nice update.

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  7. #117
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    To add one concern, I am running out of elixir when using dragons together with spells. I can impossibly get enough elixir from a raid to compensate for e.g. 6 dragons and 4 spells. That worries me some. Yet, I can always change to cheaper troops here and then, as the lvl6 giants became again stronger. It is after all more than previously to choose and use different strategies.

  8. #118
    Centennial Club carpediem99's Avatar
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    Quote Originally Posted by Lola00 View Post
    I guess I'll have to wait and see. lol. I very rarely use healers....They're currently my least used troop. But they do come along when the giants when I get attacked. They seem to last even after the seeking air mine hits them. But it will be interesting to see what happens next.

    For month i was using only the Giant Healer (2-3) Combo. The air bomb dosnīt do much to the Healer, the seeking air mine wipes it out, even at max level.
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  9. #119
    Super Member AvivKush's Avatar
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    Change the "End Battle" to his previous place please, so annoying
    *Sorry for any typos*

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  10. #120
    Senior Member fortuna's Avatar
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    Quote Originally Posted by AvivKush View Post
    Change the "End Battle" to his previous place please, so annoying
    Yes and no, i remember fights were try to set some units on the top, and suddenly i hit the end battle butten.
    this wont happen now, but its something diffrent now. but i think the better solution

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