Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Lightning Bolt Spell doesn't steal resources

  1. #1
    Trainee ahzqdfrbi's Avatar
    Join Date
    Nov 2013
    Posts
    24

    Lightning Bolt Spell doesn't steal resources

    I know lots of people are going to hate this idea, as many people employ it to farm dark elixir, but it really is a cheap strategy that goes against the essence of the game (IMO). The essence of the game being base building and attacking other players to earn trophies. Gathering resources is only secondary to support those goals, and shouldn't be able to be abused in this fashion.

    It also goes against what the lightning spell is intended for (again IMO). The lightning spell is intended to help damage defenses over a wide area, or deal with troops coming from the enemy clan castle. I don't believe it was intended as a resource gathering spell.

    I take pride in my defensive configuration yet I constantly have people sniping at my resources with lightning spells and there's nothing I can do about it. Sure, you can mitigate the loss by spreading your resource buildings apart, but no matter the configuration they can usually always hit at least 2 or 3 at a time. And, as I said, this tactic is generally used to steal dark elixir anyways, so there's no way you can avoid it as you only have the one storage.

    The worst part is that people employing this strategy don't generally cause a shield so you can have several of the same attacks against you in sequence. Last night, while I slept, I lost almost 3000 dark elixir as I was attacked 7 different times by this strategy. My single dark elixir collector earned me 250 dark elixir over the same time period. I was not impressed!

    Please make lightning bolt spells unable to steal resources, or at least unable to steal dark elixir. Or as an alternative, can we have a defensive building or maybe a defensive spell that will protect us from up to three lightning spells?

    Discuss...

  2. #2
    Forum Master daz258's Avatar
    Join Date
    May 2013
    Location
    Australia
    Posts
    12,368
    When you think about it logically it's probably the smartest way to achieve it. [Not that everything in the game is logical...but still]

    How does lightning give you DE anyway? Shouldn't a troop be there to physically take it?

    It should damage it, so if a troop reaches it then the extra DE spills out to them for taking.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  3. #3
    Fresh Spawn Corey267's Avatar
    Join Date
    Nov 2013
    Location
    Australia
    Posts
    5
    I reckon its a cowardly act to use lightning spell on resource storages to try and get loot, but anyways if they did the math they would be losing profit.

  4. #4
    Senior Member Thomas20247's Avatar
    Join Date
    Feb 2013
    Location
    On the supercell Community forums
    Posts
    360
    Quote Originally Posted by daz258 View Post
    When you think about it logically it's probably the smartest way to achieve it. [Not that everything in the game is logical...but still]

    How does lightning give you DE anyway? Shouldn't a troop be there to physically take it?

    It should damage it, so if a troop reaches it then the extra DE spills out to them for taking.
    Yes agreed

    |Level 115+|Town hall 9|IGN:Thomas|

  5. #5
    Banned
    Join Date
    Jul 2013
    Location
    Banned
    Posts
    5,519
    Quote Originally Posted by Corey267 View Post
    I reckon its a cowardly act to use lightning spell on resource storages to try and get loot, but anyways if they did the math they would be losing profit.
    Nope definitely not losing profit.

    Turning gold (for a spell) into Dark Elixir.
    Soon to be turning elixir (for a spell) into Dark Elixir.

    The new update is meant to be negating some of the effect of lower level town halls using their loot bonus to large effect here.

  6. #6
    Fresh Spawn legomanjoshie's Avatar
    Join Date
    Nov 2013
    Posts
    7

    fair idea

    i never thought of it that way. PROTEST!!!

  7. #7
    Trainee ahzqdfrbi's Avatar
    Join Date
    Nov 2013
    Posts
    24
    Quote Originally Posted by daz258 View Post
    When you think about it logically it's probably the smartest way to achieve it. [Not that everything in the game is logical...but still]

    How does lightning give you DE anyway? Shouldn't a troop be there to physically take it?

    It should damage it, so if a troop reaches it then the extra DE spills out to them for taking.
    Good idea, the attacker still gets all the resources but only if troops actually get to the resource node and hit it. If the resource node gets destroyed by lightning bolts (and therefore the troops cant attack it) then I guess the attacker is just out of luck, they lose those potential resources.

    To expand on some of my alternative ideas, there could be a defensive building that puts out an anti-magic aura, spells have no effect in the aura. Or, there could be a Counterspell spell, as long as you have one in your Spell Factory it will counter an enemy spell as it is cast.

    I would still just prefer to have the lightning spell unable to steal resources.

  8. #8
    Millennial Club penguin1853's Avatar
    Join Date
    Sep 2013
    Location
    in a rainbow :P
    Posts
    1,244
    lol agree since if you used lighting to hurt something it wouldn't make sense for the de to automatically come to you like magic ( although many things in coc doesn't make sense)

  9. #9
    Centennial Club
    Join Date
    May 2013
    Posts
    127

    Hmmm...

    The lightning attack is unblockable, and that does defeat the spirit of the game.

    If SuperCell feels the time restriction on the spell is enough, then this won't get changed. That is, they're OK with players spending 88,000 gold every 2 hours to obtain 500 dark elixir.

    However, that theory doesn't jibe with the other mathematics in the game. That is, the HP and capacity of Maxed-out gold and elixir storages make it unprofitable to use lightning to raid from these.

    See, losing 500 dark elixir is devastating to a Town Hall 8. That's half a day's harvest from a maxed-out drill. The gold/elixir equivalent would be 216,000 lost--and there's nothing you can do about it, and there's no shield, so someone else could just come in and do that again. So you can get that back in one raid--IF you win, but if you raid you have no shield and you're back to square one.

    Still, it isn't fair to grant lightning immunity, not that what happens now is fair. I have two other solutions:

    1) Increase the Dark Elixir Storage HP. Again. Resource gain from damaging storages is non-linear. That is, damaging it for 10% of its HP won't get you 10% of what's inside. The first few HP are worth less, so more HP means less loss from lightning.

    2) Adjust the damage/lost resources function to be worse than gold/elixir storages. By the way:

    Level HP After 3 Hits % damage
    1 2000 740 63%
    2 2200 940 57%
    3 2400 1140 53%
    4 2600 1340 48%
    5 2900 1640 43%
    6 3200 1940 39%

    So what if the first 50% only got you 25% of the available loot?
    The next 25% was worth 30% of the available loot, and the last 25% was worth 45% of the available loot?

    20,000 DE in the tank, 1000 up for grabs, no bonuses.
    Level 2: 57% damage. For the first 50% you'd get 250, that last 7 is another 84. 334, max from this nonsense.
    Level 3: 53% damage. This time you'd get 286.

    Maybe the numbers should be played with, but whatever they decide it shouldn't be economical to convert lightning into dark elixir.

  10. #10
    Millennial Club Anihilator's Avatar
    Join Date
    Jul 2013
    Location
    To measure where I am would be to change where I am, so my location is forever undefined.
    Posts
    1,300
    This is a very good idea. Although it doesn't happen to me much as I only have 5000 DE and am town hall 7, I can understand how annoying it must be. However I don't want to lose the lightning spell because my attacks rely very heavily on balloons and archers shred those easily to I use my lightning spell to defeat clan castle archers. This is a good alternative for both problems.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •