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  Click here to go to the first staff post in this thread.   Thread: T-Med technique

  1. #1
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    T-Med technique

    Can anyone help with any trick or method to deploying T-Meds and flaring to the back of a base or anywhere that you would use smoke to get into position. The medics are usually blind drunk and lag behind so far because when they get hit the others stay behind to heal them and ignore the tanks. The other things is since they canít walk and chew gum at the same time I end up losing the majority of all medics b4 I get into place.

  2. #2
    Junior Member jarhead1371's Avatar
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    You have to let the lead tanks take some damage so the medics follow them and heal them instead of lagging behind

  3. #3
    Forum Superstar Phoenix1027's Avatar
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    Usually I just smoke the tanks and don't even deploy the medics. As long as you bring along everspark to spawn some critters then you're good
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  4. #4
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    You could actually throw an artillery on the tank(s) in the front.
    That will surely make the medics run to catch up.
    Just beware of any hidden Boom Mines.

  5. #5
    Senior Member TRAHH's Avatar
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    Quote Originally Posted by Svampen View Post
    You could actually throw an artillery on the tank(s) in the front.
    That will surely make the medics run to catch up.
    Just beware of any hidden Boom Mines.
    Yep thats works a treat ive done it myself a number of times

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  6.   This is the last staff post in this thread.   #6
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    I was never much good at getting the Medics to keep up either so I would recommend the same technique but use Scanks instead - then you don't need the Medics . Have had a decent amount of success smoking Scanks behind up-front defences like Boom Cannons, etc. Drop the Tanks first though as the Scorchers move considerably quicker.

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  7. #7
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    Like the others have mentioned, the medics need a reason to attentively chase the tanks (heal). Also, make sure you smoke a little fatter than you need to to cover the tanks. The medics tend to spread (or not hug the wall) so be conscious of their path when smoking, not just the tanks.

  8. #8
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    Thanks everyone for your suggestions I’m going to try out all these techniques. I greatly appreciate your help

  9. #9
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    Quote Originally Posted by Phoenix1027 View Post
    Usually I just smoke the tanks and don't even deploy the medics. As long as you bring along everspark to spawn some critters then you're good
    This works for me, have taken down many a base like this.
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  10. #10
    Super Member Charle1Delta's Avatar
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    Quote Originally Posted by Svampen View Post
    You could actually throw an artillery on the tank(s) in the front.....
    Quote Originally Posted by TRAHH View Post
    Yep thats works a treat ive done it myself a number of times
    The health of a max tank is only 6,650 and a max art is 6,264. You really art them? You are negating the only advantage of the tank I can think of, it's health, no? At that point most other troops have higher health and dps.
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