Page 8 of 22 FirstFirst ... 67891018 ... LastLast
Results 71 to 80 of 213

Thread: The black whole: a TH9 transformer base design with anti-Hog variation

  1. #71
    Fresh Spawn
    Join Date
    Aug 2013
    Posts
    8
    Ok thanks, I'll give that a try

  2. #72
    Pro Member Giggitygoo's Avatar
    Join Date
    May 2013
    Posts
    710
    Two out of two lost since the change. I noticed something immideately. The mortar placement actually lures the majority of hogs (both attacks from the north) to the core. It looks like a siginificant problem in the design, or am I doing something wrong?
    TH10 | Level 120 | Trophy record 3200 | Non-stop clan war | Analysis: Thoughts on TH11 and beyond | The Math Behind Collectors

  3. #73
    Pro Member
    Join Date
    Apr 2013
    Posts
    694
    Quote Originally Posted by Giggitygoo View Post
    Two out of two lost since the change. I noticed something immideately. The mortar placement actually lures the majority of hogs (both attacks from the north) to the core. It looks like a siginificant problem in the design, or am I doing something wrong?
    you might have the tesla placed wrong. post a pic of your base and a video replay if you can. If not I can visit to see the replay.

    Edit: Just went through all my videos and pretty sure I have been raided from all sides by hogs.
    Last edited by mavios; November 25th, 2013 at 07:43 AM.
    IGN: mavios
    Clan: ArtOfWar^




  4. #74
    Pro Member Giggitygoo's Avatar
    Join Date
    May 2013
    Posts
    710
    Quote Originally Posted by mavios View Post
    you might have the tesla placed wrong. post a pic of your base and a video replay if you can. If not I can visit to see the replay.

    Edit: Just went through all my videos and pretty sure I have been raided from all sides by hogs.
    Never mind. I made the mistake. I placed a cannon where a storage should have been, disrupting the whole hog-path. It was late when I remodeled yesterday With well rested eyes I can now see that the hog path is perfect. I'm placing the double lvl3 bomb in the north and east corner since I expect most attacks to come from north-northeast (since the CC is lurable from that position).

    Clean slate again. I'm looking forward to the first attack! Thanks for the reply though.
    TH10 | Level 120 | Trophy record 3200 | Non-stop clan war | Analysis: Thoughts on TH11 and beyond | The Math Behind Collectors

  5. #75
    Centennial Club clint1977's Avatar
    Join Date
    Sep 2013
    Location
    Montana
    Posts
    106
    So heres my take on this base design. Its been working well for me. Hogs are staying on the outer edge as planned. Double big bomb was a great tip, although mine do need to be maxed. Holding most hog armys to one star now. It is susceptible to air attack more, but usually only two storages lost. Notice de storage and cc in inner ring on corners near AD. This ensures enough distance from center to keep hogs moving around the edge. Great guide and tips. Hopefully this will help other crack the hog madness! Gla

  6. #76
    Trainee steviep77's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Amazing base Mavios. For sure my next build

    IGN: stevie - TH9 - LVL 114
    Centum Group

  7. #77
    Fresh Spawn
    Join Date
    Nov 2013
    Location
    The Exodus
    Posts
    8


    very lame hog attack, no heal spells, didn't lure cc or heroes. It was a second attack wc is why the giant bombs weren't there anymore. upgrading 3 def bldgs- archtwer one tesla and xbow though. working like a charm, awesome

    thanks mavios
    GC: skwalogs
    CLAN: SALBAHE

  8. #78
    Pro Member
    Join Date
    Apr 2013
    Posts
    694
    Quote Originally Posted by steviep77 View Post
    Amazing base Mavios. For sure my next build
    Thanks

    Quote Originally Posted by Skwalogs View Post

    very lame hog attack, no heal spells, didn't lure cc or heroes. It was a second attack wc is why the giant bombs weren't there anymore. upgrading 3 def bldgs- archtwer one tesla and xbow though. working like a charm, awesome

    thanks mavios
    Nice video. Glad it helped
    IGN: mavios
    Clan: ArtOfWar^




  9. #79
    Trainee
    Join Date
    Feb 2013
    Posts
    31
    Currently testing V2.0 in Masters III - rank 2695 for Nakama Union's trophy push. I'm a TH9 with maxed defenses and 30% lvl9/70% lvl8 walls. My giant bombs were only level 2 so I'm getting those up to level 3 asap. When I got low on DE I swapped the AQ and DE storage so the AQ is not easily lurable. I also moved the cannon at the top one more tile so CC is not as easily lured.

    I've had mixed results so far with a couple wins but mostly 1-2 star losses. A couple of recent times I've won, the hogs got blown up by the double bombs and they get 30-35% but then someone comes along a few minutes later and 2-stars me before I have a chance to restock CC and re-arm traps.

    Pic attached now. The 3 arrows are where 1) I swapped AQ with DE 2) I swapped AT with Cannon while AT is upgrading 3) Moved Cannon one tile out so CC is harder to lure. Note I've got 2 giant bombs upgrading in the upper right so I am a little weakened atm.

    IMG_2582.jpg
    Last edited by stoked; November 26th, 2013 at 08:37 PM.
    Nakama CK | Nakama Union | IGN: Chris TH9 farming Level 9 walls

  10. #80
    Pro Member
    Join Date
    Apr 2013
    Posts
    694
    Quote Originally Posted by stoked View Post
    Currently testing V2.0 in Masters III - rank 2695 for Nakama Union's trophy push. I'm a TH9 with maxed defenses and 30% lvl9/70% lvl8 walls. My giant bombs were only level 2 so I'm getting those up to level 3 asap. When I got low on DE I swapped the AQ and DE storage so the AQ is not easily lurable. I also moved the cannon at the top one more tile so CC is not as easily lured.

    I've had mixed results so far with a couple wins but mostly 1-2 star losses. A couple of recent times I've won, the hogs got blown up by the double bombs and they get 30-35% but then someone comes along a few minutes later and 2-stars me before I have a chance to restock CC and re-arm traps.

    Pic attached now. The 3 arrows are where 1) I swapped AQ with DE 2) I swapped AT with Cannon while AT is upgrading 3) Moved Cannon one tile out so CC is harder to lure. Note I've got 2 giant bombs upgrading in the upper right so I am a little weakened atm.

    IMG_2582.jpg
    Nice modifications. I see how you pushed the walls 1 spot to the north, I think you need to move the spring trap near WT on the CC side to may be the west or east side so you can guarantee it will work on hogs
    IGN: mavios
    Clan: ArtOfWar^




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •