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  Click here to go to the first staff post in this thread.   Thread: December 2017 Update Speculation

  1. #451
    Pro Member EmDoF's Avatar
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    no TH12? oh that's just bad cuz i'm maxed and bored yo... there should seriously be TH12 cuz th11 is quite old ain't it?
    Last edited by EmDoF; November 30th, 2017 at 09:13 AM.
    TH11: 50/50/20 (1,4k+) | TH10: 40/40 (1,3k+) | TH11 Engi: 15/14/5

  2.   Click here to go to the next staff post in this thread.   #452
    Darian[Supercell]'s Avatar
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    Quote Originally Posted by EmDoF View Post
    no TH12? oh that's just bad cuz i'm maxed and bored yo... there should seriously be TH12 cuz th11 is quite old ain't it?

    TH12 is something we're looking at for the future, but not yet. We've got some ideas on what we'd like to do if we do a TH12 but there are other areas of the game that need improvement first. We know that there are maxed TH11's looking for something to do, but there are many other players who are reluctant to upgrade from TH9 to TH10 or from TH10 to TH11 because of the increase in difficulty as well as the time investment required. So we're also looking at ways to make that transition easier to incentivize more people to upgrade. Increasing the population of TH10's and TH11's will be one way to help the clouding issue (along with other initiatives we're working on).

    With TH12, we don't want to just add more building levels, but we're still looking at what cool features we can add to it that would make it distinct and fun.
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  3. #453
    Senior Member Kittymansr's Avatar
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    Thanks for the information
    Quote Originally Posted by Darian[Supercell] View Post
    TH12 is something we're looking at for the future, but not yet. We've got some ideas on what we'd like to do if we do a TH12 but there are other areas of the game that need improvement first. We know that there are maxed TH11's looking for something to do, but there are many other players who are reluctant to upgrade from TH9 to TH10 or from TH10 to TH11 because of the increase in difficulty as well as the time investment required. So we're also looking at ways to make that transition easier to incentivize more people to upgrade. Increasing the population of TH10's and TH11's will be one way to help the clouding issue (along with other initiatives we're working on).

    With TH12, we don't want to just add more building levels, but we're still looking at what cool features we can add to it that would make it distinct and fun.

  4. #454
    great darian for no BB 8 and thank for new features coz im also th11 max

  5. #455
    Skrags's Avatar
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    I don't think we should underestimate the potential that 'Qs' may add to the game for so many players, across the whole community, regardless if you're TH7 or maxed TH11.

    The social aspect of playing Clash has diluted, I'm sure many of us would agree. Motivating players to 'log on' and play is crucial imo for the longevity of the game.

    I just hope that the Dev team focus on player pool longevity rather than short term gem spending... that's my worry!
    Hope springs eternal!
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  6. #456
    Centennial Club 3llawi's Avatar
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    City Hall 12 I think in May 2018

  7. #457
    Centennial Club 3llawi's Avatar
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    The December update begins a few days after the end of the massive marathon construction .

  8. #458
    Tomville's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    It depends on what flavor of quark they are. Since up and down quarks have the lowest mass, they might be more effective than strange or charm quarks. I hear top and bottom quarks are OP though they degrade into up and down quarks fairly quickly, depending on their charge or spin. #quantumphysics
    Oh you quirky little quiddle quicksticks quokka, you
    Last edited by Tomville; November 30th, 2017 at 10:00 AM.
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  9. #459
    Forum Superstar Damiz's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    TH12 is something we're looking at for the future, but not yet. We've got some ideas on what we'd like to do if we do a TH12 but there are other areas of the game that need improvement first. We know that there are maxed TH11's looking for something to do, but there are many other players who are reluctant to upgrade from TH9 to TH10 or from TH10 to TH11 because of the increase in difficulty as well as the time investment required. So we're also looking at ways to make that transition easier to incentivize more people to upgrade. Increasing the population of TH10's and TH11's will be one way to help the clouding issue (along with other initiatives we're working on).

    With TH12, we don't want to just add more building levels, but we're still looking at what cool features we can add to it that would make it distinct and fun.
    Must admit I was a little disheartened reading this. It says to me:

    1) There is not much coming for maxed out players

    2) We are going to reduce the costs of things to try and get other players to upgrade their TH.

    Whilst TH12 may not be on the horizon just yet, I really hope SC are working on something to keep max 11's interested in the game. Solving clouds (which would be gratefully appreciated) is not going to be enough to keep a lot of those players from quitting.

    I hope the reference in the previous post to there being something new and clan related, is something that will allow members (whether maxed or not) to do something together to give players reasons to log on as wars as becoming stale under the current mm system.
    Last edited by Damiz; November 30th, 2017 at 10:04 AM.

  10. #460

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    I do wonder... did Darian ever specify what language the "Q" word was in? They are a Finnish company...
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