
Originally Posted by
Fireseal
This is a good solution.
Top players (who are generally paying whales) want to climb the ladder.
Driven free-to-play players want to progress at the optimal rate given whatever limited resources they have.
Unfortunately, the freemium game model tells us that in order to get paying players, those players need to be incentivized by feeling powerful. This means unfair matchups that allow for some "noob pounding". The paying players pay to win, and the free players are free to play and lose. The ladder will eventually spread back, but making the pay players feel good is the most important aspect to keeping revenues rolling in.