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  Click here to go to the first staff post in this thread.   Thread: Builder Timing Bug? INFLATED

  1. #831
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    Quote Originally Posted by KL597 View Post
    Not like we've heard that 100 times before... On this thread
    Of course, this is the only place in this forum where people can state their experience with the time lag.

    PS: You don't want to hear any more time lag complaints? Get out of this thread for once-problem solved-instead of complaining about legitimate complaints. *Huge Facepalm
    Last edited by superclash99; May 11th, 2014 at 10:08 PM.

  2. #832
    Super Member Wh33ls's Avatar
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    Quote Originally Posted by Daddy View Post
    So,

    I discussed this issue in depth with SC when I was over there, actually to be specific I discussed it while devouring a rather excellent Reindeer - so you could say because of this Christmas is going to be slightly different now Rudolph is dead - I hope you are feeling guilty

    This is a REALLY difficult one to solve, basically whenever the base is disrupted by something like a defence or if you are attacking it messes with the timing, I can't go into any more detail partly because I didn't understand it fully (there was wine involved) and partly because it's not public knowledge how it works. What I suggested would be to look at the timing differential and then compensate - i.e. if on average it's causing the timer to end 10% too late then adjust the time by that % - it's not a perfect fix but it would ease people's pain a LOT.

    They felt that was a good idea - but I'm not the one developing the game so I can't promise anything - but I can promise that next time i'm with them i'll be raising it.

    I do promise you that it's not:

    a) a conspiracy to make you buy gems
    b) any of the other conspiracies

    It's just a really tricky one that causes issues for those who notice it, and none whatsoever to those who don't.
    This is the best piece of news I heard since the dawn of this thread.

    Thanks for taking the time to bring it up & discuss it whilst you were on your travels.

    The frustrating thing is however, if you rewind back to the early days of the thread, this IDEA - to be considered now as you mentioned as a potential fix, albeit a messy one - was brought up & mentioned by myself & others as early as page 8 I believe, around 6 months ago. Apparently that fell on deaf ears until now.

    SC need to get their act together fast. This whole thread has been a seemingly 1 way discussion, & the 1st piece of news - however unnoficial - comes from a mod & not from an SC rep.
    Last edited by Wh33ls; May 26th, 2014 at 02:35 PM.

  3. #833
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    Quote Originally Posted by superclash99 View Post
    Of course, this is the only place in this forum where people can state their experience with the time lag.

    PS: You don't want to hear any more time lag complaints? Get out of this thread for once-problem solved-instead of complaining about legitimate complaints. *Huge Facepalm
    Yes, the time lag defenders are an odd bunch. They should go start a request thread for increased time lag.

  4. #834
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    I didn't know about this, but it did seem very odd everything taking way longer than it should. I think SC deserves a taste of there own medicine.
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  5. #835
    Pro Member Ragequitter's Avatar
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    Just saw this on page 5 of this thread. Original posted by IceKool back in November...

    A quote from Supercell on Twitter:

    Hi Folks,


    Thank you all so much for the continued verification of times being off. We've always known there was some sort of issue, but have gone through so many theories as to the cause, that having some tangible evidence is awesome!


    This will help the team get closer to the cause and narrow their game code search. Until they find where the 13 minutes a day is getting added, please continue to post your findings showing start/stop times and what buildings or upgrades are involved. If we can narrow down if it's every upgrade, only certain buildings, etc it can help them hone in on where the issue lies.


    I can put your uneasiness to rest on two specific issues here though.


    1) There is absolutely nothing intentional going on to add time. I am hoping it is a simple value or mathematical calculation happening incorrectly.


    2) Once the exact cause is identified, as long as it's possible to fix (which I'm 99.9% sure it will be) they will update the code to calculate time as intended.


    So... thanks again for your help with this, it is a great example of what a community forum can accomplish within the community. Hopefully it can be resolved quickly.
    Well, they DO know what's causing by now, right? Or did a 1/1000 chance event take place and they realized the bug is IMPOSSIBLE to fix?
    Last edited by Ragequitter; May 16th, 2014 at 08:50 PM.

  6. #836
    Centennial Club Ryuzaki's Avatar
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    So, the time lag issue is still there after "years" of reporting it? :eek:

    Well, if the same was happening the opposite way(quicker), I wonder how long SuperCell would have taken to fix it.

  7. #837
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    Quote Originally Posted by Ryuzaki View Post
    So, the time lag issue is still there after "years" of reporting it? :eek:

    Well, if the same was happening the opposite way(quicker), I wonder how long SuperCell would have taken to fix it.
    Not only that, all 3 games from SC have the same "bug".

  8. #838
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    This time bug is ♥♥♥♥ somehow the sheild seem to have no lag but buildings dont why not use the same method of timing with buildings like shields

  9. #839
    Forum Hero TheGreatPhoenix's Avatar
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    Quote Originally Posted by Bfoz View Post
    This time bug is ♥♥♥♥ somehow the sheild seem to have no lag but buildings dont why not use the same method of timing with buildings like shields
    I think it's because you don't do anything with the shields. Like with the buildings you can "play" around with it, but shields you can't. It is weird to me too, but I don't think SC did it on purpose.
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  10. #840
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    Do you know what started this time but and also why is it so complicated to fix?

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