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Thread: [Project] Let's build TH8

  1. #61
    Fresh Spawn
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    Symmetrical
    maximum splash damage coverage
    obviously traps aren't finalized yet

  2. #62
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    Quote Originally Posted by OJM View Post
    Impressive design, kudos
    Cheers 🍺, just need AUZZY to see it and give us his view. We shall see

  3. #63
    Senior Member saymin's Avatar
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    Quote Originally Posted by Rattehh View Post
    Just implemented the suggestions you made

    Didn't know what to do with the outer layer so I went for a labyrinthy-ish look, but your point about wb's should be okay now that there is an extra segment at each corner

    Let me know what you think,



    Rattehh
    nice one mate, really good work.
    TH 9 || IGN: saymin ||the twister -th8-
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  4. #64
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    Quote Originally Posted by OJM View Post
    Same system as here: http://forum.supercell.net/showthrea...ew-super-Vault

    So a group effort to build a base.

    TH8, Vault DE and Gold equally protected.

    Shotcaller: AUZZY

    Progress so far

    Core:
    not sure if i understood well but if u need some tester with average defence tell me!

  5. #65
    Pro Member Theriddler93's Avatar
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    I dont know what you are trying to do neither do I see a point with it, you will get 1000 suggestions and all will be the same/different. There is no perfect setup, if there was the game would be unbalanced. Always a weakness. I will do you a favour and tell you how to crush this project when its done.

  6. #66
    Senior Member saymin's Avatar
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    Quote Originally Posted by Theriddler93 View Post
    I dont know what you are trying to do neither do I see a point with it, you will get 1000 suggestions and all will be the same/different. There is no perfect setup, if there was the game would be unbalanced. Always a weakness. I will do you a favour and tell you how to crush this project when its done.

    As you said there are no perfect setups, but there are layouts that are better than others, so we are not trying to make a perfect base but making one that will minimize the amount of gold and DE lost when getting raided.

    and as for your way of crushing this base, i will be glad to read it and laugh a bit
    Last edited by saymin; November 2nd, 2013 at 12:12 AM.
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  7. #67
    Senior Member AUZZY's Avatar
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    Quote Originally Posted by Rattehh View Post
    Just implemented the suggestions you made

    Didn't know what to do with the outer layer so I went for a labyrinthy-ish look, but your point about wb's should be okay now that there is an extra segment at each corner

    Let me know what you think,



    Rattehh
    Wow! nice design!

  8. #68
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by Rattehh View Post
    Hey thanks for the feedback

    The whole point of the AT segments was to increase the wb expenditure needed to breach the core, opening me would defeat the object of that. Or have I misunderstood you?

    kind regards,

    Rattehh
    But they will still absorb wb hits from the other side, making it ok
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  9. #69
    New Guy
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    Nice

    Rly want to test it out but where to put the trap effectively ?
    • We stopped checking monsters under our beds when we realized they were inside us
    • IGN - [>]turk[<]
    • TH8 Lv83

  10. #70
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    Quote Originally Posted by Turkdelta View Post
    Rly want to test it out but where to put the trap effectively ?
    I'll post a picture of the base currently being tested complete with trap placements.

    Note: the trap placements may not be the best, but we shall see

    EDIT:

    Last edited by Rattehh; November 2nd, 2013 at 12:11 PM.

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