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Thread: [Project] Let's build TH8

  1. #51
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by OJM View Post
    Couple of moats:
    Hmm... Not sure moats will work as well in TH8, as u need a lot of walls so that mortars, wts ads etc arent on the first layer of buildings, and moats use up quite a lot of our walls segmented core is the way to go i think
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  2. #52
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    Quote Originally Posted by Moocow81 View Post
    Hmm... Not sure moats will work as well in TH8, as u need a lot of walls so that mortars, wts ads etc arent on the first layer of buildings, and moats use up quite a lot of our walls segmented core is the way to go i think
    Moats work surprisingly well, though you are correct Just thought to share, in case someone wants to try.

    The good side of the moat, comapred to cloisters/ring full of buildings, is that not a single unit type is interested in what's in the moat - nothing. So the odds of units continuing on the merry-go-around is lot more likely on a moat than any other core defence way

    Just something to consider

  3. #53
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by Rattehh View Post

    In terms of side segments, you could use a few walls each side to create a double layer
    Wot do u mean by this?
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  4. #54
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by OJM View Post
    Moats work surprisingly well, though you are correct Just thought to share, in case someone wants to try.

    The good side of the moat, comapred to cloisters/ring full of buildings, is that not a single unit type is interested in what's in the moat - nothing. So the odds of units continuing on the merry-go-around is lot more likely on a moat than any other core defence way

    Just something to consider
    Ill make a moat design right now, c if i can work it
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  5. #55
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    To address your points... Again :p

    Quote Originally Posted by Moocow81 View Post
    Looks nice, however the elix storages will attract gobs to that layer of walls, and from there to the core. Also it means its more likely for giants to go for the core instead of running round getting flying lessons, as there aren't as many defenses to distract them from the teslas in the core. Finally it will b easier for wbs to attack the core, as there arent any other side segments to distract them. Just my opinion, OJM wot u think?
    Just implemented the suggestions you made

    Didn't know what to do with the outer layer so I went for a labyrinthy-ish look, but your point about wb's should be okay now that there is an extra segment at each corner

    Let me know what you think,



    Rattehh

  6. #56
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    Here's my idea
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  7. #57
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by SPARTENS View Post


    Here's my idea
    That's not rly a true vault tho, is it?
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  8. #58
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by Rattehh View Post
    Just implemented the suggestions you made

    Didn't know what to do with the outer layer so I went for a labyrinthy-ish look, but your point about wb's should be okay now that there is an extra segment at each corner

    Let me know what you think,



    Rattehh
    I RLY LIKE THIS very well done. I would help test it as my own base, even, but i have a policy of only using my own bases and also I am currently testing my own one thing i might do is open up the at compartments, and use the walls u get from there to make the funnels smaller on the second layer. But yeah, again, i honestly rly like it. Gobs should ge trapped by the lix storages and blasted by wts/morts and giants should have a fun time runnin over traps. Not sure quite how wbs will react, but the lix compartments should take a few hits as well. I think. If u start using this, pls tell me how it goes
    Last edited by Moocow81; November 1st, 2013 at 09:18 PM.

  9. #59
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    Quote Originally Posted by Moocow81 View Post
    one thing i might do is open up the at compartments, and use the walls u get from there to make the funnels smaller on the second layer.
    Hey thanks for the feedback

    The whole point of the AT segments was to increase the wb expenditure needed to breach the core, opening me would defeat the object of that. Or have I misunderstood you?

    kind regards,

    Rattehh

  10. #60
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    Quote Originally Posted by Rattehh View Post
    Just implemented the suggestions you made

    Didn't know what to do with the outer layer so I went for a labyrinthy-ish look, but your point about wb's should be okay now that there is an extra segment at each corner

    Let me know what you think,



    Rattehh
    Impressive design, kudos

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