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Thread: [Project] Let's build TH8

  1. #161
    Senior Member Onirocdarb's Avatar
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    Quote Originally Posted by Piolo View Post



    It'll take 3 sets of wallbreakers to get into middle defense, I'll try to find a way to make it 4.
    lol maybe it just looks that way with the funnels. But thats probably good so people like me attack!

  2. #162
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    Quote Originally Posted by Onirocdarb View Post
    a third gold storage is very important. with 3 you can only lose 66k per storage, plus the added capacity is a big plus when you have long upgrades.
    1. The added HP's for a third gold storage, and spreading out the gold to an added third location, might be useful if this was a cloister group design project, but it isn't--it's a vault design. And long upgrades aren't a good argument for requiring a third storage; 3 million gold is the max for any TH 8 upgrade meaning you have an extra million as buffer and walls always need upgrading.

    Someone made the argument that it is somehow easier to design and defend 6 storage units rather than 4. This is counterintuitive and just plain wrong. Not building those extra storage units frees up space in the middle and behind walls. I simply don't understand designs like Junliang's Pokeball that are very good but for wasting the excellent defensive potential of the BK completely.

    -->Of course it's difficult to agree with this if you've already built the third storage units as it's a mistake you can't take back<--

    2. These designs for the most part don't make optimal use of the now upgradeable traps.

  3. #163
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    Thanks guys:)



    Hey peeps

    Thx a lot for all the feedback I used to hate base designing but since the new update with the base design feature, I'm actually starting to like it So this base is just the same base with some fixed junctions. OJM you can add this to the first post

    -Cheers

    Dig

    Diggy Daug 99 lvl 99 TH 9
    Proud Co-Leader of Metal Mulisha

  4. #164
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    Quote Originally Posted by DiggyDaug99 View Post
    Thx a lot for all the feedback I used to hate base designing but since the new update with the base design feature, I'm actually starting to like it So this base is just the same base with some fixed junctions. OJM you can add this to the first post

    -Cheers

    Dig
    Updated first post again

    I think this is about wrapped up project, though one can always improve stuff

  5. #165
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    Great working with you all:)

    Quote Originally Posted by OJM View Post
    Updated first post again

    I think this is about wrapped up project, though one can always improve stuff
    Had a great time doing this, hope to do some more in the future

    soon on to be TH 9,

    -Cheers

    Dig

    Diggy Daug 99 lvl 99 TH 9
    Proud Co-Leader of Metal Mulisha

  6. #166
    Pro Member SPARTENS's Avatar
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    Quote Originally Posted by OJM View Post
    Updated first post again

    I think this is about wrapped up project, though one can always improve stuff
    Aww mine isnt worthy lol
    1900 trophies, hit lvl 100 8/22/14
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  7. #167
    Senior Member Onirocdarb's Avatar
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    Awesome job guys, i think ill use the finished design.
    Had a blast doing this, now I'm looking forward to a new one.

    One idea i have been thinking of for a long time is how to attack popular bases. With the billions of people using the tesla theme park, poke ball, and all of chief pats bases it could be fun to take them down

  8. #168
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    Elixir funneling

    Quote Originally Posted by Onirocdarb View Post
    I like it. Not sure if I would funeral with the elixir though, bombs can't one hit anything so it might not work as planned
    The elixir funneling works well for goblins. The goblins are funneled over a 1-tile gap within range of a wizard tower.

  9. #169
    Senior Member Moocow81's Avatar
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    Quote Originally Posted by Ashraman View Post
    1. The added HP's for a third gold storage, and spreading out the gold to an added third location, might be useful if this was a cloister group design project, but it isn't--it's a vault design. And long upgrades aren't a good argument for requiring a third storage; 3 million gold is the max for any TH 8 upgrade meaning you have an extra million as buffer and walls always need upgrading.

    Someone made the argument that it is somehow easier to design and defend 6 storage units rather than 4. This is counterintuitive and just plain wrong. Not building those extra storage units frees up space in the middle and behind walls. I simply don't understand designs like Junliang's Pokeball that are very good but for wasting the excellent defensive potential of the BK completely.

    -->Of course it's difficult to agree with this if you've already built the third storage units as it's a mistake you can't take back<--

    2. These designs for the most part don't make optimal use of the now upgradeable traps.
    In case u havent noticed, not trying to b rude, but 3 gold storages + 1 DE storage = 4 storages to protect. Its not easier to protect, but its a hell of a lot easier to predict unit AI when u got 1 storage on each side of the core, and it also makes core design easier. A nice plus with a cc in the middle makes for a v. promising base, potentially, and wot the guys said about long upgrades, if u got 4 mil in the bank with another day to go, u got nothing to do if u got 2 gold storages. But if u have 3, then u have another 2 mil u can farm, greatly increasing the amount of upgrades/walls ull b able to do once a builder frees up. Finally, pls pls pls can u take this argument elsewhere, as this is a community vault design project, not a 3 v 2 storage debate.
    EDIT I just saw another comment. Of cause hp matters. If u got a load of gobs in ur core, then u gonna lose more if theres less hp to kill before they get all ur monies. I rest my case

  10. #170
    Senior Member Onirocdarb's Avatar
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    How has the final design been working out?

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