Results 1 to 8 of 8

Thread: Theory on “What went wrong” with the last update for war MM...

  1. #1
    Senior Member
    Join Date
    Apr 2014
    Posts
    371

    Theory on “What went wrong” with the last update for war MM...

    Theory: I think SC is taking into account too much weight on matching clans given their win/loss history now.

    Evidence:

    1. Just before the update we actually were getting very competitive matchups on paper where we were “afraid”we would lose, but often still won based on better skill/strategy.

    2. Post update we came in with a big win streak and immediately were given 2 straight matchups against serious wars clans that had us outgunned on offense and defense by a little bit (1 more eagle, a couple more high level GW guys) and we lost 2 straight.

    3. Then we were given a cake walk easy war after 2straight losses...

    4.Then the wars quickly got harder as we won a couple more, until we were given an utterly impossible war to win.

    5. All this time since the update, we have not been matched against any clans that look tough on paper but employ “hit your mirror” tactics or are just awful attackers. i.e., our past history w/l record is making SC not give us matchups vs clans that have bad w/l records anymore?

    I know you want the game to be fun for everyone, but when being skillful and tactically soundf is no longer a benefit because it just gets you harder matchups, .... does this make sense?!??

    I realize this is just speculation, but it seems plausible and SC did say they weight your skill and W/L record more now.
    Last edited by 2SD; November 5th, 2017 at 07:17 PM.

  2. #2
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    I don’t know how much recent war success factors into the match, but I don’t think it should count at all. It irritates me more than getting out engineered actually. I can’t stand it. In a game where the only goal is wins over losses, it makes no sense at all to try to match clans based on skill. If we had a war trophy ladder, I might feel different. As it stands now, I hate it. Did I mention that I hate it?

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  3. #3
    Forum Legend Tomville's Avatar
    Join Date
    Apr 2014
    Location
    Melbourne, Australia
    Posts
    8,408
    Quote Originally Posted by 2SD View Post
    Theory: I think SC is taking into account too much weight on matching clans given their win/loss history now.

    Evidence:

    1. Just before the update we actually were getting very competitive matchups on paper where we were “afraid”we would lose, but often still won based on better skill/strategy.

    2. Post update we came in with a big win streak and immediately were given 2 straight matchups against serious wars clans that had us outgunned on offense and defense by a little bit (1 more eagle, a couple more high level GW guys) and we lost 2 straight.

    3. Then we were given a cake walk easy war after 2straight losses...

    4.Then the wars quickly got harder as we won a couple more, until we were given an utterly impossible war to win.

    5. All this time since the update, we have not been matched against any clans that look tough on paper but employ “hit your mirror” tactics or are just awful attackers. i.e., our past history w/l record is making SC not give us matchups vs clans that have bad w/l records anymore?

    I know you want the game to be fun for everyone, but when being skillful and tactically soundf is no longer a benefit because it just gets you harder matchups, .... does this make sense?!??

    I realize this is just speculation, but it seems plausible and SC did say they weight your skill and W/L record more now.
    The problem of such “evidence” is that it’s based on the experience of a relatively short string of wars in one (or maybe a couple) of clans. Like you I do suspect that recent performance is featuring more, and as 2222 I don’t agree it’s desirable. But my experience in my clan is the opposite to yours on points 1 and 5 - those are some of the things I would list if someone asked how my war experience changed: we *now* are more often in the situation where either we or the enemy looks stronger on paper, and where we are seeing more bad enemy attackers (mirror attackers, missed attacks, just plain awful zero and one starrers)... in short, I don’t think we have enough unequivocal evidence. And to me the more plausible evidence is multiple and new occurrences of “well they had us beat on paper but then they turned out to be awful, so we won”.
    Chapter One #22V00CGY Level 16 International clan
    We welcome strong TH11 and TH12 adult players with big heros for relaxed fun warring, maxing bases and some pushing. Must know where the donate button is!

  4. #4
    Forum Superstar TankSinatra's Avatar
    Join Date
    Sep 2014
    Location
    California
    Posts
    3,087
    OP you indicate that you run .5s in this post - https://forum.supercell.com/showthre...1#post11155683

    Tried benching them? They seem particularly hard hit by the new matchmaker's anti-engineering features (or anti-lopsided, if you prefer).

    Put up your clan tag, there might be other issues.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  5. #5
    Senior Member
    Join Date
    Apr 2014
    Posts
    371
    We don’t have a lot of .5/engineering though, and the thing is we haven’t been “hard hit”afterall now that we have a few more wars in post update. We get “hard hit”when we win, and if we get mismatches and lose, we seem to get rewarded.

    ...but we don’t face enemy clans who, on paper could crush us, but are just awful attackers and have bad Win-Loss records anymore. We used to get these matchups and not anymore... now it seems like you aren’t penalized for having .5s, you are penalized for winning... ??

    Our clan tag is useless because we don’t bring half the people to war these days, and are dong smaller 30v30 and purposely leaving out certain people.
    Last edited by 2SD; November 5th, 2017 at 10:29 PM.

  6. #6
    Forum Superstar TankSinatra's Avatar
    Join Date
    Sep 2014
    Location
    California
    Posts
    3,087
    Quote Originally Posted by 2SD View Post
    Our clan tag is useless because we don’t bring half the people to war these days, and are dong smaller 30v30 and purposely leaving out certain people.
    Clan tag plus the cocp.it website usually gives a ton of useful info.

    As to the win record, we're on a 20 streak and things have gotten easier the past two wars since two 9.11s walked (recent adds, decent guys/attackers but I wasn't sad to see them go due to lopsidedness). There are clans with triple digit win streaks, that haven't been broken recently. However the 'recent war performance' check works it can't be too powerful.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  7. #7
    Skrags's Avatar
    Join Date
    Nov 2015
    Location
    221B Baker Street
    Posts
    6,993
    Quote Originally Posted by 2SD View Post

    3. Then we were given a cake walk easy war after 2straight losses...


    I realize this is just speculation, but it seems plausible and SC did say they weight your skill and W/L record more now.
    As is often the case, while it's valid to post observations, the generalisation is often misplaced. Certainly I applaud your theory, but can offer counter evidence myself.

    We've had a tough time with MM recently (as I've posted often).

    Having lost 4 wars in a row, we certainly haven't been given cake walks by MM.

    Next War : 15v15 - (US) 1 x TH11 decent Warden/Offence v (THEM) 3

    In our last war, our opponents were roster engineered. 15v15. There bottom 5 were nonsense fillers.
    (US) 1 x TH11 decent Warden/Offence v (THEM) 3 again
    They also had 2 Extra Eagles, and extra offence in the middle of the roster.
    Their number 2, 3 starred our number 1 base!

    On the surface, we were disadvantaged in both wars. They were winnable of course, but the odds were against us. This has been a common observation since July, and hasn't altered.. win or lose.

    We did win both wars, thankfully, but they were both 'tough' match ups. I'd love an easy match every so often, but we just don't see them... and that's consistent!
    Clan Name : SOUTH WEST 45, Clan Tag : #90LP2PL. Highest Win Streak 12!
    Clan Details : Established 2012! Adult, English speaking International Level 18 War Clan (twice a week). Recruitment Thread : https://forum.supercell.com/showthre...10-s-to-TH12-s My Spec : TH13.

  8. #8
    Forum Elder harrisonakashelley's Avatar
    Join Date
    Feb 2015
    Location
    uk
    Posts
    2,279



    I have been working with this but its not a quick fix for some.
    I have calculated every members base in my clan and i am surprised to find some who had flags when i didn't expect them to. Think about not so difficult to happen. We've been working on base weight this whole time. Many players upgrade their bases in a weight order and neglect certain areas or troops they don't use.it could be as simple as not researching pekka or goblin to max previous th level or even 1 spring trap!
    im not saying this is the solution but i have tested matches and i have found nothing else that can explain matching better so we are trying this as just complaining gets us nowhere although it feels good lol . In the tests i ran for war matching those with 1 or 0 flags or new flag vs those with 2 the match was almost identical with 1 or less.
    The more quirky and unbalanced the bases are the more likely the match will be unbalanced. finding another clan just like yours is not going to happen. so defence and offense needs to be upgraded together and you need to max every town hall level including heroes and walls. And your whole clan needs to do it if you want a more equal war match.

    You can't make others play this way but if your clan want to improve the matching you can ask them to try. If not it's down to you to include them in war or not. Are their flags they carry and the risk of throwing the match out of balance worth it? How skilled are they?


    Now i have also heard of clans who are not off balance and get a bad match.
    We have made all members aware of what they need to do to fix the flags and will be time before we will see improvements but we have seen gradual progress and this could be down to supercell tweaking the matching in time.

    I don't feel that a flag is justified for missing a level off the walls or not maxing heroes, most don't. but combine that with trying to be a .5 is instant 2 flags. Enter a .5 into the calculator that maxed previous town hall level and they get a new town hall flag because they didn't add all the buildings at the current level. Interesting!

    I think the matching needs to be improved to recognise the difference between someone who missed a few things from the previous level and those who are engineered . match similar th level eagles infernos etc and that 1 base that maxed their dragons or loons to spam all over you so that they feel good about themselves . If supercell ensures that 1 or less flags will not meet engineered clans then i believe people will gradually change their play style or accept that the matches will be off balanced overall and with engineered like themselves.

    http://www.clashkings2.com/war-weight-calculator.html
    Last edited by harrisonakashelley; November 6th, 2017 at 05:48 PM.

    V.F RELOADED|VALADOR'S FARM|SURE ! FIRE|JUST BAD
    Check Us Out HERE or Facebook, Discord, YouTube and Twitter


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •