Yea, I had a long look on the design and gotta say, it's genious![]()
On the first look, it looks like a ripe cherry for plucking, but the way the buildings are placed, it messes with the AI so bad, that it's a wonder that the attacker's units don't turn on eachother when they can't figure a way in
Glad you like our little project. Do join in with your ideas, if you like
Everyone's invited! Course there is no such thing as "best base", but when the purpose of the design is clear, one can do wonders, I've noticed.








