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Thread: [Guide] Anti-Hog bases, how to make one

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    [Guide] Anti-Hog bases, how to make one




    Version 1.0

    Anti - Hog bases,
    part 1: Th8 and under


    No riders, no worries:


    Just install Hay Day, as on CoC your chances to defend against proper hog-attacks are pretty much zero.

    Sorry.


    Part 2, TH9 & 10

    First thing you have to realize, is that both 9 & 10 have enough defences to make it work but only 10 will have enough firepower to defend against hogs reliably. Th9 will manage if the traps take out enough of the hogs but a 10 can pack enough punch to defend repeatedly... Which tends to happen when such a base is properly made and upgraded.

    So what makes a good anti-hog base? Sad reality is, it's made to fend off one type of attacks but will not be as effective against all possible attackers. Good side is that 2500+ trophies, the hog attacks are very common.

    A typical, well-working, anti-hog base consists of 4 layers:

    1. Core
    2. Buffer
    3. Hog-ring
    4. Outer layer

    The Core

    The center of the base, where you want the hogs not to show up. TH, xbows, infernos and maybe mortars (and possible AD) goes here. CC, King and Queen help, but they can also be placed to buffer, if you run out space in the core.

    Maximum firepower and range is what it all boils down to. 2x lvl3 xbows can't out-dps a heal spell, but infernos can. The core also can't be too big as you need enough defences to go to the third layer.

    Important part of the core-building is that you make sure that you overlap every square of the to-be hog-ring with as many defences as you can. CC in the middle makes it harder to lure, but an experienced hogger can and will lure the CC/Bk/AQ and get rid off them. Therefor one can consider placing the CC to the buffer.


    Fully functional Th9 Core

    The Buffer

    The buffer is the area between the core and the hog-ring. The width of it varies from 3 to 5 squares. Less it is, the more firepower you concentrate to the ring, but you risk a leak to the core. The buffer must not have a single defence building on it.

    3 thick buffer is typically the moat. Wall-gap-wall. Simple, effective. But whatever you do, don't put the teslas in there. That will ruin the whole idea of the base and will lure the hogs straight to the middle. The moat can be 1 or 2 squares broad. You can hide the Bhs in the moat and maybe some more stuff to the corners. Just remember: No defences there!

    4-5 thick buffer are both common, too. Wall and some resources or wall-resources-wall. You can place the wall either between the core and the defences or between the hogring and resources... Or both, for that 5 square buffer. Now the big question is, why would you want to have so big distance between the core and the ring?

    Answer: Leak protection. You don't want to have the hogs to the core until the attacker has spent all spells and most of the hogs are dead already. The bigger the distance, the less likely the hogs will wander into the core before the ring is done.


    Even such small things make a difference. A wall counts as distance to hogs so without the inbetween defences-wall, the distance is different than with it.

    I'll explain bit more about the leak on the next chapter.

    The Hog-Ring

    All the remaining Defences, side by side. That's pretty much what the ring is. You form a full circle around your buffer with the remaining defences. Yes, your ADs will be exposed for bloons but there are ways to handle that (more later). When placing the defences, make sure the distance between two defences is less than the distance to the core.


    Something to consider on the distances: Hogs move on ground. When the building is destroyed, the hogs aren't in the middle of the place where the defence was, but on the edge. What's the shortest distance to the next defence?

    Springtraps are usually placed on this ring, between the defences. A full load of traps can take out almost half of the hogs out of game. Try spread the defences evenly all around as that will protect against other types of attacks as well.

    The idea of the hog-ring is to keep feeding the pigs with less important defences while grinding them down with all you got. The smaller the ring, the more firepower will be concentrated on the hogs. Yet on the same time, usage of heals is bit more effective if the hogs don't wander too far in between the defences. It's a fine balance between maximum firepower and lessening the power of heals. Where the line goes... Depends on the base design over all and the skill of the attacker.

    The Outer Layer

    This is pretty much the rest of your buildings. Two common ways to place them are: as close as possible to your defences to prevent sniping or as far as possible to make deployment difficult. Both work.

    The Layout

    I asked people to post some layouts but so far only Stitch did pull through. Thanks for that Everyone are welcome to post their layouts for others to see. Which makes this almost a community project, now doesn't it?

    There are countless options how to do the layout. Yet they all work the same exact way against hogs. The big difference on the bases is mostly what else can they fend off. Some designs can take out bloons, some fare bit better against GoWiPe. One minor change can make a world of difference on the functionality. For example: placing mortars to the core will fend off witches. Placing teslas bit outside of the ring, in front of ADs can screw a full blooning.

    Hopefully we get some good layouts on the replies so people can get a better idea what I'm talking about.

    Here's one fully functional from masters:

    Red: Core & Ring
    Green: Buffer


    My designs TH9&10
    http://forum.supercell.net/showthrea...=1#post1019404
    Last edited by OJM; November 4th, 2013 at 11:36 AM.

  2. #2
    Forum All-Star Stitch's Avatar
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    To be honest dude I couldn't work out if were serious about a guide or having a little dig about needing more nerfing to them (like a lot of us think).

    I think a guide would be beneficial as there are various posts around the place discussing this subject.

    Here we discussed a successful TH9 design used by the Exodias clan during their push, and I also offer some pointers to my similar design (with video and replays):
    http://forum.supercell.net/showthrea...hlight=exodias

    Here a guy has claimed to create a design specific to Hogs but i'm 99.99% convinced he's done the opposite thing and designed one perfect for hogs, my feedback and reasons are in the thread:
    http://forum.supercell.net/showthrea...og-base-design

    Here's another fairly good recent discussion on the Hogs:
    http://forum.supercell.net/showthrea...fix-Hog-Riders

    Personally I feel they could do with one more slight nerfing, possibly to their speed, although I could live with the current Hogs. If used by someone fairly good they are devastating, but there are a lot of noobies out there still kafuffling around . Hogs might also die down a little once the spell boost period is over because most people require 3 to 4 Heal spells. Not sure how sustainable that is for a lot of people.

    Anyway, were you serious or have I wasted 2 minutes?


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    Forum Master zachUVA's Avatar
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    Nice guide. I like how you showcased a more balanced way of doing, as opposed to focusing solely on hogs and leaving yourself prone to being demolished by literally anythng else. Up in masters/champ, I saw sooo many (maxxed) bases that I could 2 star blindfolded with my bloons all because their buffer was so big they couldn't defend against anything but hogs. Yes, you have to make the buffer significant, but it's always important to remember that you can go too far with it!
    Last edited by zachUVA; October 29th, 2013 at 05:56 PM. Reason: All good *pedroll*

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    Quote Originally Posted by zachUVA View Post
    On topic: Nice guide. I like how you showcased a more balanced way of doing, as opposed to focusing solely on hogs and leaving yourself prone to being demolished by literally anythng else. Up in masters/champ, I saw sooo many (maxxed) bases that I could 2 star blindfolded with my bloons all because their buffer was so big they couldn't defend against anything but hogs. Yes, you have to make the buffer significant, but it's always important to remember that you can go too far with it!
    If the hog-ring is too far, it's very easy to break the chain and hog in as well. Saw it happen many times.

    Hope we get some more screenshots of well working hogbases.

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    Forum Legend Daddy's Avatar
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    Looking good (thumbs-up)
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    Forum All-Star NioTheDreamer's Avatar
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    Thanks

    People have been posted about this stuff allot. Make your base anti-hog. Well what does one look like? You must be blowing hot air, it doesn't work. Well I want to see...... (use your imagination for the rest)


    Base design is changing again and I for one have not yet caught up

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    Quote Originally Posted by NioTheDreamer View Post
    People have been posted about this stuff allot. Make your base anti-hog. Well what does one look like? You must be blowing hot air, it doesn't work. Well I want to see...... (use your imagination for the rest)


    Base design is changing again and I for one have not yet caught up
    Well, as long as you keep your shield golden at most, the hog attacks are few and far in between that such a base will only make you lose more. On the high crystal and up it's a whole another ballgame. And there you either make a hogbase or get 100% by them, repeatedly.

    Way I see it, the medium gemmers are the ones reaping the benefits of the hogs. Them, and all who know how to defend themselves from hogs It's bit like the "you don't need ADs in 1400 cups".

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    Quote Originally Posted by OJM View Post
    Well, as long as you keep your shield golden at most, the hog attacks are few and far in between that such a base will only make you lose more. On the high crystal and up it's a whole another ballgame. And there you either make a hogbase or get 100% by them, repeatedly.

    Way I see it, the medium gemmers are the ones reaping the benefits of the hogs. Them, and all who know how to defend themselves from hogs It's bit like the "you don't need ADs in 1400 cups".
    Congratulations to OJM for this guide! Looks really comprehensive and very effective.
    I am actually really surprised, considering the massive hysteria over hogs, that this thread wasn't created a month earlier. I guess people prefer complaining about hogs than actually doing something about it. (oh, and before the huge ruckus starts, I went up to 2400 with my th8 before giving up. Yes, I got three-starred. That's why it's difficult. And if you can't beat them, join them...)

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    Quote Originally Posted by cyng99 View Post
    I am actually really surprised, considering the massive hysteria over hogs, that this thread wasn't created a month earlier.
    Because I deleted the draft of it few weeks ago and only some hours ago re-wrote the whole thing again

  10. #10
    Senior Member kingleo10's Avatar
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    Hog V2

    Any anti hog base have one similarity that need a core and outside defense ring. This could work sometime against new hog players as they fall into traps and making mistakes here and there. But to good players, these anti hog base are very easily figured out. The upgraded hog attacks, (I am calling it hog V2) no longer spam hogs in one location. They send hogs in multiple packs or spreading them so that the outside ring will be broken into pieces, allowing main pack of hogs go straight to your core. It is extremely affective and not too much you can do about it. A 2 star loss is guaranteed if you are lucky not to be 3 star.

    Again, I have said many times in other thread that Hogs needs to be nerfed. An alternative way to nerf it is to reduce the healing spell. It is just too powerful to heal a pack of hogs so quickly and making them so deadly. Either reduce the total amount of hp to be healed or reduce the radius make it harder to use.
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