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  Click here to go to the first staff post in this thread.   Thread: Clan War Mismatch - Gathering new infoz (again for science)

  1. #51
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    Clones #CCQRJYL

    war start:28 hours ago
    war end:4 hours ago.

    mis match because we had no th11, they had four th11 with max troops. They had 3 grand wardens to our none. Those th11 have multiple hits at our top guy, once successful they clear down, then their th10 clear our th9.

    you can check out our current war also if you wish. It hasn't started yet. They have 3 th11 with max troops to our 1 th11.

    could we have just ONE match up in our favour for once? This is getting tiresome.

    edit: forgot to say they have two sets of infernos, we have one set.
    Last edited by wynnsiensheng; October 28th, 2017 at 12:54 AM.

  2. #52
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    1.) #PQ9992RJ
    2.) Matchup found 11/27 at 11:00 PM eastern.
    3.) War ends 11/28 10:00 PM eastern.

    We have 2 TH11s and 5 th10s.
    They have 3 th11s and 10 th10s most of which just have max dragons upgraded

  3. #53
    Forum Superstar JohnnyPC's Avatar
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    I'm not filling out an entire form of all bases in the current mismatched war. Bottom line is that wars are won and lost by the top bases, therefore, most importantly, one clan should NOT have stronger offense than the other clan.

    We're in a 15v15 war. Our top base is a TH9. We have no engineered bases, so our top offense is a TH9 level offense. Therefore, it's grade school logic that our opponent should NOT have offense stronger than TH9!! Well guess what, they have a TH11 WITH TH11 LEVEL OFFENSE.

    I'm getting soooo sick of this Supercell. If I didn't have a mental illness that compelled me to continue playing this damned game... UGH.

  4. #54
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    Hello guys


    Clan Name: Downing Knights
    Clan Tag: #90YVU282
    War start date: prep day 27.10.2017
    Battle day: 28.10.2017 (1hour ago)


    Actuallly, sorry for telling that here, but current matchup system is total ♥♥♥♥. We are mismatched every war from the date when it was introduced. But this war is the highest level of this unfair and really annoying issue.
    20vs20 man war.


    Opponents side:
    1-6 TH11 with maxed heroes and high lvl defense. Lvl4-5 infernos, no eagles.
    7-8 TH10 with lvl2-3 infernos
    9 TH11 maxed heroes
    10 TH10
    11-12TH9 with low defense, but average lvl attacking troops
    !!!12 TH7
    13-14 TH6
    15-20 TH3 (!!!)


    Our side:
    1-2 TH11 with maxed heroes, maxed infernos (1), lvl3 infernos (2), no eagles.
    3-5 TH11 with no infernos at all, no eagles
    6-10 TH10 no infernos
    11-12 TH9
    12 TH10, no infernos, no xbows
    13-16 TH8
    17 TH7
    18 TH6
    19-20 TH3


    Their strategy is just simple, to have top half 1-10 TH11-10 to 3star 19-20 bases of whatever evenly distributed composition of TH11-TH7.
    At the same time, we have huge advantage from 12-20,and huge disadvantage from 1-11.
    Winner is that, who has advantage on top.
    our win streak 1 (with 8 recent losses and 1win)
    their won streak 3.


    I must admit that we are clashing as a clan for last 5years, I’m lead. And I don’t remember from my people ever that high level of demotivation in doing wars and playing overall the game. Every war - new mismatch.
    when it was mismatch like 1-2 eagles and we have no eagles, that was pretty affordable. But now....trust me, and sorry again, current matchup system is total ♥♥♥♥ which makes loyal people to quit the game.

  5. #55
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    #Y9L8QVGQ TAMIL
    War search start 3.30 (+3 GMT) 28/10/2017
    War End 2.30 30/10/2017

    we have only 1 TH11, quite new so didn build EA yet, 5 TH10s, rest TH9,8 & 7s
    Enemy 5 TH11s, #1 with EA, others didn build it

  6. #56
    New Bloke/Chick
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    1. the shockers (#8QQ9QP9L)
    (opposing clan chinese characters, #2L9LY0CLQ)
    2. search found 10/28 12:18am, war start 10/29
    3. war end time 10/30 12:18 am

    20v20 war.
    Our lineup goes: 11,11,10,11,11, 10,10,10,10, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 7
    Their lineup goes : 11, 11, 11 , 11, 11 , 10, 10,10 9, 11, 11, 9, 11, 8, 11, 11, 11, 11, 10, 5

    heroes on their top 5 are all 45/45/20, their #18 is also 45/45/20
    our top is 43/45/20, next best is 40/40/19, then 30/28/20 and 40/40/3
    they also have good TH10 heroes

    We have eagles on top 2, they have eagle only on 1. Infernos are about the same.

    Clear case of advantage from imbalance of offence/defence
    Last edited by CrazyBear99; October 28th, 2017 at 04:19 PM. Reason: add detail on heroes

  7. #57
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    Clashing hogs, #P8G8LLC8.
    26-oct 09:00 est, 28-oct-09:00 est

  8. #58
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    1. The Hutchings #2R2UL90J
    2. Oct 25th, around 7pm Finland time (vs. #2RCUQ8QU)
    3. Oct 26th, around 7pm Finland time

    Mismatch as opponent had 4 TH11 bases 3 of which had completely maxed heroes and the 4th one almost maxed heroes. Their #1 base had near maxed defenses including lev 2 Eagle Artillery. (We did not have any Eagle Artillery and only 1 base with partly maxed heroes.)

    Similar pattern in most recent wars within last weeks where half of opponent's bases were engineered TH11's with one defensively maxed TH11 on top, often ending with a perfect score for the opponent due to the high amount of lopsided bases while we did not have much of a chance vs. their top bases.

  9. #59
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    Another mismatch and this one is beyond beliveable. Check this one out.

    Time of searching opponent was 50 mins, maybe even longer. It was 25/25 war started 7hrs ago (19pm Croatian time)


    ORDER OF HEROES AND BUILDINGS:
    GW, AQ, BK, EA, IT, XB
    Inside fences are levels of buildings

    US
    Runda za sve #PPVLJRQY (Croatia)
    TH11-4, TH10-5, TH9-15, TH8-1
    All regular bases without single one rushed base. I will post first 10 bases and explain other 15 by words.

    1. 20, 45, 45, (2), 2 (5), 4 (5)
    2. 20, 45, 45, (2), 2 (5), 4 (5)
    3. 20, 45, 39, (2), 2 (5), 4 (5)
    4. 20, 38, 20, (2), 2 (3), 4 (4)
    5. / , 39, 30, / , 2 (3), 3 (4)
    6. / , 33, 30, / , 2 (3), 3 (4)
    7. / , 31, 26, / , 2 (3), 3 (4)
    8. / , 37, 27, / , 2 (3), 3 (4)
    9. / , 36, 30, / , 2 (3), 3 (4)
    10. MAX TH9 with heroes 30/30

    Other 15 bases are regular, no rushed bases


    THEY
    Piranshahr Guys #PGQ2G0YQ (Iran)
    TH11-22 (yes your eyes are right), TH10-2, TH8-1

    1. 20, 45, 45, (2), 2 (5), 4 (5)
    2. 20, 45, 45, (2), 2 (5), 4 (5)
    3. 20, 45, 45, (2), 2 (5), 4 (5)
    4. 20, 38, 22, (2), 2 (5), 4 (5)
    5. 20, 45, 45, / , 2 (5), 3 (5)
    6. 13, 24, 22, / , 2 (5), 3 (5)
    7. 7 , 35, 33, / , / , 3 (4)
    8. 6 , 12, 10, / , / , 3 (3)
    9. 5 , 23, 8 , / , / , 3 (4)
    10.5, 12, 12, / , / , 3 (3)

    Rest of bases are mostly TH11 and all of them have 11 capacity for spells, nearly all of them have Warden 5+ which means unlocked ability, and many of them have 240 or 220 camp troop capacity. All of them have dragons 4+ and in combination with max capacity spells and Warden 5+ all max TH9 bases will fall.

    Conclusion: This can not be fair play. They have HUGE advantage with troop and spell capacities, Warden 5+ and even in first 10 bases they have stronger defense buildings.
    We demand of Supercell to send us replay of this mismatch.

    P.S. If this continues I can predict MANY of players will uninstall Clash of Clans for good. I think thats not in best Supercells interests.

  10. #60
    Trainee
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    Aug 2017
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    This is crazy. SC should already have all this data! This is only a distraction. FIX CLAN WARS

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