CocP.it suggests you are a little engineered: aENG: 12.9%.
Do you think this could be affecting your matching? I don't suggest at all it accounts for the bare information you have given, but then it is hard to tell what their TH11 and TH10 look like or indeed your bases. Which are engineered and in what way? If all their bases except perhaps one TH11 are minimax ...
Bud, Supercell can do something. They can stop match ups against TH11 with maxed troops when we only have one TH 10 & 5TH 9s matched up against an enemy with a TH11 with Max troops as their #6 and four TH10s with maxed troops. Of course they easily wiped us out with their #6 three starring our #1&2 straight off. Supercell can enable match ups which don't involve TH11s when we don't have any TH11s at all. We may have given it a good go against their four TH10s, even though we only had one TH10, but with them having a TH11 as well we had no chance. Supercell can stop matches against TH levels, which are higher than any in the other team, AND THEY NEED TO DO SO BEFORE TOO MANY PEOPLE STOP PLAYING THE GAME BECAUSE OF CONSTANT 100% MAX STAR WINS AGAINST THEM WAR AFTER WAR!!!!
Clan ID: #Y9LJC2Y9 Clan name: Clan Warriors! War Start Date: 22/11/17 War Start Time (GMT): 18:30 Comment: 15 vs 15 war, we have 1 th11, 9 th10s and 5 th9s. The enemy have 4 th11s with maxed attacks and maxed/high level wardens. So 8 maxed attacks to our 2 maxed attacks. The enemy th11s also have defences that our maxed th10s won’t be able to handle, plus they have 8 th10s, 2 th9s and a th8.
Just spun this war, we have 4 balanced th11’s and 1 engineered that has just gone th11, the opposition 5 balanced th11’s and 5 engineered th11’s in a 15v15 war. Happens to us pretty much every war that we are outmatched on th11’s whatever lineup we choose. We’ll give it our best shot, but again looks like we’re facing an uphill struggle as all their 11’s have some form of maxed troop.
War matchmaking needs to be reverted they same way they reverted ai changes. Every tweak makes it worse. Start from scratch for the sake of the game.
First step needs to be matching TH11 numbers. You have 10, enemy clan must have 10. This is a simple and necessary parameter because wars are decided by th11s. Period. This is a quick fix with no downside that will allow devs time to find an algorithm that actually works. This needs to be done asap before matchmaking takes hours due clans quitting warring. Once the death spiral begins there is no way to pull out.
Second step would be adding heavy weight to max bowlers, witches, healers, lavaloon, and warden.
I can't remember the last time we had a fair matchup. The only reason we still war is because we still win more than we lose. I'm not going to post any bad matchups because there is no point. Devs need to put away the duct tape and bandaids and start over. Kill the current algorithm with fire, then lock the devs in a room like when picking a new pope.
Clan ID: #8LJ0CV98 Clan name: Stormy Knights War Start Date: 11-21-17 War Start Time (Manila Time): About 8pm Comment: This is probably different than what you usually get. It was a bad match for the other side. :P If it could happen to them it could happen to us too. The difference in war weight was 98 in our favor. It's their fault for bringing the TH3s but perhaps they didn't have enough people to war. Related to this, I love warring with TH7s but I don't take them anymore. They kept getting matched with TH8s with level 6 AD, level 4 Air Sweepers and level 10 archer towers. The other side often had no Th7s at all. This started along with engineering and the apparent discounting of the bottom of the section of the map. We've not had 7s in at least a couple of months now so I don't know if it's still like that. For our clan, it's fine but doesn't feel right.
2JL8JPRQ
WE THE PEOPLE
11/21/17 search date
Aprox 8 pm central start time
We have 8 th 11s against 14 th 11s in a 15 man war. Its not about the base differences buildings and walls wise its the amout of attacks they have with max troops and heros for our top guys and for the middle and lower guys how many have the warden added to their attacks its unbeleivably unfair
We used to be competative now 9 out of 10 wars we are way outmatched just like this one I do not understand it and it is making our clan lose good people and is frustrating the rest of us. When you go from having 3 losses in your war log to having 20 and most of them in the last 20 wars we fought there is something seriously wrong ty
Clan ID: #Q20229P8
Clan name: World Fighters
War Start Date: 22/11/17
War Start Time (GMT): 20:36
Comment:
Our normal clan is having a war break over thanksgiving so we bumped into an old clan to test this 5vs5 malarky without risking our hard earned win streak
Good guys
Th9 max def, 30/30, all level 10 walls
Th9 max def, 30/30, all level 10 walls
Th9 max def, 30/30, all level 10 walls
Th9 max def, 19/24, all level 10 walls
Th8 max def except a lvl 1 BT, all level 8 walls
Them
Th9 max def, 20/22, all level 10 walls, th is 10 and lvl 1 bowlers
Th9 max def, 13/15, mostly level 9 walls, th is 10 and lvl 3 hounds
Th9 max def except lvl 2 bows, 10/10, mostly level 8 walls, lvl 1 / 2 DE troops
Th9 max def except no BT, some th10 PD, th is 10, 15/15, mostly level 9 walls, lvl 3 hounds, lvl 2 bowlers, lvl 2 miners, lvl 1 hogs, lvl 1 valks, 235 space
Th8 max def, half lvl 8 walls, lvl 1 / 2 DE troops, BK is 9
I really dont envy SC trying to sort this out
Last edited by c0mical; November 22nd, 2017 at 05:20 PM.