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  Click here to go to the first staff post in this thread.   Thread: Clan War Mismatch - Gathering new infoz (again for science)

  1.   Click here to go to the next staff post in this thread.   #1311

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    Supercell haven't said to stop feding it yet.

    But the tiny number of recent posts does tend to indicate matchmaking for standard wars is in a pretty good place at the moment.

  2. #1312
    Forum Elder Thegreatpuma's Avatar
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    Quote Originally Posted by Ajax View Post
    Supercell haven't said to stop feding it yet.

    But the tiny number of recent posts does tend to indicate matchmaking for standard wars is in a pretty good place at the moment.
    i think SC just forgot this thread even existed. the vast majority of mismatch posts i see on here aren't mismatches anyway so i agree with the second part of your post.

  3. #1313
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    Hmm , so we’ve just got matched and this is the 2nd war in the last 3 where we’ve been out matched so something isn’t right

    clan ID: #PQJC8VUY
    clan name : Lil Beantown

    war spin time: 16:10 GMT 14/1/2020
    spin duration: 35 mins
    10v war

    us: 1-8 are Th13, from max Th12s . All have scattershots , all progressing in max direction . No engineers
    our 9 and 10 are mid Th12s

    them: 1-10 are all Th13s. All have scattershots and Townhalls at varying stage of upgrades . No weak bases

    why??

    our war 2 wars ago was similar.
    something isn’t right, we are out by a good factor

  4. #1314
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    Quote Originally Posted by Wizzie View Post
    Hmm , so we’ve just got matched and this is the 2nd war in the last 3 where we’ve been out matched so something isn’t right

    clan ID: #PQJC8VUY
    clan name : Lil Beantown

    war spin time: 16:10 GMT 14/1/2020
    spin duration: 35 mins
    10v war

    us: 1-8 are Th13, from max Th12s . All have scattershots , all progressing in max direction . No engineers
    our 9 and 10 are mid Th12s

    them: 1-10 are all Th13s. All have scattershots and Townhalls at varying stage of upgrades . No weak bases

    why??

    our war 2 wars ago was similar.
    something isn’t right, we are out by a good factor
    That’s actually not to bad, gotta think you have 2 hits each, I don’t know the formula, but I know the bottom couple have less I put into the weighting. Lots of our wars lately have been similar to this but generally 20 person wars or so.

    Overall I think matchmaking’s been pretty good since at th12 they got rid of engineering. (Well it’s harder now and less likely with the new format) and It’s been a while since that change so it’s fizzled out over time

  5. #1315
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    Quote Originally Posted by Domz69 View Post
    That’s actually not to bad, gotta think you have 2 hits each, I don’t know the formula, but I know the bottom couple have less I put into the weighting. Lots of our wars lately have been similar to this but generally 20 person wars or so.

    Overall I think matchmaking’s been pretty good since at th12 they got rid of engineering. (Well it’s harder now and less likely with the new format) and It’s been a while since that change so it’s fizzled out over time
    not good at all... they can 3 star our bottom 2 as they are Th12s . We then have to 3 star two of their Th13s to equal that THEN 3 star more on top to get any chance of a win, they already have TWO 3 star wins over us from the start. How is that not too bad?

  6. #1316
    Forum Elder Thegreatpuma's Avatar
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    Quote Originally Posted by Wizzie View Post
    not good at all... they can 3 star our bottom 2 as they are Th12s . We then have to 3 star two of their Th13s to equal that THEN 3 star more on top to get any chance of a win, they already have TWO 3 star wins over us from the start. How is that not too bad?
    this is no where near a bad matchup. how do heroes line up? either way, if you're going to be so concerned about the bottom two bases, stop taking twelves. it's clear from what we've seen on here that the move from 12 to 13 is not adding much weight and hence 12s line up with 13s much easier than 11s lined up with 12s. take this into account when building your lineup.

  7. #1317
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    Quote Originally Posted by Thegreatpuma View Post
    this is no where near a bad matchup. how do heroes line up? either way, if you're going to be so concerned about the bottom two bases, stop taking twelves. it's clear from what we've seen on here that the move from 12 to 13 is not adding much weight and hence 12s line up with 13s much easier than 11s lined up with 12s. take this into account when building your lineup.
    I had no idea that Th12s would be so close to Th13s, surely that can’t be right, if so, then may as well rush our 12s to 13s..

    here’s the hero breakdown

    615E45A8-FCF9-4B18-AE20-3390557FD05D.png

  8. #1318
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    Quote Originally Posted by Wizzie View Post
    I had no idea that Th12s would be so close to Th13s, surely that can’t be right, if so, then may as well rush our 12s to 13s..

    here’s the hero breakdown

    615E45A8-FCF9-4B18-AE20-3390557FD05D.png
    Heroes they have ad too. Yes, it's been noted in multiple posts here with 13s being pulled in versus lineups with only 12s. The th13 upgrade, you may have noted, unlike the th12 upgrade before it adds no defensive war weight. Therefore the two halls are much closer in weight, allowing things like this to happen. No, i don't like it, but it is what we have right now.

  9. #1319
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    Clan ID: #LQJO2282
    Clan name:

    Skull Brawlers
    War Start Date:
    01-30-20
    War Start Time:
    10:17 PM GMT
    Notes: Skull Brawlers loss 29-28 in this mismatch. This was a mismatch due to the opponent having a TH11 at Rank 5. They dipped with their 1 and 2 and used the TH11 at rank 5 to 3 star our rank 2. If they didn't have the extra TH11 to attack with we might have won. The opponent now has a 18 War Win Streak.
    US
    Rank TH Level BK Level AQ Level GW Level Weight Gold 1 Gold 2 Gold 3 Gold 4 Town Hall
    1 11 50 50 20 109 21800 21800 21800 21800 21800
    2 11 41 40 7 102 20400 20400 20400 20400 20400
    3 10 32 32 0 85 17000 17000 17000 17000 17000
    4 10 30 30 0 84 16800 16800 16800 16800 16800
    5 10 30 30 0 84 16800 16800 16800 16800 16800
    6 10 30 30 0 84 16800 16800 16800 16800 16800
    7 9 24 24 0 69 13800 13800 13800 13800 13800
    8 9 22 22 0 69 13800 13800 13800 13800 13800
    9 9 20 20 0 69 13800 13800 13800 13800 13800
    10 9 19 19 0 68 13600 13600 13600 13600 13600
    Totals 9.8 29.8 29.7 2.7 823 164600 164600 164600 164600 164600
    THEM
    Rank TH Level BK Level AQ Level GW Level Weight Gold 1 Gold 2 Gold 3 Gold 4 Town Hall
    1 11 37 50 11 108 21600 21600 21600 21600 21600
    2 11 43 46 15 107 21400 21400 21400 21400 21400
    3 10 25 20 0 87 17400 17400 17400 17400 17400
    4 10 17 20 0 81 16200 16200 16200 16200 16200
    5 11 26 30 20 79 15800 15800 15800 15800 15800
    6 10 15 16 0 72 14400 14400 14400 14400 14400
    7 9 20 13 0 67 13400 13400 13400 13400 13400
    8 10 13 14 0 66 13200 13200 13200 13200 13200
    9 9 15 13 0 65 13000 13000 13000 13000 13000
    10 9 13 4 0 61 15250 15250 15250 0 15250
    Totals 10 22.4 22.6 4.6 793 161650 161650 161650 146400 161650

  10. #1320
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    Quote Originally Posted by KingAroth View Post
    Clan ID: #LQJO2282
    Clan name:

    Skull Brawlers
    War Start Date:
    01-30-20
    War Start Time:
    10:17 PM GMT
    Notes: Skull Brawlers loss 29-28 in this mismatch. This was a mismatch due to the opponent having a TH11 at Rank 5. They dipped with their 1 and 2 and used the TH11 at rank 5 to 3 star our rank 2. If they didn't have the extra TH11 to attack with we might have won. The opponent now has a 18 War Win Streak.
    US
    Rank TH Level BK Level AQ Level GW Level Weight Gold 1 Gold 2 Gold 3 Gold 4 Town Hall
    1 11 50 50 20 109 21800 21800 21800 21800 21800
    2 11 41 40 7 102 20400 20400 20400 20400 20400
    3 10 32 32 0 85 17000 17000 17000 17000 17000
    4 10 30 30 0 84 16800 16800 16800 16800 16800
    5 10 30 30 0 84 16800 16800 16800 16800 16800
    6 10 30 30 0 84 16800 16800 16800 16800 16800
    7 9 24 24 0 69 13800 13800 13800 13800 13800
    8 9 22 22 0 69 13800 13800 13800 13800 13800
    9 9 20 20 0 69 13800 13800 13800 13800 13800
    10 9 19 19 0 68 13600 13600 13600 13600 13600
    Totals 9.8 29.8 29.7 2.7 823 164600 164600 164600 164600 164600
    THEM
    Rank TH Level BK Level AQ Level GW Level Weight Gold 1 Gold 2 Gold 3 Gold 4 Town Hall
    1 11 37 50 11 108 21600 21600 21600 21600 21600
    2 11 43 46 15 107 21400 21400 21400 21400 21400
    3 10 25 20 0 87 17400 17400 17400 17400 17400
    4 10 17 20 0 81 16200 16200 16200 16200 16200
    5 11 26 30 20 79 15800 15800 15800 15800 15800
    6 10 15 16 0 72 14400 14400 14400 14400 14400
    7 9 20 13 0 67 13400 13400 13400 13400 13400
    8 10 13 14 0 66 13200 13200 13200 13200 13200
    9 9 15 13 0 65 13000 13000 13000 13000 13000
    10 9 13 4 0 61 15250 15250 15250 0 15250
    Totals 10 22.4 22.6 4.6 793 161650 161650 161650 146400 161650
    They had one more th11, but with low heroes while you had the hero advantage in your th11s. You had a big hero advantage in your th10s. You also had a hero advantage in your th9s. It is a fairly close match.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

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