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Thread: best town hall 5 army for raiding?

  1. #1
    Fresh Spawn
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    best town hall 5 army for raiding?

    whats a good army for town hall 5 players? ive been only getting 1 star or defeat whenever i do a raid then have to wait like 16 minutes for my army to train again
    currently what i use is:
    18 x Barbaians
    19 x Archers
    9 x Giants
    2 x Goblins
    4 x Wall Breakers
    1 x Balloon
    2 x Wizard
    this costs 18,070 elixir for each train
    my army space can only contain 105 troops until i upgrade another army camp.

  2. #2
    Millennial Club DerConqueror's Avatar
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    I think you should take about 9 giants, 4 wall breakers and the rest archers and barbarians. Attack 'dead bases' with full collectors and don't go for 3 stars since loot is more important. Generally bases you attack should be 'dead', of the same town hall (or higher if it's very rushed) have around 150K of both gold and elixer to progress fast.
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  3. #3
    Senior Member R0SHAN's Avatar
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    I suggest 5 wizs and rest loons with cc max loons.
    Drop one loon to check for CC and if any, kill with the wizs. Then send the CC loons in the closest path to the AD, followed by 3-4 loons per AT and WT.

    Or 10 giants, 2 wbs, rest wizs with cc giants.
    Drop one giant to check for CC and if any, kill with the wizs. Then send in the CC giants followed by your giants with the wbs and wizs.

  4. #4
    Pro Member bananaboygamer's Avatar
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    For a good farming attack just take some giants, wiz, archers, wall breakers and get heal spell (or whatever spell you can unlock in th5. Attack bases with lots of loot, especially rushed th6 or whatever.
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  5. #5
    Fresh Spawn
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    so no wizards?

  6. #6

  7. #7
    Fresh Spawn
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    how much of each troop should i take? i currently have 110 army space

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