Results 1 to 7 of 7

Thread: best town hall 5 army for raiding?

  1. #1
    Fresh Spawn
    Join Date
    Oct 2017
    Posts
    7

    best town hall 5 army for raiding?

    whats a good army for town hall 5 players? ive been only getting 1 star or defeat whenever i do a raid then have to wait like 16 minutes for my army to train again
    currently what i use is:
    18 x Barbaians
    19 x Archers
    9 x Giants
    2 x Goblins
    4 x Wall Breakers
    1 x Balloon
    2 x Wizard
    this costs 18,070 elixir for each train
    my army space can only contain 105 troops until i upgrade another army camp.

  2. #2
    I think you should take about 9 giants, 4 wall breakers and the rest archers and barbarians. Attack 'dead bases' with full collectors and don't go for 3 stars since loot is more important. Generally bases you attack should be 'dead', of the same town hall (or higher if it's very rushed) have around 150K of both gold and elixer to progress fast.
    WAR HERO | Completely F2P in all SC games. Coc: Sons of prime2- choong+Conq II
    Royale: Royal Rogue lv11, push to 4500 & 1 from de Stars in Wickedpanda
    Quote Originally Posted by Salan View Post
    Healers are a major part of the problem with balance at everylevel. They shouldnt have the range they do. Make ad actually defend vs air and
    Quote Originally Posted by Salan View Post
    make the healer be on top of the unit they need to heal

  3. #3
    Senior Member R0SHAN's Avatar
    Join Date
    May 2017
    Location
    Odisha
    Posts
    387
    I suggest 5 wizs and rest loons with cc max loons.
    Drop one loon to check for CC and if any, kill with the wizs. Then send the CC loons in the closest path to the AD, followed by 3-4 loons per AT and WT.

    Or 10 giants, 2 wbs, rest wizs with cc giants.
    Drop one giant to check for CC and if any, kill with the wizs. Then send in the CC giants followed by your giants with the wbs and wizs.

  4. #4
    Pro Member
    Join Date
    Apr 2017
    Location
    Think outside the box. Alright then: THINKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
    Posts
    616
    For a good farming attack just take some giants, wiz, archers, wall breakers and get heal spell (or whatever spell you can unlock in th5. Attack bases with lots of loot, especially rushed th6 or whatever.
    Quote Originally Posted by bananaboygamer
    Hog takes no skill to use, but takes OJ skill to counter.

    Clash Royale: 4145 trophies (Challenger I), XP level 11. Friend:
    http://bit.ly/2tHSiOW
    Clash of Clans: Town Hall 8, 1700 trophies (Gold II), XP level 77, Builder Hall 6
    Thanks SO MUCH to ClashOfHolmes for the Signature Picture! It's amazing!



  5. #5
    Fresh Spawn
    Join Date
    Oct 2017
    Posts
    7
    so no wizards?

  6. #6

  7. #7
    Fresh Spawn
    Join Date
    Oct 2017
    Posts
    7
    how much of each troop should i take? i currently have 110 army space

Similar Threads

  1. Town Hall 07 Raiding - Army Compositions
    By murdertheking in forum Tactics and Strategy
    Replies: 0
    Last Post: November 15th, 2014, 06:02 PM
  2. Raiding Army to make in town hall 5?
    By Vilkite in forum Tactics and Strategy
    Replies: 5
    Last Post: September 11th, 2014, 09:27 PM
  3. Can a town hall 8 hit master 2? Army Comp for town Hall 8 Push?
    By Syler28 in forum Tactics and Strategy
    Replies: 22
    Last Post: August 16th, 2014, 08:09 PM
  4. Next town hall or DE raiding?
    By Gufrup in forum Tactics and Strategy
    Replies: 0
    Last Post: February 3rd, 2014, 09:02 PM
  5. Town to be vulnerable while army out raiding
    By Zapp in forum Ideas & Feature Requests
    Replies: 3
    Last Post: March 15th, 2013, 05:24 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •