Last edited by Noctaire; October 7th, 2017 at 07:34 AM.
Clan/Task Force: Divergent Void (#P8CGRG0C / #8GG02YRP)
Noc's Clash Journal
Gaming with Noc (Videos)
Chance favors the prepared mind; quit yer whingein' and find a solution.
Creator Code: GwN
a little bit different... but for me
I'll move guard post ug higher
and ug Canon and his family while collect loot for bm ug
Troop upgrade Sneaky Archers at 1 for me. I am getting 2 stars with 40 of them and an extra 10 will be absolute carnage for my opponents.
build the new firecracker and tesla
elixir storage
army camp
clock tower
gem mine
pumps and mines
lab
build the giant cannon
then whatever.
Highest priority should be roaster and MM in my opinion. Roaster is needed to stop both NW, barbs, and minions, and MM is needed for both sneaky archer and NW to reduce the number of volleys needed to kill by 1. DO THEM NOW, while people don't have lvl 14 troops, my roaster just finished and the MM is starting. God won't be able to help you against level 14 barbs and NW if those things are down and upgrading, you might as well just not attack. one of the major drawbacks of the BH7 gameplay.
This of course assumes you have got the GC pack, if you haven't... you should. Or just stop playing BB for a while. Level 14 troops are so unbelievably devastating that I honestly think barbs and archers need some kind of a nerf. A new BH7 or maxed BH6 don't stand a chance.
Last edited by malecite; October 7th, 2017 at 07:40 PM.
im a f2p(i dont spend free gems as well) & this is my upgrade path:
initial upgrades:
1)collectors
2)CT
3)lab
defensive upgrades:
1)arch towers
2)double cannons
3)cannons
and then il go with the rest depending upon what i feel is the most need for my base and when it comes to splash defenses, i prefer upgrading roaster before other splash defenses.
troop upgrades:
1)barbs
2)archers
3)minions
4)nightwitches
5)babydrags
rest il do with alternating BM in between.
With the huge increase in troops coming from both camps and upgrades you are going to regret not upgrading the splash which greatly improves the damage output from the mortar and roaster, not to mention the health upgrade.
Night witches have 360ish HP and a level 7 MM does 45 dmg pershot for a total of 180 per volley. That means you take them out in 2 volleys instead of 3 which is MASSIVE. Additionally the MM goes from taking 2 volleys against sneaky archers and wall breakers to 1 which is also extremely helpful.
I did the roaster first because having it down is basically a license to 3 star my base with minions or nightwitches regardless of the layout, but the MM is uprading now because I personally am 3 days away from level 14 troops and I have been getting nothing but NW attacks and sneaky archers.
all my splash defenses are lvl6 so im not that worried & i always play with a defense down even for 2 day upgrades. so since splash defenses take so long to upgrade, i want to be ready with high dps when those splash defenses are down therefore AT,DC & cannons are first for me.
and around 4.4k cup range, i still see people going for high% 1 star on my base so i guess all will be ok for me until i decide to upgrade BM & be forced to play without him.
Nice job... I'd suggest saving some gems for lv15-20 BM upgrades... really hard to attack without him.
I upgraded roaster first because it will still take some time for people to upgrade archers to lv14, but MM is high in my list for sure. Liked what you said about Teslas... I was confused about which point defenses to upgrade first...
I never liked doing barbarian attacks, but I think those lv14 barbarians will be a nightmare, since a lot of max players are using them. What I did for that is putting giant bombs back to ground.
Last edited by RagnarFurias; October 7th, 2017 at 08:11 PM.
Nothing here stays the same forever. You must learn to change as the game changes, or clash will force you one way or another.
The level 6 Roaster does adequate damage at the moment; the difference between level 6 and level 7 isn’t much; I don’t know why you'd put that ahead of something like the FCs, especially with the air attack getting stronger sooner rather than later.
![]()
Last edited by Noctaire; October 7th, 2017 at 09:02 PM.
Clan/Task Force: Divergent Void (#P8CGRG0C / #8GG02YRP)
Noc's Clash Journal
Gaming with Noc (Videos)
Chance favors the prepared mind; quit yer whingein' and find a solution.
Creator Code: GwN