This is like the suggestion box at your workplace. The big bosses let you feel like you have input but all your suggestions go straight to the shredder. We now have 4 th11s to 9 th11s in a 10v10 war with all near max warden and troops. I'd fill out a grid of stuff but the data is just going to go in the shredder.
Why wouldn't they just add weight to the warden, or any offense for that matter? Why don't they add any kind of significant weight to point defense? Engineers pay the bills.
The nerfing of TH11 attacks via increased HP in new defensive buildings has made engineering stronger. To elaborate, we often run large wars 30/30. So pulling engineered bases is pretty much a given these days no matter our line up. Before the defence buffs, we had no problem whatsoever with engineers. We could out preformed them in the top ten with stars. However since the defence buffs and SC strange philophy of,"We like that it's near impossible to triple TH11." Our war teams are now falling victim to engineered clans. The whole idea of making TH11 stupid hard, is all fine and good. However, while wars are still won by stars more often than percentage, SC has basically handed the lvl crutchers an advantage. While two stars is still too easy, what is happening is TH11 lopsiders are now targeting low bases like TH9's! Before the defence buffs, we could make up for those by smashing their tops for 100%. And now SC has taken to meddling with the war MM instead of giving us our balance back. This does not compute. You allow lopsiders to have an advantage, yet handicap the top of the map for some weird defence preference dogma. Results? TH11's are opting not to war. And with many of them maxed out, war was one of their reasons to log in. While we appreciate the latest troop levels and Pekka buff, I feel all TH11 units need to be buffed across the board to balance the new defence levels. so while I often see SC reps paying lip service to anti engineer philosphy, in practice they keep handing them advantages. And many TH11's feel like SC has kicked them in the pants in this respect. It's not for SC to decide how good we are allowed to be. It's their job to keep the game balanced and exciting. Let's get back on track shall we?
So, after adding in base weights, confirmed that we are defensively stronger, overall. As expected, the top 4 are identical. There's more defensive advantage than I thought there would be in the middle. What surprises me is the bottom and I believe that's where they'll kill us. I expected us to have the defensive advantage all the way through, but it appears they either they have a slight advantage or it's pretty even. Sucks for because of the distinct offensive advantage they have in that area.
My guess is that they'll clean our 10-15 easily. Their higher bases will ensure that the middle of our lineup is either 3 starred or high% 2-starred. After that, they'll get what stars they can at the top. Our only hope is that we can keep up with the from about 8-15 and then pray for some failed or 1-star attacks from them at the top.
Yeah they must have a sign reversed in their code. The one that says if one clan has crazy offense the other clan gets crazy defense. Constantly seeing wars now where opposing clan has defense advantage and offense! Very very challenging wars.
Current war, opposing clan has a slight advantage in offense, and a +3 eagle +1 inferno advantage. They also have an additional 5 th11's (2 do not wardens with ability though). They all have maxed air troops. Any guesses as to what kind of attacks they will use?
Wasn't really going to say anything, but with you post thought I would chime in as that is the trend we are seeing. Just look back at my last few posts and look at the difference in lane weights. They are not close like they used to be.
Planning to do an in depth match breakdown later today. Still prep day so can't get the war weights yet.
Summary though it's a bad match on defenses and clearly offense is still not valued and matched correctly.
Last edited by SuperStorm103; October 20th, 2017 at 03:06 PM.
I Don't have time to create a detailed list that would take me hours per war.
Here's the current clans in our clan war: #88P99PQ & #8LQUVG2
#88P99PQ (us)
1 TH11, 7 TH10, 5 TH9, 1 TH8, 1 TH6
#8LQUVG2 (opposing team)
3 TH11, 9 TH10, 3 TH9
Overall, #88P99PQ has higher hero levels and overall even upgrades.
#8LQUVG2 is all over the board. Almost fully engineered. Their #15 got 2 stars on our #1. Most of their bases looked rushed but in fact just focus on a low level heroes and high level air troops to take out weaker bases they get matched against. Their bases look rushed but are more difficult for their matches since they have more defenses and walls.
A couple weeks ago we had been getting more even matchups but our last few have been disastrous. We have a couple engineered bases out of necessity not want. Would be really nice to have a competitive matchup to have some fun..instead of just wasting our time on hit or miss wars.
Various data posts: Who plays what? CWL data 1 (stars), 2 (3* rates), 3 (rosters), 4 (start times and other) Data at end of old Legends And (non-data) how max bases are ordered in war