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  Click here to go to the first staff post in this thread.   Thread: Collecting Clan War matchups...for science...and stuff!

  1. #211
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    It is a distraction, that is why

    Quote Originally Posted by TankSinatra View Post
    Now two weeks no follow up, no answer to the reasonable questions (why ignore offense? why do you need us to do data entry into the forum?)
    It gives the illusion that they are paying attention to this issue while foisting off work on to the paying customer base. Notice the roaring silence to questions on this exercise. They don’t give a rat’s.

  2. #212
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    This is like the suggestion box at your workplace. The big bosses let you feel like you have input but all your suggestions go straight to the shredder. We now have 4 th11s to 9 th11s in a 10v10 war with all near max warden and troops. I'd fill out a grid of stuff but the data is just going to go in the shredder.

    Why wouldn't they just add weight to the warden, or any offense for that matter? Why don't they add any kind of significant weight to point defense? Engineers pay the bills.

  3. #213
    Forum Elder MrMechEngin's Avatar
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    For science

    The nerfing of TH11 attacks via increased HP in new defensive buildings has made engineering stronger. To elaborate, we often run large wars 30/30. So pulling engineered bases is pretty much a given these days no matter our line up. Before the defence buffs, we had no problem whatsoever with engineers. We could out preformed them in the top ten with stars. However since the defence buffs and SC strange philophy of,"We like that it's near impossible to triple TH11." Our war teams are now falling victim to engineered clans. The whole idea of making TH11 stupid hard, is all fine and good. However, while wars are still won by stars more often than percentage, SC has basically handed the lvl crutchers an advantage. While two stars is still too easy, what is happening is TH11 lopsiders are now targeting low bases like TH9's! Before the defence buffs, we could make up for those by smashing their tops for 100%. And now SC has taken to meddling with the war MM instead of giving us our balance back. This does not compute. You allow lopsiders to have an advantage, yet handicap the top of the map for some weird defence preference dogma. Results? TH11's are opting not to war. And with many of them maxed out, war was one of their reasons to log in. While we appreciate the latest troop levels and Pekka buff, I feel all TH11 units need to be buffed across the board to balance the new defence levels. so while I often see SC reps paying lip service to anti engineer philosphy, in practice they keep handing them advantages. And many TH11's feel like SC has kicked them in the pants in this respect. It's not for SC to decide how good we are allowed to be. It's their job to keep the game balanced and exciting. Let's get back on track shall we?

  4. #214
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    Quote Originally Posted by Starscream1 View Post
    IT XBOW K Q W IT XBOW K Q W
    TH11 4,5 3x4,5 20 22 9 TH10 2x3 3x4 40 40 -
    TH10 2x3 3x4 21 27 - TH10 2x3 3x4 22 23 -
    TH11 - 4,3x5 10 14 8 TH10 2x3 2x3,4 22 25 -
    TH10 - 3x4 20 25 - TH10 2x1 1,2x3 10 6 -
    TH10 - 3x4 20 23 - TH10 - 3x4 30 36 -
    TH10 - 3x4 15 18 - TH10 - 3 23 33 -
    TH10 - 2,2x3 11 11 - TH10 - 3 23 30 -
    TH11 - 4x4 6 9 12 TH8 - - 10 - -
    TH11 - 1,2 9 14 11 TH8 - - 7 - -
    TH9 - - 10 5 - TH8 - - 3 - -


    I can try and gather more info but it is pretty tedious, especially for a war that we've lost before it starts. Interesting that Darian does not require any info about offensive troops to determine a fair match. All their th11s have at least one max th11 attack. A 10v10 war we have zero th11s and they have FOUR. Unreal. They have two TH11 attacks for each of our bases that have ITs, we have no shot at all against their number 1 and no real shot at 3 starring their number 2. IF A CLAN HAS TH11 OFFENSE STOP MATCHING TO TH10 DEFENSE. Game is totally ridiculous anymore.
    UPDATE: their #9 just got three stars against our #2. A base sitting across from our th8 just wiped out a base that has pretty much max th10 defense. smh, this is why people are no longer opting in for war and quitting the game outright.

  5. #215
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    Quote Originally Posted by xc3ss1v30n3 View Post
    Woooo! We have a doozey of a match-up! I'll update with gold-based war weight once the war begins tomorrow. Again, I'll notate engineered bases with an "e" and notate missing defenses/hero with "--"

    Us - #LVLPJL8 - Checkerboard X
    Them - #PP29PYQU - Myanmar Knights

    TH BK AQ GW EA IT XB DW TH BK AQ GW EA IT XB DW
    1 11 45 45 20 2 2x5 4x5 109 11 40 45 20 2 2x5 4x5 109
    2 11 45 45 20 2 2x5 4x5 109 11 45 45 20 2 2x5 4x5 109
    3 11 45 45 20 2 2x5 4x5 108 11 35 45 20 2 2x5 4x5 108
    4 11 42 45 20 2 2x5 4x5 108 11 35 45 20 2 2x5 4x5 108
    5 11 20 25 19 2 2x5 1x5
    3x4
    104 11e 26 43 9 -- 2x5 3x5
    1x3
    93
    6 11 15 18 7 1 2x3 4x4 100 10 14 15 2x3 3x4 86
    7 10 27 26 2x3 3x4 88 11e 40 45 20 -- -- 2x4
    2x3
    80
    8 10 20 22 1x3
    1x2
    1x4
    1x3
    1x2
    84 11e 21 24 17 -- -- 4x5 80
    9 10 20 18 2x3 3x3 84 11e 36 42 7 -- -- 3x4
    1x3
    80
    10 10 15 11 1x2
    1x1
    2x4
    1x3
    83 11e 20 28 11 -- -- 2x5
    2x3
    76
    11 10e 25 26 -- 2x3
    --
    70 11e 10 20 9 -- -- 3x4
    1x2
    75
    12 9 24 29 2x3 69 9 29 30 2x3 69
    13 9 16 16 2x3 67 9 11 11 2x3 67
    14 9 10 10 2x2 63 11e 11 12 10 -- -- 2x3
    --
    --
    65
    15 9 8 1 2x2 60 10e 11 10 -- -- 64
    Total 377 382 86 1306 384 460 163 1269


    On paper, this doesn't look good for the home team. Through the top 4 it's a pretty fair match both offensively and defensively. Gets a bit hairy from there down as a couple of our bases are rushed at that level so they don't have much defensively advantage over their defensively neutered counterparts. We'll have a defensive advantage lower in the lineup. Hopefully, there are some failed attacks from their side and our side can work from the bottom up as early as possible.

    Edit: Adding in base weights
    So, after adding in base weights, confirmed that we are defensively stronger, overall. As expected, the top 4 are identical. There's more defensive advantage than I thought there would be in the middle. What surprises me is the bottom and I believe that's where they'll kill us. I expected us to have the defensive advantage all the way through, but it appears they either they have a slight advantage or it's pretty even. Sucks for because of the distinct offensive advantage they have in that area.

    My guess is that they'll clean our 10-15 easily. Their higher bases will ensure that the middle of our lineup is either 3 starred or high% 2-starred. After that, they'll get what stars they can at the top. Our only hope is that we can keep up with the from about 8-15 and then pray for some failed or 1-star attacks from them at the top.

  6. #216
    Forum Elder SuperStorm103's Avatar
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    Quote Originally Posted by xc3ss1v30n3 View Post
    So, after adding in base weights, confirmed that we are defensively stronger, overall. As expected, the top 4 are identical. There's more defensive advantage than I thought there would be in the middle. What surprises me is the bottom and I believe that's where they'll kill us. I expected us to have the defensive advantage all the way through, but it appears they either they have a slight advantage or it's pretty even. Sucks for because of the distinct offensive advantage they have in that area.

    My guess is that they'll clean our 10-15 easily. Their higher bases will ensure that the middle of our lineup is either 3 starred or high% 2-starred. After that, they'll get what stars they can at the top. Our only hope is that we can keep up with the from about 8-15 and then pray for some failed or 1-star attacks from them at the top.
    Yeah they must have a sign reversed in their code. The one that says if one clan has crazy offense the other clan gets crazy defense. Constantly seeing wars now where opposing clan has defense advantage and offense! Very very challenging wars.

    Current war, opposing clan has a slight advantage in offense, and a +3 eagle +1 inferno advantage. They also have an additional 5 th11's (2 do not wardens with ability though). They all have maxed air troops. Any guesses as to what kind of attacks they will use?

    Wasn't really going to say anything, but with you post thought I would chime in as that is the trend we are seeing. Just look back at my last few posts and look at the difference in lane weights. They are not close like they used to be.

    Planning to do an in depth match breakdown later today. Still prep day so can't get the war weights yet.

    Summary though it's a bad match on defenses and clearly offense is still not valued and matched correctly.
    Last edited by SuperStorm103; October 20th, 2017 at 03:06 PM.

  7. #217
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    Quote Originally Posted by SuperStorm103 View Post

    Summary though it's a bad match on defenses and clearly offense is still not valued and matched correctly.
    Agreed. I'm holding out hope that rather than over-valuing offense, SC is slowly ratcheting up offensive value until they see matches starting to break more evenly. Still, that's just hope. #fingerscrossed. Good luck in your war!

  8. #218
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    I Don't have time to create a detailed list that would take me hours per war.

    Here's the current clans in our clan war: #88P99PQ & #8LQUVG2

    #88P99PQ (us)

    1 TH11, 7 TH10, 5 TH9, 1 TH8, 1 TH6

    #8LQUVG2 (opposing team)

    3 TH11, 9 TH10, 3 TH9

    Overall, #88P99PQ has higher hero levels and overall even upgrades.

    #8LQUVG2 is all over the board. Almost fully engineered. Their #15 got 2 stars on our #1. Most of their bases looked rushed but in fact just focus on a low level heroes and high level air troops to take out weaker bases they get matched against. Their bases look rushed but are more difficult for their matches since they have more defenses and walls.

    A couple weeks ago we had been getting more even matchups but our last few have been disastrous. We have a couple engineered bases out of necessity not want. Would be really nice to have a competitive matchup to have some fun..instead of just wasting our time on hit or miss wars.

  9. #219
    Forum Elder SuperStorm103's Avatar
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    Quote Originally Posted by Splints View Post
    I Don't have time to create a detailed list that would take me hours per war.

    Here's the current clans in our clan war: #88P99PQ & #8LQUVG2

    #88P99PQ (us)

    1 TH11, 7 TH10, 5 TH9, 1 TH8, 1 TH6

    #8LQUVG2 (opposing team)

    3 TH11, 9 TH10, 3 TH9

    Overall, #88P99PQ has higher hero levels and overall even upgrades.

    #8LQUVG2 is all over the board. Almost fully engineered. Their #15 got 2 stars on our #1. Most of their bases looked rushed but in fact just focus on a low level heroes and high level air troops to take out weaker bases they get matched against. Their bases look rushed but are more difficult for their matches since they have more defenses and walls.

    A couple weeks ago we had been getting more even matchups but our last few have been disastrous. We have a couple engineered bases out of necessity not want. Would be really nice to have a competitive matchup to have some fun..instead of just wasting our time on hit or miss wars.
    Yeah the most recent iteration is definitely not working as well as the previous 2. Hopefully they will realize it soon.

  10. #220

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    Quote Originally Posted by SuperStorm103 View Post
    Summary though it's a bad match on defenses and clearly offense is still not valued and matched correctly.
    The full defence breakdown would be interesting, rather than just the weights

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