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  Click here to go to the first staff post in this thread.   Thread: Collecting Clan War matchups...for science...and stuff!

  1. #91
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    Yes i posted that under you. If it was for someone else I would have replied to comment.

    like SC was saying. We need more data to have a better idea. i dont need all the troops or spells to get a decent Idea but we need the basics at a minimum.

    -----

    Won a difficult 10 person war. We were out numbered on top 5 and bottom 5

    Them 3 Eagles... 11,11,11,10,9,8,8,8,8,7 the TH 10 had no infernos and probably cost them the war.

    Us 1 Eagle.. 11,11,11,10,9,9,9,6,3,3 We had the bottom 3 unable to attack. They used 6 attacks to scout the top bases

    So our 9s had to clear the bottom or we could have been short attacks. We had no problem

    Them

    109k Max heroes Eagle
    108 37/36/20 Eagle
    107 36/35/16 Eagle
    72 31/30 Th 10 no infernos
    68 17/15 Th 9
    54 0/10 Th 8
    53 0/10 Th 8
    51 0/8 Th 8
    45 0/8 Th 8
    39 0 Th 7

    Top Five 464 Weight / 383 Heroes
    Bottom Five 242 Weight / 36 Heroes
    Total 706/419 Heroes

    Us

    109k Max Eagle
    95k Max No Eagle
    91 40/34/14 No Eagle
    86 30/30 th 10 2 lv 2 infernos lv 3 xbows
    67 18/10 Th 9
    67 12/12 Th 9
    54 3/6 Th 9
    22 0 Th 6
    6 th 3
    6 th 3

    Top Five 448 Weight / 396 Heroes
    Bottom Five 155 Weight / 33 Heroes
    Total 603/429 Heroes

    bottom line we got outmatched with 3-1 Eagles and had to out star/percentage to have a chance.

    tough war we won 27-26 93%-90%

    keep seeing more eagles on top with tough bases.
    Last edited by WH7DX; October 6th, 2017 at 09:18 PM.

  2. #92
    Forum Elder SuperStorm103's Avatar
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    Quote Originally Posted by WH7DX View Post
    Yes i posted that under you. If it was for someone else I would have replied to comment.

    like SC was saying. We need more data to have a better idea. i dont need all the troops or spells to get a decent Idea but we need the basics at a minimum.
    I posted an example of my match break down earlier which includes an extreme amount of detail. Still waiting to hear from Darian what else he thinks he needs before I put in the effort of typing our details for a 30 vs 30. Besides, I think it was an even match. Warden levels were almost equal, we probably won in the hero department. I think overall they won defense and offense (sheer number of wardens and troop levels).

    Had they actually been able to do something against our top bases other then....haste loons to pull cc, use heroes to kill cc, dump loons/hounds/warden/support with spells/get 1 star then rinse and repeat, it might have actually been a close war.
    Last edited by SuperStorm103; October 6th, 2017 at 09:25 PM.
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  3. #93
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    Quote Originally Posted by SuperStorm103 View Post
    I posted an example of my match break down earlier which includes an extreme amount of detail. Still waiting to hear from Darian what else he thinks he needs before I put in the effort of typing our details for a 30 vs 30. Besides, I think it was an even match. Warden levels were almost equal, we probably won in the hero department. I think overall they won defense and offense (sheer number of wardens and troop levels).

    Had they actually been able to do something against our top bases other then....haste loons to pull cc, use heroes to kill cc, dump loons/hounds/warden/support with spells/get 1 star then rinse and repeat, it might have actually been a close war.
    had to chuckle that you got called out for providing a lack of detail.

    would be a bit like asking dorsan to provide some evidence to backup his arguments.
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  4. #94
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    Based on the data Darian is asking, I'm willing to bet the weight of heroes is not on the offense side, it's on the defense side. This would explain the chaos. Heroes aren't defense units bud. You can't add defense weight to each hero level and expect good results. You need to rethink the path you have taken. It's not producing the desired results.

    Rewrite the War Match algorithm already. You need to assign a default weight for a TH and stop pleasing "play styles". There is only one play style, play the game as it was intended. You have made wars unbearable and clans are losing people.
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  5. #95
    Forum Elder SuperStorm103's Avatar
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    Quote Originally Posted by Vikingchief View Post
    had to chuckle that you got called out for providing a lack of detail.

    would be a bit like asking dorsan to provide some evidence to backup his arguments.
    hahahahahaha
    DeathStorm-10|22/23|2148*|FireStorm-10|17/20|2178*|SuperStorm-9|13/15|2147*
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  6. #96
    Forum Elder SuperStorm103's Avatar
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    Quote Originally Posted by iBork View Post
    Based on the data Darian is asking, I'm willing to bet the weight of heroes is not on the offense side, it's on the defense side. This would explain the chaos. Heroes aren't defense units bud. You can't add defense weight to each hero level and expect good results. You need to rethink the path you have taken. It's not producing the desired results.

    Rewrite the War Match algorithm already. You need to assign a default weight for a TH and stop pleasing "play styles". There is only one play style, play the game as it was intended. You have made wars unbearable and clans are losing people.
    Darian is just the chain of communication. My clan is actually stronger then it was a month or so ago with some new additions. We are doing our first 30v in a long time. Have not lost anybody over the last few months, except the players that were effected by the hurricane. But that is just temporary.
    Last edited by SuperStorm103; October 6th, 2017 at 10:35 PM.
    DeathStorm-10|22/23|2148*|FireStorm-10|17/20|2178*|SuperStorm-9|13/15|2147*
    DragonStorm-9|8/8|1529*|PerfectStorm-9|8/10|1428*|BrainStorm-10|10/16|1452*

  7. #97
    Forum Legend Tomville's Avatar
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    I will post full details later; we just got the worst mismatch I have seen so far. Pretty much our usual lineup, 9 th11 and a th10. Poor enemy clan has 8 th11 and 2 th9. Their bottom th11 has a lot of pretty purple and pink walls, and their bottom 9 has only a level 4 queen. Matched in under 15 minutes, but how is anyone’s guess. Nothing notably rushed or engineered either side, those glorious “wall breaker optional” walls excepted. One of the bigger th11s has me shaking my head... I didn’t know it was possible to somehow get a max warden and max defences but still own 22 wood walls.

    Edit: here are the match details
    our streak is zero, coming off a loss
    Edit 2: result was 25-14. Poor enemy gave up, we 3 starred 3 of their th11 and of course the 9s.

    TH Q K W EA IT XB CN M WT AT AD T BT AS WALLS
    US
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 75x12 225x11
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 75x12 225x11
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 75x12 225x11
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 75x12 225x11
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 282x11 18x10
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 1x12 21x11 268x10 10x9
    11 45 45 20 2 2x5 4x5 5x13 1x11 4x10 5x10 8x15 4x9 4x9 2x5 2x6 295x11 5x10
    11 45 40 20 1 2x4 3x4 1x2 6x13 4x7 4x9 1x7 7x13 1x12 4x8 4x8 2x2 2x6 9x12 291x11
    11 45 40 20 1 2x4 3x4 1x2 6x13 4x7 4x9 1x7 7x13 1x12 4x8 4x8 2x2 2x6 7x12 293x11
    10 25 23 X X 2x3 3x4 5x13 1x11 4x8 4x9 1x7 7x13 4x8 4x8 2x4 2x6 85x10 190x9
    THEM
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 75x12 225x11
    11 45 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 175x10 125x9
    11 45 38 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 100x11 200x10
    11 45 39 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 243x10 22x9 28x8 7x7
    11 43 40 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 1x12 30x11 247x10 22x1(yes really!)
    11 40 45 20 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 206x10 72x9 22x7
    11 45 39 18 2 2x5 4x5 7x15 4x10 5x10 8x15 4x9 4x9 2x5 2x6 72x10 228x9
    11 40 30 9 2 2x4 4x5 2x14 4x13 1x12 4x9 4x8 1x6 7x13 1x12 4x8 4x8 2x3 2x6 53x9 137x8 86x7 24x6
    9 21 20 X X X 2x3 5x11 4x7 4x7 6x11 4x7 4x7 1x3 2x5 75x10 175x9
    9 4 10 X X X 1x3 1x1 4x11 1x10 4x7 2x7 2x6 4x11 2x10 2x7 2x6 2x7 2x6 1x2 2x4 10x9 229x8 11x7
    Last edited by Tomville; October 8th, 2017 at 10:29 PM. Reason: Added result
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  8. #98
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    The main point is being missed here: the loyal fans are being overlooked for the more casual and more whiney ones. The engineered base endures the constant loss of being raided to bring more clout to his/her clan for wars. This person has done this for months/years playing by the rules of the game and adjusting to the game as it grows.

    Now there is a sudden and drastic change, undermining the work done over years to appease whiners who are sloppy and/or don't want to take the same losses at raiding to aid their clan in wars. SC is changing the game, and the argument can be made that every player needs to adjust to change. Except we don't have to. This isn't my job, and my family doesn't depend on my gameplay. I will keep playing, but much more leisurely. No more $ for sure. I doubt I'm alone. Learn to enjoy change, and try to enjoy decline SC.

  9. #99
    Trainee Hogan's Avatar
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    Quote Originally Posted by Rogerhastings View Post
    The main point is being missed here: the loyal fans are being overlooked for the more casual and more whiney ones. The engineered base endures the constant loss of being raided to bring more clout to his/her clan for wars. This person has done this for months/years playing by the rules of the game and adjusting to the game as it grows.

    Now there is a sudden and drastic change, undermining the work done over years to appease whiners who are sloppy and/or don't want to take the same losses at raiding to aid their clan in wars. SC is changing the game, and the argument can be made that every player needs to adjust to change. Except we don't have to. This isn't my job, and my family doesn't depend on my gameplay. I will keep playing, but much more leisurely. No more $ for sure. I doubt I'm alone. Learn to enjoy change, and try to enjoy decline SC.
    While this is rehashing the same pro vs anti engineering argument that will continue ad infinitum: engineered bases are aimed at one thing alone which is gaming the war matchmaker to gain an advantage before anyone has a chance to show either attacking skill, strategy or basebuilding ability. There is no logic to engineered accounts outside of this advantage. SC has always had the ability to change the matchmaker and they have just taken their usual overly long period to do so (see the time taken to remove of TH sniping, psychic octopus to deal with the rampant modding etc). This is part of the issue. Clans continually get beaten in unfair matches with engineers, SC appears to do nothing, more people engineer, hey presto the engineering problem becomes more significant and they end up tying themselves in loops to try and keep everyone happy. We as a non-engineered clan could not be less happy with out recent war matches.

    To counter your point on fun and $, what about all the loyal supporters in the clans that I've been in who enjoy a challenging war with an even match? It isn't our job to play Clash either and we kept being told to adapt or quit! A significant number have already given up the game, given up participating in clan wars and given up spending any $ due to the scourge of unfair matches that we have faced against engineered clans.

    Hogan

  10. #100
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    Another war mismatch

    Here is the latest example of the mismatches we have been facing.

    Us (#9RC890QR) — Them (#88JQ8CJQ)

    Rank / TH / Heroes (BK/AQ/GW) / Eagle / Infernos / Def Loot / Def Wt / Comment
    #1 TH11 / 45,45,20 / 2 / 5,5 / 21800 / 109 — TH11 / 45,45,20 / 2 / 5,5 / 21800 / 109
    #2 TH11 / 45,45,20 / 2 / 5,5 / 21800 / 109 — TH11 / 45,45,20 / 2 / 5,5 / 21800 / 109
    #3 TH11 / 45,45,20 / 2 / 5,5 / 21600 / 108 — TH11 / 45,45,20 / 2 / 5,5 / 21800 / 109
    #4 TH11 / 40,45,18 / 1 / 3,3 / 21000 / 105 — TH11 / 45,45,20 / 2 / 5,5 / 21600 / 108
    #5 TH11 / 31,40,13 / 2 / 4,4 / 21000 / 105 — TH11 / 45,45,20 / 2 / 5,5 / 21600 / 108
    #6 TH10 / 40,40, - / - / 3,3 / 17800 / 89 — TH11 (10.5) / 45,45,20 / - / 5,5 / 18800 / 94
    #7 TH10 / 40,40, - / - / 3,3 / 17800 / 89 — TH11 (10.5) / 45,45,19 / - / 4,4 / 18600 / 93
    #8 TH10 / 33,32, - / - / 3,3 / 17800 / 89 — TH11 (10.5) / 41,45,18 / - / 4,4 / 18600 / 93
    #9 TH10 / 31,35, - / - / 2,2 / 17400 / 87 — TH11 (10.5) / 45,45,20 / - / 3,3 / 18200 / 91
    #10 TH10 / 29,30, - / - / 2,2 / 17400 / 87 — TH11 (10.5) / 35,45,20 / - / -,- / 16000 / 80
    #11 TH10 / 30,35, - / - / 2,2 / 17200 / 86 — TH10 (9.5) / 40,40, - / - / -,- / 15400 / 77
    #12 TH10 / 31,35, - / - / 2,1 / 17000 / 85 — TH10 (9.5) / 30,31, - / - / -,- / 14600 / 73
    #13 TH10 / 30,34, - / - / 1,1 / 16800 / 84 — TH10 (9.5) / 30,33, - / - / -,- / 14600 / 73
    #14 TH10 / 30,39, - / - / 2,1 / 16800 / 84 — TH10 (9.5) / 28,30, - / - / -,- / 14600 / 73
    #15 TH10 / 20,22, - / - / 2,1 / 16600 / 83 — TH10 (9.5) / 35,40, - / - / -,- / 14600 / 73
    #16 TH9 / 30,30, - / - / -,- / 14000 / 70 — TH10 (9.5) / 22,27, - / - / -,- / 14000 / 70
    #17 TH9 / 7,7, - / - / -,- / 14000 / 70 — TH9 / 14,16, - / - / -,- / 13400 / 67
    #18 TH9 / 10,5, - / - / -,- / 14000 / 70 — TH10 (9.5) / 15,15, - / - / -,- / 11800 / 59
    #19 TH9 (8.5) / 10,8, - / - / -,- / 14000 / 70 — TH8 / 10,-, - / - / -,- / 12750 / 64
    #20 TH8 / 10,-, - / - / -,- / 13750 / 69 — TH11 (11.?) / 13,12,6 / - / -,- / 8200 / 41

    More detail on their .5 bases including some relevant troop levels to show offence strength (i.e. not rushed):
    #6 TH11 (10.5) — No Eagle, 4 x-bows (5,5,4,4), max bowler, witch, valk
    #7 TH11 (10.5) — No Eagle, 3 x-bows (5,4,4), max bowler, witch, valk, lava
    #8 TH11 (10.5) — No Eagle, 3 x-bows (4,4,4), max bowler, witch, valk, loon
    #9 TH11 (10.5) — No Eagle, 3 x-bows (4,4,4), max bowler, witch, valk, lava, loon
    #10 TH11 (10.5) — No Eagle, No infernos, 4 x-bows (5,4,4,4), max bowler, witch, valk, lava, loon
    #11 TH10 (9.5) — No infernos, 3 x-bows (4,4,4), max valk, lv6 loon, lv3 lava, lv2 bowler, lv2 witch
    #12 TH10 (9.5) — No infernos, 3 x-bows (4,3,3), max valk, lv6 loon, lv3 lava, lv2 bowler, lv2 witch
    #13 TH10 (9.5) — No infernos, 3 x-bows (4,4,3), max valk, lv6 loon, lv2 lava, lv2 bowler, lv2 witch
    #14 TH10 (9.5) — No infernos, 3 x-bows (4,4,3), max valk, lv6 loon, lv3 lava, lv2 bowler, lv2 witch
    #15 TH10 (9.5) — No infernos, 2 x-bows (3,3), max valk, lv6 loon, lv3 lava, lv2 bowler, lv2 witch
    #16 TH10 (9.5) — No infernos, 2 x-bows (3,3), max valk, lv6 loon, lv3 lava, lv2 bowler, lv2 witch


    #18 — TH10 (9.5) — No infernos, No x-bows, lv4 valk, lv6 loon, lv1 lava, lv1 witch

    #20 TH11 (11.?) — Basically defenceless (2 cannons, 1 AT), lv6 drag

    Notes:
    No engineered bases on our side. We have also encouraged all .5s to drop new defences (our #19 is a new TH9 with no x-bows and is the only one remaining in this roster) and this certainly hasn't helped the matchups.

    This one of the worst match-ups we have faced so far although we have seen a lot more severely engineered (lopsided) bases in other opposing rosters. They have 10 TH11 attacks to our 5 (all on both sides with strong heroes and troops) and their 5 extra TH10.5s with near max GWs (#6-#10) will likely kill all our 10s with relative ease. No way their 5x 9.5 bases (5 fewer infernos) make up for this difference.

    Every change to the matchmaking has resulted in even worse matches and we have a very vanilla roster. I can only agree with the previous posters who suggested a minimum defensive weighting for each TH level. It can easily be set at a slight discount to the maximum weight of the TH below to allow for selective rushing. This is a penalty to those that are super rushed, but so what? There is a penalty for this in farming so why not in wars? I also agree that the offensive weighting doesn't seem to be counting the GW relative to its strength in attacks.

    Hogan

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