Some problem
Some problem
You have a rather idiosyncratic view on this that seems formed by a WAAC mentality (win at all costs). This is evident from the very assumption that clan leaders would (or should) commonly be out there building “the ideal war roster” specified down to precise counts at various th levels, rather than taking whomever is available, acceptable and wanting a war. The hardcore war clan is the exception not the rule, and not representative of whom the devs are designing for as the priority: they want something that works fairly and delivers a good experience for everyone.
Supercell have indicated to us how they want wars to be matched: fairly for all different build types without any one build type being able to “engineer better” for a matchmaking advantage over other build types. How they want you to play is freely choosing to follow your build preferences, rather than building in ways specifically tailored to game advantage from flaws in the matchmaker itself - they want you to play the game, not game the play.
If you spent years crafting something specifically tailored to maximally exploit the matchmaker flaws to the hilt, then that’s on you rather than them if when they move to remedy flaws it then stops working to secure maximal advantages in fast matches.
Last edited by Tomville; October 4th, 2017 at 10:58 AM.
Chapter One #22V00CGY Level 14 International clan
We welcome strong TH10 and TH11 adult players with big heros for fun warring, maxing bases and some pushing. Active builder base, and must know where the donate button is!
Not giving you a match at all is better than matching you against a clan you have a big advantage over. So, it sounds like an improvement, although still not perfect. Would you prefer after a certain time the matchmaker intentionally give you a big disadvantage, but at least you get a match?
Th11 here, several other accounts th8-10. Click here to see how trophies are calculated. Some tips/thoughts on Legends here. Engineers aren't the problem, they are the symptom of a problematic matchmaker. My Legends hope: Legends2 5000-5999, Legends1 6000+ PvP with no loot or create a new 3rd trophy ladder for PvP (so no PvP in Legends) again with no loot, but then still Legends1 starting at 6000 cups, reset is 6000 not 5000. Contact SC here
As I said in the Q&A video, while engineering is not cheating, it is gaming the system. Our responsibility is to try and eliminate as many loopholes as possible that allows Clans to gain an unfair advantage over another, and to try and create a fair environment for matchmaking. Although on paper that sounds like a very noble and simple objective, the complexities behind it are insane when dealing with the number of Clans that participate in Clan Wars and the sheer variety of rosters that each Clan creates. I promise that's not an excuse or justification, just a bit of understanding on what is going on.
If a Clan is gaining an unfair advantage by gaming the system, we are going to try and eliminate as many of those loopholes as possible.
And it’s better in a way I haven’t seen anyone point to much so far: if say 500 very heavily engineered clans each take 8 days to get a match, rather than completing 4 wars in that time, and if they would have had an advantage about say 75% of the time (they wouldn’t stick with it if it didn’t pay off often), then it’s suceeded in improving things overall as well more than double that number of clans have dodged those particular bad match bullets. And those bullet-dodging clans have in turn been available to match other similar clans, rather than having been taken out of the pool of possible matches by the dissimilar heavily engineered clan. So there’s a ripple effect at work I think, where the matchmaker holds a hard line on matching the most extreme builds too quickly rather than fairly.
Last edited by Tomville; October 4th, 2017 at 12:08 PM.
Chapter One #22V00CGY Level 14 International clan
We welcome strong TH10 and TH11 adult players with big heros for fun warring, maxing bases and some pushing. Active builder base, and must know where the donate button is!
TH11 - Lvl 199 - AQ50 - BK50 - GW20
Click HERE to find out more about "Nerfedname's 'weight tax'" for war MM
Signature by Gutodh
To give people an idea of just how improved the new mm is, consider this.
My clan has had a nearly unending litany of fair and even wars for a the past year since we gave up running a bunch of perma-.5's. The only time that we had issues was when we had a bunch of max th10's who were afraid to click that upgrade button about 6 months ago, we were often at a 2 or 3 to 1 disadvantage on th11's for a while. However, we're through that phase and generally match pretty evenly. Our past 2 wars have been very extreme, and they're all because of our roster decisions:
War 1:
us:
2 max th11
4 85k+ th10
2 max offense 72k 9.5's
5 normal th9's
1 brand new 56k th9
1 50k 8.5 with max offense
Them:
3 max th11's
1 10.5
1 full 10
another 10.5
9.5
9.11
9
9.5
9.5
9.11
8.5
8
8
That's right, 7 th11's, 3 of them with eagles, to our 2 th 11's. We were all ♥♥♥♥♥♥ off on prep day. Then we won 41-35 because their bases were so terrible and they couldn't attack to save their lives. It ended up being lopsided in our favor instead of theirs.
I sent out a clan email stating that th9's needed xbows, th10 need infernos, and th11 need eagles to be included in war. The 2 9.5's and the 8.5 are all dropping their xbows/infernos.
Next war:
us:
2 max th11
4 th10 85k +
4 th9 67k+
them
2 max th11
4 th10 85k +
4 th9 67k +
Heroes and walls are very close, too. It's the best match we've had in a long time.