View Poll Results: Do you think mutations should be put in?

Voters
193. You may not vote on this poll
  • Yes!

    124 64.25%
  • No!

    45 23.32%
  • I havent read it

    12 6.22%
  • Not sure, im not a high enough level

    12 6.22%
Page 10 of 16 FirstFirst ... 89101112 ... LastLast
Results 91 to 100 of 159

Thread: Mutations!!!!

  1. #91
    Pro Member Shroom's Avatar
    Join Date
    Aug 2013
    Location
    Wales!
    Posts
    496
    Nice idea, it would be cool if the mutation happened randomly andyou have no control of what will happen

  2. #92
    Millennial Club Boblo's Avatar
    Join Date
    Sep 2013
    Location
    Since you just removed my tree for one gem i am located in the forested area surrounding your base.
    Posts
    1,256
    Quote Originally Posted by 001rens001 View Post
    nice idea, but i think spells should be able to be mutated to.
    for example: lightning spell:

    storm spell: increases the range.
    bolt spell:increases the damage.

    also: mutating heroes as well?
    and if: have the same mutating options like regular barbs and archers; or something completly different?
    Good ideas, i prob could add a trap mutation too
    Quote Originally Posted by 001rens001 View Post
    oh yeah, the option 1 for hog riders are called pig riders.
    i think pigs are weaker then hogs, so make the name maybe "boar rider"
    ok i could change that
    Quote Originally Posted by Kalidodo View Post
    1) the balloon has the ability to cause damage when it's destroyed.
    2)how to control minions,it would be so complicated.
    3) if pig rider takes 10 blows to destroy a lvl 10 wall that won't make sense.
    Otherwise the thread was very good,I hope sc approves it
    Oh i dont use hogs often so maybe they could do more damage
    2 just click where you want them to go
    3 how so?
    Boblo | Level 97 | TH9 | ClashWithTrippy | Clan Elder |
    Gamecenter/KIK: BobloClash

  3. #93
    Millennial Club Boblo's Avatar
    Join Date
    Sep 2013
    Location
    Since you just removed my tree for one gem i am located in the forested area surrounding your base.
    Posts
    1,256
    Quote Originally Posted by Shroom View Post
    Nice idea, it would be cool if the mutation happened randomly andyou have no control of what will happen
    Well then some peoples strategies could be ruined if they got something they didnt want
    Boblo | Level 97 | TH9 | ClashWithTrippy | Clan Elder |
    Gamecenter/KIK: BobloClash

  4. #94
    Forum Hero TheGreatPhoenix's Avatar
    Join Date
    Jun 2013
    Location
    I am riding on a Phoenix, playing Super Smash Bros, although its fire is burning my bottom.
    Posts
    7,466
    Quote Originally Posted by Boblo View Post
    Good ideas, i prob could add a trap mutation too
    don't go so far, take it easy, wait for it, and if it gets added then suggest trap mutation. Putting in TOO much could lose their interest.
    Quote Originally Posted by Supercell
    Never assume anything. It makes an A.S.S. out of U and M.E.

    ^^^Click on signature picture^^^
    Current Main Games: Super Smash Bros. for Wii U | Super Smash Bros. 3DS | Mario Kart 8
    Nintendo Network ID: BlueMario1998 | 3DS Friend Code: 5198-3100-0796


  5. #95
    Trainee
    Join Date
    Nov 2013
    Posts
    11
    This could never be an update, it would be to game changing.
    Maybe it would be playable if it was in the game when the game was introduced.

    But adding it this far in, especially with some of the extremely over powered mutations seems ridiculous.
    It just seems like defence will have little choice but to automatically loose haha.
    High end gaming would be ruined harder than when Hogs got updated, or when witches came out (and before they got nerfed).

  6. #96
    Millennial Club Boblo's Avatar
    Join Date
    Sep 2013
    Location
    Since you just removed my tree for one gem i am located in the forested area surrounding your base.
    Posts
    1,256
    Quote Originally Posted by Bakhoumgeorge View Post
    don't go so far, take it easy, wait for it, and if it gets added then suggest trap mutation. Putting in TOO much could lose their interest.
    lol yeah im not planning on doing any major updates any time soon
    Quote Originally Posted by Kidinvisible View Post
    This could never be an update, it would be to game changing.
    Maybe it would be playable if it was in the game when the game was introduced.

    But adding it this far in, especially with some of the extremely over powered mutations seems ridiculous.
    It just seems like defence will have little choice but to automatically loose haha.
    High end gaming would be ruined harder than when Hogs got updated, or when witches came out (and before they got nerfed).
    Surely with this update they would add stronger defenses and it will be game changing but in a good way. People would almost never get bored of trying new attack strategies because there would be A LOT of combos you could choose from. By the way witch mutations did you not like? They are all examples and basically just to show people a idea of what would happen and some ideas for supercell
    Boblo | Level 97 | TH9 | ClashWithTrippy | Clan Elder |
    Gamecenter/KIK: BobloClash

  7. #97
    Trainee
    Join Date
    Nov 2013
    Posts
    11
    Quote Originally Posted by Boblo View Post
    lol yeah im not planning on doing any major updates any time soon

    Surely with this update they would add stronger defenses and it will be game changing but in a good way. People would almost never get bored of trying new attack strategies because there would be A LOT of combos you could choose from. By the way witch mutations did you not like? They are all examples and basically just to show people a idea of what would happen and some ideas for supercell
    Well if you already realise how game changing it would be, and how strong defences would have to be added.
    Then the particular mutations I don't like are.
    Goblin option 1
    Healer option 2 (you realise losing 1/4 of it's hp to throw the rage spell will never kill it?)
    Wizard option 1, Wizards are already damn strong.
    Wall breaker option 1 seemed slightly silly and kind of reduces the strategy of the game (e,g) laying giants first so that wall breakers don't get killed instantly.
    Wall breaker option 2 seems slightly to good as it sounds like you're just improving the damage and splash radius
    Dragon option 1 is just basically a witch upon death.
    Dragon option 2 could possibly just destroy High trophy games.
    Balloon option 1, just seems like a witch that spawns wall breakers.
    Balloon option 2, is literally just a higher HP current balloon.
    Minions option 1, would be incredibly over powered.
    Hog rider option 1, seems over powered. But the longer I think about it, the worse than normal hog riders it seems.
    Golem option 1, is literally just a golem..
    Golem option 2 seems....stupid
    Witch option 1 seems possibly the most overpowered.

  8. #98
    Millennial Club Boblo's Avatar
    Join Date
    Sep 2013
    Location
    Since you just removed my tree for one gem i am located in the forested area surrounding your base.
    Posts
    1,256
    Quote Originally Posted by Kidinvisible View Post
    Well if you already realise how game changing it would be, and how strong defences would have to be added.
    Then the particular mutations I don't like are.
    Goblin option 1
    Healer option 2 (you realise losing 1/4 of it's hp to throw the rage spell will never kill it?\
    Wizard option 1, Wizards are already damn strong.
    Wall breaker option 1 seemed slightly silly and kind of reduces the strategy of the game (e,g) laying giants first so that wall breakers don't get killed instantly.
    Wall breaker option 2 seems slightly to good as it sounds like you're just improving the damage and splash radius
    Dragon option 1 is just basically a witch upon death.
    Dragon option 2 could possibly just destroy High trophy games.
    Balloon option 1, just seems like a witch that spawns wall breakers.
    Balloon option 2, is literally just a higher HP current balloon.
    Minions option 1, would be incredibly over powered.
    Hog rider option 1, seems over powered. But the longer I think about it, the worse than normal hog riders it seems.
    Golem option 1, is literally just a golem..
    Golem option 2 seems....stupid
    Witch option 1 seems possibly the most overpowered.
    I agree with most of your points and i wasnt expecting supercell to put these ideas EXACTLY as i put it. Like i said they are just a base or examples to make the actual thing. What would you suggest some of these mutations to be?
    Boblo | Level 97 | TH9 | ClashWithTrippy | Clan Elder |
    Gamecenter/KIK: BobloClash

  9. #99
    Senior Member oktarik's Avatar
    Join Date
    Aug 2013
    Location
    A Different City
    Posts
    227
    DUDE!!!!!! this is way to much information....
    This will complicate the game too much..... and it might ruin the game......


    But hey maybe it might be better.... Thanks for putting so much effort into this and think about improving this awesome game we all love

  10. #100
    Millennial Club Boblo's Avatar
    Join Date
    Sep 2013
    Location
    Since you just removed my tree for one gem i am located in the forested area surrounding your base.
    Posts
    1,256
    Quote Originally Posted by oktarik View Post
    DUDE!!!!!! this is way to much information....
    This will complicate the game too much..... and it might ruin the game......


    But hey maybe it might be better.... Thanks for putting so much effort into this and think about improving this awesome game we all love
    No problem, and thanks for the feedback! Yeah it is quite a lot of info, lol, possibly supercell would do this bits at a time kind of like how they slowly added level 6 troops 1 after 1
    Boblo | Level 97 | TH9 | ClashWithTrippy | Clan Elder |
    Gamecenter/KIK: BobloClash

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •