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Thread: New Spells!(Shield for troops, Hypnosis spell)

  1. #1
    Centennial Club FakePyr0's Avatar
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    New Spells!(Shield for troops, Hypnosis spell)

    1)
    Name of Spell- Barrier Spell
    Training Cost - 20K at level 1, 40k when maxed(L4)
    Targets- friendly troops
    Effect Type- protects troops
    Damage Type/Amount- creates a barrier with 600 hp, 1200 hp when maxed
    Training Time- 45 minutes
    Description- it creates a barrier for all troops in a 5x5 area, all damage that the troops take when the barrier is up is neglected and deducted from the barriers hp, not troops.
    it lasts until the barrier is destroyed or there are no longer any troops inside the barrier.
    Research/Spell Levels
    Level 1: 600hp, 20K to make, lab 5
    Level 2: 800hp, 26k to make, lab 5, 2 million to upgrade
    Level 3: 1000hp, 34K to make, lab 6, 3 million to upgrade
    Level 4: 1200hp, 40k to make, lab 7, 5 million to upgrade
    Lab Level- 5-7

    2)
    Name of Spell- Hypnosis
    Training Cost-40K level 1, 70k maxed
    Targets- defensive tower(1 at level 1, 3 at level 4)
    Effect Type- makes opponents defensive towers attack other opponents buildings/clan castle troops
    Damage Type/Amount- depends on the level of the spell,
    Training Time- 60 minutes
    Description- makes enemies defensive towers attack their own building/cc troops for a limited amount of time.
    when the tower shoots other towers, it also gets targeted by the towers its attack, for example:
    if a x-bow is under the effect and attack an archer tower, the archer tower will also attack back.

    Research/Spell Levels
    Level 1: 1 building, effect lasts 5sec, lab 5, costs 40K gold
    Level 2: 2 buildings, effect lasts 5sec, lab 6, costs 45K gold, 2 million to upgrade
    Level 3: 2 buildings, effect lasts 7sec, lab 6, costs 50k gold, 3.5 million to upgrade
    Level 4: 2 buildings;can also target opponents heroes, effect lasts 8sec, lab 7, costs 70k gold, 5.5 million to upgrade
    Lab level: 5-7
    Last edited by FakePyr0; October 23rd, 2013 at 09:00 PM.
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  2. #2
    Super Member NateH's Avatar
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    I like both ideas, I'd love to turn an Inferno Tower on its own base!

    i also could see using the barrier spells in certain situations, especially with tier 1 troops that can get 1 shot killed. Heal spells just dont work in those situations.

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  3. #3
    Centennial Club FakePyr0's Avatar
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    Quote Originally Posted by NateH View Post
    I like both ideas, I'd love to turn an Inferno Tower on its own base!

    i also could see using the barrier spells in certain situations, especially with tier 1 troops that can get 1 shot killed. Heal spells just dont work in those situations.
    Thanks, that's what i was thinking on how they would be useful.
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  4. #4
    Centennial Club FakePyr0's Avatar
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    Constructive critcism is welcome
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  5. #5
    Senior Member CocTactics's Avatar
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    Quote Originally Posted by FakePyr0 View Post
    1)
    Name of Spell- Barrier Spell
    Training Cost - 20K at level 1, 40k when maxed(L4)
    Targets- friendly troops
    Effect Type- protects troops
    Damage Type/Amount- creates a barrier with 600 hp, 1200 hp when maxed
    Training Time- 45 minutes
    Description- it creates a barrier for all troops in a 5x5 area, all damage that the troops take when the barrier is up is neglected and deducted from the barriers hp, not troops.
    it lasts until the barrier is destroyed or there are no longer any troops inside the barrier.
    Research/Spell Levels
    Level 1: 600hp, 20K to make, lab 5
    Level 2: 800hp, 26k to make, lab 5, 2 million to upgrade
    Level 3: 1000hp, 34K to make, lab 6, 3 million to upgrade
    Level 4: 1200hp, 40k to make, lab 7, 5 million to upgrade
    Lab Level- 5-7

    2)
    Name of Spell- Hypnosis
    Training Cost-40K level 1, 80k maxed
    Targets- defensive tower(1 at level 1, 3 at level 4)
    Effect Type- makes opponents defensive towers attack other opponents buildings/clan castle troops
    Damage Type/Amount- depends on the level of the spell,
    Training Time- 60 minutes
    Description- makes enemies defensive towers attack their own building/cc troops for a limited amount of time.
    when the tower shoots other towers, it also gets targeted by the towers its attack, for example:
    if a x-bow is under the effect and attack an archer tower, the archer tower will also attack back.

    Research/Spell Levels
    Level 1: 1 building, effect lasts 5sec, lab 5, costs 40K gold
    Level 2: 2 buildings, effect lasts 5sec, lab 6, costs 50K gold, 2 million to upgrade
    Level 3: 2 buildings, effect lasts 7sec, lab 6, costs 60k gold, 3.5 million to upgrade
    Level 4: 3 buildings, effect lasts 7sec, lab 7, costs 80k gold, 6 million to upgrade
    Lab level: 5-7



    The thing I don't like about the first spell is that it's too much like the healing except its basically a shield protecting troops. On 2nd spell I think it's too expensive but I guess it's worth it. Other than that, great and creative idea

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  6. #6
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    I agree with CoCtactics the first spell seems like the healing but maybe Im seeing it differently then you.

    Im unsure about the second idea. Its a cool idea but could be op possibly? I think it would make for some interesting base designs and the more I think about it its not all that bad of an idea.

    It would give a chance for lower level people to attack higher levels. For instance it could create an easier opening on a high level base.

    Not bad, but I still don't know.

  7. #7
    Centennial Club FakePyr0's Avatar
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    I thought so too at first, but the barrier would protect troops that get one shotted(archers/barbs etc), but come to think of it
    it should have less hp, because a 1000hp shield would allow the archers to destroy any base(with 4/5 of the barriers)

    the second spell is expensive because, lets say if it were in-game, then everyone would use it, would it cost that much, people wouldnt bring more than one/two with them(most of the times)
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  8. #8
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    Wrong target!!!

    better create hypnosis the troop target castle clan or hero for some duration

  9. #9
    Centennial Club FakePyr0's Avatar
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    Quote Originally Posted by Salvanost View Post
    Wrong target!!!

    better create hypnosis the troop target castle clan or hero for some duration
    Ty, mate
    i chnged the level 4 from "3 buildings" to "can also target opponents heroes"
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    Working on L8 walls/ Total farmed gold is 300+ million
    Part of the bad rabbits inc family.

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