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Thread: Most requested features in one

  1. #1

    Exclamation Most requested features in one

    I believe the following requests is a small compilation of the MOST wanted features.

    - Player stats having:
    • ClanWar preference (RED/GREEN: does the player want to participate in next war)
      -> in Jason: "clanWarPreference" = true|false
    • ClanWar Eligible ( Is a player eligible to join next War; or is he participating a war in other clan )
      -> in Jason: "isInWarUntil" : null | <GMTTime>
      -> "serverTime" : <GMTTime> // this time is needed to create time-diff's


    - Player buildings having:
    • Armycamp levels and ClanCastle (as a start at least have these building levels. This helps with calculation of player strength)
      -> in Jason: "buildings" : {
      "armycamp" : { { "level" : 3 }, { "level" : 2 }, { "level" : 2"} }, // 3 army camps
      "clancastle" : { { "level" : 4 } },
      }
    • Visitor View buildings (Only those buildings which are visible for outsiders)
      -> In jason: "buildings" : {
      "archertower" : { { "level" : 5 }, { "level" : 4}, { "level" : 4 }, { "level" : 1 }}, // 4 archer towers
      "cannon" : etc
      }
    • Trap buildings (Only available once the API token can be bound to the clan)
      -> In jason: "buildings" : {
      "tesla" : { { "level" : 1" }, { "level" :2 }}, // 2 tesla's
      etc
      }


    EDIT Oct 17th
    *

    • Experience Earned (for current clanwar)
      -> In jason: "expEarned" : value
    Last edited by MartijnHoekstra; October 19th, 2017 at 03:54 PM.

  2. #2
    OnyxDS's Avatar
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    The buildings (including camps) is desperately needed... so that we can write our own MMs. The gold weights are such a poor reflection of a base's defensive strength, that even asking players what their weight is doesn't allow good matching.
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  3. #3
    Vote this one up.

    Also like to add a bug report tool. There are a few bugs in the system that need to be fixed and no way to report them.
    Member of the Black List clan. http://www.the-blacklist.ca.

  4. #4
    Bump this up to the top again.
    Member of the Black List clan. http://www.the-blacklist.ca.

  5. #5
    Fresh Spawn
    Join Date
    May 2015
    Posts
    2
    Waiting for any kind of defense to be available!!!

  6. #6
    Senior Member Agester's Avatar
    Join Date
    Jun 2014
    Posts
    444
    Add expEarned to show for the currentWar. Thanks!

  7. #7
    Quote Originally Posted by Agester View Post
    Add expEarned to show for the currentWar. Thanks!
    Added to the list

  8. #8
    Any feedback from SC would be great on some of these items that would be a great addition?!?!?!

  9. #9
    Trainee
    Join Date
    Jun 2016
    Location
    UK
    Posts
    14
    Unfortunately SC wont add this as it could be used to calculate war weighting and potentially could make engineering worse.
    But yes I would love this feature!
    Game Of Gnomes Clan

  10. #10
    Quote Originally Posted by Rainnyy View Post
    Unfortunately SC wont add this as it could be used to calculate war weighting and potentially could make engineering worse.
    With 'this' I believe you refer to the building part??
    Where did you learn this decision of SC?

    I imagine that solely on the CC en Camp details, war weighting is not possible to be calculated.

    But on a second note
    :
    I really am unable to think of any possibility to make engineering worse having 'this'.
    What you get in the Player Building response, is what the player already has built.
    How is that player in any way able to engineer his base better? He cant remove buildings.
    Last edited by MartijnHoekstra; November 8th, 2017 at 09:36 AM.

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