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Thread: Most requested features in one

  1. #11
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    Add: Player tag lookup issue - A problem with Os

    Supercell accepts player look ups with either a Zero or O in their player tag and returns the exact same data... Accepting both is fine, but shouldn't return separate tags on a player look up. It should return their true player tag.


  2. #12

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    Quote Originally Posted by MartijnHoekstra View Post
    With 'this' I believe you refer to the building part??
    Where did you learn this decision of SC?

    I imagine that solely on the CC en Camp details, war weighting is not possible to be calculated.

    But on a second note
    :
    I really am unable to think of any possibility to make engineering worse having 'this'.
    What you get in the Player Building response, is what the player already has built.
    How is that player in any way able to engineer his base better? He cant remove buildings.
    Could be abused to find out exact formula.

    But I'm still liking it, that way we can write our own MMs and SC can adapt to this

  3. #13
    Quote Originally Posted by WernerDerChamp View Post
    Could be abused to find out exact formula.
    Okay.. but what can one do with the exact formula?

  4. #14
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    Quote Originally Posted by MartijnHoekstra View Post
    Okay.. but what can one do with the exact formula?
    Engineer.

    But it was already possible to manually gather the data and work out the formula for gun weights. But it's not an easy thing to do - you need to guess the methodology then probably write software to find the solution (I'm not sure any stats package would cope with the rather odd situation). I can't see gathering data more easily would actually mean many more people manage it. In many ways gathering the data is already the easy step.
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  5. #15
    What I really like to see is the attack time. Either in actual time or relative to the war's start or end time.

    Now we only have the order and that's not enough for us.

  6. #16
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    While I'd appreciate extract buildings info (eg army, defenses levels) I agree that it would increase engineers manipulation.
    D'oh!

  7. #17
    I am starting to think more and more that I am the dumb/stupid guy.. so please help me?!

    Troubles I have in: understanding why obtaining information of already built buildings, could increase engineering.

    In an analogy; I have heared similar discussions, looking at Self-Scan-Registers in Supermarkets.
    One of the first comments I hear: "Oh, but that would let more people start steeling!"

    Also there I have troubles because: For steeling items from a supermarket, one person does NOT need a register at all.
    Only a long coat with deep pockets is just enough.

    The same I believe is true here. One does NOT need the API to create engineered towns. Only a website which tells you what buildings to build or not. And building these he would just need the game itself. (And once this person has built those buildings, he could use the API to see what he had built).
    So in this case: that "long coat with deep pockets" is already out there on the internet; all the websites talking about war weights.

    So please.. help me in understanding why you all keep making these comments? What am I not seeing?
    Last edited by MartijnHoekstra; 6 Days Ago at 03:03 PM.

  8. #18
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    Quote Originally Posted by MartijnHoekstra View Post
    I am starting to think more and more that I am the dumb/stupid guy.. so please help me?!

    Troubles I have in: understanding why obtaining information of already built buildings, could increase engineering.

    ...

    The same I believe is true here. One does NOT need the API to create engineered towns. Only a website which tells you what buildings to build or not...
    The difference is that, at the moment, all the websites that list building weights are total nonsense. However if you can gather the details on enough bases it's possible to statistically derive the item weights and conversions used to calculate the gold stores.

    Having said that... it's not a trivial problem no matter how much data you have, so I don't think it would be done by many people. It requires guessing the conversion function, and a very odd numerical approximation given the rounding error in the observed data.

    And also, it's already possible at the moment - you just need to manually note down the details of enough bases. People who have the skill to figure it out have probably already done so, so I'm really doubtful giving us item data would make any practical difference. But it's possibly a concern for SC. More likely though, is that the API just isn't a priority for them. It had one update to help the war leagues with data tracking, and was updated to match the changes to the in-game player profile data (adding BH), but apart from that little has changed.
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  9. #19

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    https://youtu.be/4RXl5G3_7II?t=20m34s

    Buildings are probably pretty much ruled out with this statement
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  10. #20
    Quote Originally Posted by WernerDerChamp View Post
    https://youtu.be/4RXl5G3_7II?t=20m34s

    Buildings are probably pretty much ruled out with this statement
    Well I believe that the initial request, having 2 building types: Army Camp + Clan Castle (Only), could still be honored.
    Last edited by MartijnHoekstra; 1 Day Ago at 03:47 PM.

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