View Poll Results: Do you like the idea of an Elementalist?

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  • Yes

    115 73.25%
  • Maybe, needs a few adjustments (please comment what)

    30 19.11%
  • No (please comment why)

    12 7.64%
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  Click here to go to the first staff post in this thread.   Thread: New Troop: Elementalist

  1. #71
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    can the elementist level up?
    .. i like the idea!!!

  2. #72
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    question

    when he dies do you get one of each sprite or random? Love the idea man!

  3. #73
    Forum Superstar 966souchou's Avatar
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    One of each.
    Yahallo
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  4. #74
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    sprite distribution

    when elementist/alchemist dies does one of each sprite come out or is it random?

  5. #75
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    thank you for replying I didn't see your reply srry

  6. #76
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    Thumbs Up

    Quote Originally Posted by 966souchou View Post
    Alchemist or Elementalist



    Cost: 250 DE
    Training Time: 20 minutes
    Housing Space: 30
    HP: 320
    DPS: 90
    hits/sec.: 1
    Movement Speed: 20
    Favorite Target: anything
    Range: 4
    30 housing space and 320HP make it 500HP , 60DPS since its a range unit and 30 housing space is too much 25 is good

  7. #77
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by momoax View Post
    30 housing space and 320HP make it 500HP , 60DPS since its a range unit and 30 housing space is too much 25 is good
    Hmm. Okay, reduced space to 25, increased HP to 400, and reduced the main and some of the sprite's DPS.
    Yahallo
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  8. #78
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    Quote Originally Posted by 966souchou View Post
    Alchemist or Elementalist

    Note: Edited stats are in red.

    Cost: 250 DE
    Training Time: 20 minutes
    Housing Space: 25
    HP: 300
    DPS: 60
    hits/sec.: 1
    Movement Speed: 20
    Favorite Target: anything
    Range: 4

    When it dies, it releases 6 sprites. All of these sprites are melee troops with no favorite target.

    Fire Sprite:
    HP: 90
    DPS: 100
    Movement Speed: 16
    Special Ability: takes 10% damage from inferno towers

    Wind Sprite:
    HP: 100
    DPS: 30
    Movement Speed: 32
    Special Ability: can jump walls

    Earth Sprite:
    HP: 300
    DPS: 30
    Movement Speed: 12
    Special Ability: takes 10% damage from hidden teslas

    Water Sprite:
    HP: 100
    DPS: 25 area splash
    Movement Speed: 20
    Special Ability: dodges every other attack, takes 10% damage from inferno towers

    Ice Sprite:
    HP: 100
    DPS: 30
    Movement Speed: 18
    Special Ability: slows all defenses within 3 squares by 50% except for inferno towers, takes 2x damage from inferno towers

    Metal Sprite:
    HP: 200
    DPS: 100
    Movement Speed: 16
    Special Ability: takes 2x damage from inferno towers and hidden teslas



    Unlocked at Dark Barracks Level 6
    Unlocked at TH9
    Build Time: 9 days
    Build Cost: 3M elixir
    HP: 450
    Maximum Unit Queue Length: 90
    Nice idea, but I would tweak it more because that sounds way too OP for Supercell to implement into the game.
    1. It would cost more like 300-750/1000 because of space, power, the fact that it splits, and overall.
    2. Wind Sprite should be an Air troop because it is the wind.
    3. Fire Sprites should not take build-up damage from Inferno Tower.
    4. Earth Sprite should be more blocky(in other words, more HP instead of attack)
    5. Water Sprites should be a self-healing troop as well.
    6. Ice Sprites should be able to freeze but have less HP.
    7. Metal should have 50% damage instead of 200% against those defenses.
    Some people might think this is more OP, but that's why I raised the cost.
    But either way, that's a great idea and keep it up.

    @966souchou pls read this.

  9. #79
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by silentwarriorXD View Post
    Nice idea, but I would tweak it more because that sounds way too OP for Supercell to implement into the game.
    1. It would cost more like 300-750/1000 because of space, power, the fact that it splits, and overall.
    2. Wind Sprite should be an Air troop because it is the wind.
    3. Fire Sprites should not take build-up damage from Inferno Tower.
    4. Earth Sprite should be more blocky(in other words, more HP instead of attack)
    5. Water Sprites should be a self-healing troop as well.
    6. Ice Sprites should be able to freeze but have less HP.
    7. Metal should have 50% damage instead of 200% against those defenses.
    Some people might think this is more OP, but that's why I raised the cost.
    But either way, that's a great idea and keep it up.

    @966souchou pls read this.
    Added your ideas in blue.
    Yahallo
    Someone killed my pumpkin bomb
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  10. #80
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    *clap *clap *clap
    Well done!
    Returned from the dead?

    maybe..?

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