
Originally Posted by
966souchou
i realize there are several threads similar to this, but i decided to make one using my own ideas.
Spellcaster
training cost: 250 de
training time: 30 minutes
housing space: 20
hp: 300
dps: 0
movement speed: 18
carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the jump spell, none of these spells will affect itself or other spellcasters.
Rage spell:
10 movement speed boost
+10% dps boost
range: 3-unit radius, will follow the spellcaster
lasts for: 5 sec.
Activation requirement: At least 30 housing spaces worth of troops are within a 3-unit radius.
Heal spell:
Total heal: 300
heal per pulse: 15
time between pulses: 0.25 sec
range: 3-unit radius, will follow the spellcaster
lasts for: 5 sec.
Activation requirement: None
jump spell:
Number of pulses: 20
time between pulses: 0.25 sec
range: 4-unit radius, will follow the spellcaster
lasts for: 5 sec.
Activation requirement: At least 15 housing spaces worth of troops in range are attacking walls
freeze spell:
Range: 3-unit radius
lasts for: 3 sec.
Activation requirement: At least 2 defenses are in range
lightning spell:
Range: 3-unit radius
number of strikes: 6
damage per strike: 40
time between strikes: 0.4 sec
activation requirement: The spellcaster loses all of its hp
spell importance list(when requirements for more than one spell is met, then the spell higher up on the list will be used):
1. Lightning spell
2. Freeze spell
3. Rage spell
4. Jump spell
5. Heal spell
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the troop on defense:
Carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the jump spell, none of these spells will affect itself or other spellcasters.
Rage spell:
20% dps boost to defenses
4-unit radius
will follow spellcaster
lasts for: 5 seconds
activation requirement: There are at least 3 defenses within range
heal spell:
Total heal: 300
heal per pulse: 15
time between pulses: 0.25 sec
range: 4-unit radius, will follow the spellcaster
lasts for: 5 sec.
Activation requirement: None
jump spell:
Allows cannons, ground facing x-bows, etc. To attack air targets
4-unit radius
will follow spellcaster
lasts for: 5 sec.
Activation requirement: The are at least 2 defenses in range that cannot attack air troops
freeze spell:
Freezes all troops within range
3-unit radius
stays in one area
lasts for: 2 sec.
Activation requirement: There are at least 10 troops within range
lightning spell:
Damages all troops within range
range: 3-unit radius
number of strikes: 6
damage per strike: 40
time between strikes: 0.4 sec
activation requirement: The spellcaster loses all of its hp
spell importance list:
1. Lightning spell
2. Freeze spell
3. Rage spell
4. Jump spell
5. Heal spell
unlocked at dark barracks level 6
unlocked at th9
build time: 9 days
build cost: 3m elixir
hp: 450
maximum unit queue length: 90