View Poll Results: Do you like the idea of a Spellcaster?

Voters
107. You may not vote on this poll
  • Yes

    74 69.16%
  • Maybe, needs a few adjustments (please comment what)

    26 24.30%
  • No (please comment why)

    7 6.54%
Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 42

Thread: New Troop: Spellcaster

  1. #21
    Forum Veteran owene's Avatar
    Join Date
    Oct 2013
    Location
    California
    Posts
    1,767

    Lightbulb

    Quote Originally Posted by 966souchou View Post
    i realize there are several threads similar to this, but i decided to make one using my own ideas.

    Spellcaster

    training cost: 250 de
    training time: 30 minutes
    housing space: 20
    hp: 300
    dps: 0
    movement speed: 18

    carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the jump spell, none of these spells will affect itself or other spellcasters.

    Rage spell:
    10 movement speed boost
    +10% dps boost
    range: 3-unit radius, will follow the spellcaster
    lasts for: 5 sec.
    Activation requirement: At least 30 housing spaces worth of troops are within a 3-unit radius.

    Heal spell:
    Total heal: 300
    heal per pulse: 15
    time between pulses: 0.25 sec
    range: 3-unit radius, will follow the spellcaster
    lasts for: 5 sec.
    Activation requirement: None

    jump spell:
    Number of pulses: 20
    time between pulses: 0.25 sec
    range: 4-unit radius, will follow the spellcaster
    lasts for: 5 sec.
    Activation requirement: At least 15 housing spaces worth of troops in range are attacking walls

    freeze spell:
    Range: 3-unit radius
    lasts for: 3 sec.
    Activation requirement: At least 2 defenses are in range

    lightning spell:
    Range: 3-unit radius
    number of strikes: 6
    damage per strike: 40
    time between strikes: 0.4 sec
    activation requirement: The spellcaster loses all of its hp

    spell importance list(when requirements for more than one spell is met, then the spell higher up on the list will be used):
    1. Lightning spell
    2. Freeze spell
    3. Rage spell
    4. Jump spell
    5. Heal spell


    --------------------------------------------------------------------------------------------------------------------


    the troop on defense:

    Carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the jump spell, none of these spells will affect itself or other spellcasters.

    Rage spell:
    20% dps boost to defenses
    4-unit radius
    will follow spellcaster
    lasts for: 5 seconds
    activation requirement: There are at least 3 defenses within range

    heal spell:
    Total heal: 300
    heal per pulse: 15
    time between pulses: 0.25 sec
    range: 4-unit radius, will follow the spellcaster
    lasts for: 5 sec.
    Activation requirement: None

    jump spell:
    Allows cannons, ground facing x-bows, etc. To attack air targets
    4-unit radius
    will follow spellcaster
    lasts for: 5 sec.
    Activation requirement: The are at least 2 defenses in range that cannot attack air troops

    freeze spell:
    Freezes all troops within range
    3-unit radius
    stays in one area
    lasts for: 2 sec.
    Activation requirement: There are at least 10 troops within range

    lightning spell:
    Damages all troops within range
    range: 3-unit radius
    number of strikes: 6
    damage per strike: 40
    time between strikes: 0.4 sec
    activation requirement: The spellcaster loses all of its hp


    spell importance list:
    1. Lightning spell
    2. Freeze spell
    3. Rage spell
    4. Jump spell
    5. Heal spell



    unlocked at dark barracks level 6
    unlocked at th9
    build time: 9 days
    build cost: 3m elixir
    hp: 450
    maximum unit queue length: 90
    yesssss you are a genuis!

  2. #22
    Fresh Spawn
    Join Date
    Oct 2013
    Posts
    7
    Maybe 75 dark elixir

  3. #23
    Pro Member facemashxx's Avatar
    Join Date
    Sep 2013
    Location
    behind your th
    Posts
    578
    Very nice idea

    Level 59| Proud member of Aureus Planeta| Looking for Members
    Come join us in the Aureus Family

  4. #24
    Senior Member Spazzy's Avatar
    Join Date
    Oct 2013
    Location
    Swimming in y'all sweet Dark Elixir
    Posts
    213
    Spellcasters sound too OP. Think of something more creative other than troops casting spells. We already have spells by themselves. This is just feedback please do not take as an insult.

  5. #25
    Centennial Club
    Join Date
    Sep 2013
    Posts
    104

    Picture

    Do you have any ideas of what it might look like? If you don't I would suggest making it look like the Mighty statue, except not a statue, obviously. I've always thought it would be cool to have a troop designed after him. Maybe that's a horrible idea, but I like it. Anyway, what do you think it should look like.

    Waymond: Clan Leader of The Frontier
    Maxing out TH8

  6. #26
    Trainee
    Join Date
    Nov 2013
    Posts
    11

    Don't let this Idea die!

    Has Supercell already ruled that out or anything? If not, they should really think about putting this awesome Idea in the game!
    Last edited by Joey41; November 22nd, 2013 at 06:27 PM. Reason: Typo

  7. #27
    Senior Member ProClasherTR's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Amazing! I support. One of the greatest ideas HERE.

  8. #28
    Millennial Club Jjs709's Avatar
    Join Date
    Jul 2013
    Location
    Georgia
    Posts
    1,194
    Seems good might be slightly op but not majorly.
    Last edited by Jjs709; January 4th, 2014 at 10:44 PM.

    Jjs709 116/132 Achievements Reputation Lvl 16 Lvl 70
    Leader of neighborhood: The Family (Champions League)
    Trade occasionally.
    Kik:jjs709

  9. #29
    Centennial Club rrrod54's Avatar
    Join Date
    Feb 2014
    Location
    Ur de storage...DRINK UP!!!
    Posts
    109
    This is the best troop idea I've seen ever. So many people ask for a spell-bringing troop, defensive spells, and/or a defense building with spells in it. This troop solves all those problems.

    The range is so small it won't affect that many troops so you should at least add 2 tiles to each one. It also should be like 20 min not 30 to train it.

    It should look maybe like a wizard but much older with bottles of spells tied to its belt.

  10. #30
    Trainee
    Join Date
    Feb 2014
    Posts
    35
    Like the idea.. But since we already have the potions for those spells.. Maybe we can cut the effect to half from the effect of the potion or maybe cut it down to a quarter..... And should not stack with the potions.. Since it can be abused if thats the case.. For the cost, 100 should be ok since the effect is random.. Its not gonna throw all heals or rage or light ing.. But random.. Kind of like the goblins in diablo 3... IMO, build time should be 30min, housing 20. Overall its a great idea

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •