I realize there are several threads similar to this, but I decided to make one using my own ideas.
Spellcaster
Training Cost: 250 DE
Training Time: 30 minutes
Housing Space: 20
HP: 300
DPS: 0
Movement Speed: 18
Carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the Jump Spell, none of these spells will affect itself or other Spellcasters.
Rage Spell:
10 Movement Speed Boost
+10% DPS Boost
Range: 3-unit radius, will follow the Spellcaster
Lasts for: 5 sec.
Activation Requirement: at least 30 housing spaces worth of troops are within a 3-unit radius.
Heal Spell:
Total Heal: 300
Heal per Pulse: 15
Time Between Pulses: 0.25 sec
Range: 3-unit radius, will follow the Spellcaster
Lasts for: 5 sec.
Activation Requirement: none
Jump Spell:
Number of Pulses: 20
Time Between Pulses: 0.25 sec
Range: 4-unit radius, will follow the Spellcaster
Lasts for: 5 sec.
Activation Requirement: at least 15 housing spaces worth of troops in range are attacking walls
Freeze Spell:
Range: 3-unit radius
Lasts for: 3 sec.
Activation Requirement: at least 2 defenses are in range
Lightning Spell:
Range: 3-unit radius
Number of Strikes: 6
Damage per Strike: 40
Time Between Strikes: 0.4 sec
Activation Requirement: the Spellcaster loses all of its HP
Spell Importance List(when requirements for more than one spell is met, then the spell higher up on the list will be used):
1. Lightning Spell
2. Freeze Spell
3. Rage Spell
4. Jump Spell
5. Heal Spell
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The Troop on Defense:
Carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the Jump Spell, none of these spells will affect itself or other Spellcasters.
Rage Spell:
20% DPS boost to defenses
4-unit radius
will follow Spellcaster
Lasts for: 5 seconds
Activation Requirement: there are at least 3 defenses within range
Heal Spell:
Total Heal: 300
Heal per Pulse: 15
Time Between Pulses: 0.25 sec
Range: 4-unit radius, will follow the Spellcaster
Lasts for: 5 sec.
Activation Requirement: none
Jump Spell:
allows cannons, ground facing X-Bows, etc. to attack air targets
4-unit radius
will follow Spellcaster
Lasts for: 5 sec.
Activation Requirement: the are at least 2 defenses in range that cannot attack air troops
Freeze Spell:
freezes all troops within range
3-unit radius
stays in one area
Lasts for: 2 sec.
Activation Requirement: there are at least 10 troops within range
Lightning Spell:
damages all troops within range
Range: 3-unit radius
Number of Strikes: 6
Damage per Strike: 40
Time Between Strikes: 0.4 sec
Activation Requirement: the Spellcaster loses all of its HP
Spell Importance List:
1. Lightning Spell
2. Freeze Spell
3. Rage Spell
4. Jump Spell
5. Heal Spell
Unlocked at Dark Barracks Level 6
Unlocked at TH9
Build Time: 9 days
Build Cost: 3M elixir
HP: 450
Maximum Unit Queue Length: 90






