View Poll Results: Do you like the idea of a Spellcaster?

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  • Yes

    74 69.16%
  • Maybe, needs a few adjustments (please comment what)

    26 24.30%
  • No (please comment why)

    7 6.54%
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Thread: New Troop: Spellcaster

  1. #1
    Forum Superstar 966souchou's Avatar
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    New Troop: Spellcaster

    I realize there are several threads similar to this, but I decided to make one using my own ideas.

    Spellcaster

    Training Cost: 250 DE
    Training Time: 30 minutes
    Housing Space: 20
    HP: 300
    DPS: 0
    Movement Speed: 18

    Carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the Jump Spell, none of these spells will affect itself or other Spellcasters.

    Rage Spell:
    10 Movement Speed Boost
    +10% DPS Boost
    Range: 3-unit radius, will follow the Spellcaster
    Lasts for: 5 sec.
    Activation Requirement: at least 30 housing spaces worth of troops are within a 3-unit radius.

    Heal Spell:
    Total Heal: 300
    Heal per Pulse: 15
    Time Between Pulses: 0.25 sec
    Range: 3-unit radius, will follow the Spellcaster
    Lasts for: 5 sec.
    Activation Requirement: none

    Jump Spell:
    Number of Pulses: 20
    Time Between Pulses: 0.25 sec
    Range: 4-unit radius, will follow the Spellcaster
    Lasts for: 5 sec.
    Activation Requirement: at least 15 housing spaces worth of troops in range are attacking walls

    Freeze Spell:
    Range: 3-unit radius
    Lasts for: 3 sec.
    Activation Requirement: at least 2 defenses are in range

    Lightning Spell:
    Range: 3-unit radius
    Number of Strikes: 6
    Damage per Strike: 40
    Time Between Strikes: 0.4 sec
    Activation Requirement: the Spellcaster loses all of its HP

    Spell Importance List(when requirements for more than one spell is met, then the spell higher up on the list will be used):
    1. Lightning Spell
    2. Freeze Spell
    3. Rage Spell
    4. Jump Spell
    5. Heal Spell


    --------------------------------------------------------------------------------------------------------------------


    The Troop on Defense:

    Carries spells, uses one every 10 sec. Uses spell when it fits requirements. Except for the Jump Spell, none of these spells will affect itself or other Spellcasters.

    Rage Spell:
    20% DPS boost to defenses
    4-unit radius
    will follow Spellcaster
    Lasts for: 5 seconds
    Activation Requirement: there are at least 3 defenses within range

    Heal Spell:
    Total Heal: 300
    Heal per Pulse: 15
    Time Between Pulses: 0.25 sec
    Range: 4-unit radius, will follow the Spellcaster
    Lasts for: 5 sec.
    Activation Requirement: none

    Jump Spell:
    allows cannons, ground facing X-Bows, etc. to attack air targets
    4-unit radius
    will follow Spellcaster
    Lasts for: 5 sec.
    Activation Requirement: the are at least 2 defenses in range that cannot attack air troops

    Freeze Spell:
    freezes all troops within range
    3-unit radius
    stays in one area
    Lasts for: 2 sec.
    Activation Requirement: there are at least 10 troops within range

    Lightning Spell:
    damages all troops within range
    Range: 3-unit radius
    Number of Strikes: 6
    Damage per Strike: 40
    Time Between Strikes: 0.4 sec
    Activation Requirement: the Spellcaster loses all of its HP


    Spell Importance List:
    1. Lightning Spell
    2. Freeze Spell
    3. Rage Spell
    4. Jump Spell
    5. Heal Spell



    Unlocked at Dark Barracks Level 6
    Unlocked at TH9
    Build Time: 9 days
    Build Cost: 3M elixir
    HP: 450
    Maximum Unit Queue Length: 90
    Last edited by 966souchou; October 19th, 2013 at 05:29 PM.
    Yahallo
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  2. #2
    New Guy
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    OMG!
    This is an excelent idea!

    You thought everything! Supercell should see this RAIT NAW!

    this could lead to interesting new strategies...

  3. #3
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    I love this idea! It all looks really good but maybe a little OP. Maybe up the cost, training time, or housing space. But overall it is a great idea and I hope a troop like this comes out.

  4. #4
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by SeriousClasher View Post
    OMG!
    This is an excelent idea!

    You thought everything! Supercell should see this RAIT NAW!

    this could lead to interesting new strategies...
    Thanks for the support!

    Quote Originally Posted by HMan02 View Post
    I love this idea! It all looks really good but maybe a little OP. Maybe up the cost, training time, or housing space. But overall it is a great idea and I hope a troop like this comes out.
    Yeah, I agree. I made the cost and all that before the actual stats, so I had no idea how strong the actual troop would be.

    New Stats:
    Training Time: 10 min->30 min
    Training Cost: 100 DE->250 DE
    Housing Space: 15->20
    Yahallo
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  5. #5
    Trainee
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    Yeah, thats better

  6. #6
    Trainee
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    Is there a limit 2 the amount of spells that can be used

  7. #7
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by walljumper59 View Post
    Is there a limit 2 the amount of spells that can be used
    Nope. Should the spells be weaker to balance it out?
    Yahallo
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  8. #8
    Junior Member ol1212's Avatar
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    nice idea

    great idea!

  9. #9
    Millennial Club Streamshot004's Avatar
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    This will revive gowipe's strategy. Its good

    Power Corrupts Player Forgotten Friendship


  10. #10
    Banned
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    Along with the Elementalist, these 2 troops are the best thought troop ideas I've seen so far. Though there are probably others like this. Good work, Souchou.

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