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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #871
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    4 straight matchups against engineered clans. Us having absolutely none and them having no less than 4 engineered bases. And, we're not just talking about .5's. Heavy engineering.

    How, on God's green Earth, did you guys manage to take a step backwards in the MM department? About to pull our clan from wars.

  2. #872
    Pro Member CHANDRIANO's Avatar
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    For what I see here in the forum and in our wars since the update, the new MM is killing th10 wars.
    If your clan has a th10 on top, it's very likely that you will be matched against a th10.5 or a super 9.5. The algorithm seems unable to match similar top offensive bases, once apparently it has difficulty to establish the difference between th10 and th11 attacks.
    It doesn't matter if one clan has one more th9 than the other. What matter is that th11 attack against the th10 attack. The bases that decide the war are those with the best offense and/or the best defense. If those are not similar, there is a mismatch.
    The strongest offensive and defensive bases should receive special attention of the algorithm. The advantage of a single warder is too much against any th10 attack.
    Last edited by CHANDRIANO; September 7th, 2017 at 01:36 PM.

  3. #873
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    I registered an account to say this MM update has given us 2/3 draws in wars. daheck? Our clan record is 122-53-3. Our makeup for 10v10 is (1) max th9, 1 max th8, the rest are varying degrees of th9 bases. Each match up has featured multiple th11s on the opposing side and the last 2 wars had at least 1 inferno on the opposing players #1 base.

    If anything, your algorithm skewed the deck in the opposite direction. How daheck do you guys not know what will happen when you make adjustments? This shift in the polar opposite direction.

    I stopped paying to play after the th11 update, now I took the time to create an account and voice an opinion here. I would imagine the next step would be to move on from this game.

  4. #874
    Senior Member VicThorious's Avatar
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    Also deeply disappointed. Last two wars against heavily engineered clans. We'll get two losses in a row (don't remember the last time it happened).
    This was a step back SC... You should be clear about MM rules
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  5. #875
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    Quote Originally Posted by VicThorious View Post
    Also deeply disappointed. Last two wars against heavily engineered clans. We'll get two losses in a row (don't remember the last time it happened).
    This was a step back SC... You should be clear about MM rules
    You say in your own signature that you're a TH10.5. What did you expect? This is exactly the way it's supposed to work.

  6. #876
    Forum Champion cnaf's Avatar
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    Quote Originally Posted by VicThorious View Post
    Also deeply disappointed. Last two wars against heavily engineered clans. We'll get two losses in a row (don't remember the last time it happened).
    This was a step back SC... You should be clear about MM rules
    Yeah...not sure what your complaint is. Taking a quick look at your clan- the updated MM is doing exactly as intended. Pairing engineer with engineer a little more consistently. Your clan description is asking for .5's, and you have many TH11s with no EA's (but maxed heroes/troops of course).

    ETA- I think SC was quite clear on the MM rules. Here on the Forums when Darian spoke about the upcoming changes and what they hoped to achieve, as well as in game under the 'News" tab. Fairly well documented.
    Last edited by cnaf; September 7th, 2017 at 02:32 PM.

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  7. #877
    Millennial Club NightsWatchMB's Avatar
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    Quote Originally Posted by VicThorious View Post
    Also deeply disappointed. Last two wars against heavily engineered clans. We'll get two losses in a row (don't remember the last time it happened).
    This was a step back SC... You should be clear about MM rules
    Pretty sure they have been clear, i.e. if you try to game the MM system you will be matched with another clan that tried to game the MM system. Seems that they did a better job of it than you.

    You need to decide how it is you want to win wars, by gaming the MM system (if so, you need to get better at it!) or by being better at attacking with a balanced matchup (if so, you need to drop the defenses for your TH level)

  8. #878
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    Quote Originally Posted by NightsWatchMB View Post
    Pretty sure they have been clear, i.e. if you try to game the MM system you will be matched with another clan that tried to game the MM system. Seems that they did a better job of it than you.

    You need to decide how it is you want to win wars, by gaming the MM system (if so, you need to get better at it!) or by being better at attacking with a balanced matchup (if so, you need to drop the defenses for your TH level)
    I agree with the first part. If they're engineering (appears they are from other comments) then the match-up is fine. However, the problem I see mostly is the non-engineered clans still being matched up against engineered clans.
    Last edited by xc3ss1v30n3; September 7th, 2017 at 02:33 PM.

  9. #879
    Millennial Club gregenstein's Avatar
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    4th war search since the matchmaking updates. Instead of just letting every in, we tried excluding people doing any kind of .5 or offense heavy account. Turns out I missed one guy when I started the search. He's not a super advanced 9.5...CC upgraded and level 2 bowlers, and only 1 camp upgrade done at TH10, but I would have excluded him if I remembered. Anyway...

    By and large, this war is a pretty fair matchup on paper.
    -Top 3 for both sides are full TH11. Eagles, level 4+ infernos, level 20 wardens, high level other heroes, good troops. Tiny advantage us for having 2 guys with max heroes, but enemy heroes are 40+ on top 2.
    -4-7 for both sides are full TH10. Some TH9 level heroes mixed in. No advantage to either side.
    -Base 8 for them is a TH10. Not everything upgraded but has level 3 infernos, level 5 freeze, 20ish heroes, max valks and golems. Base 8 for us a TH9. Advantage them.
    -Base 9-10 for them are 9.5. Upgraded air defenses. 25-ish heroes with max valks and few other goodies for th10. Base 9-10 for us are a 9.5 (the one I mentioned at the start) and a close to max TH9 with 25-ish heroes. Advantage them.
    -11-13 for us are TH9 that are rushed a bit. Close to max on defense, teenage heroes, and near maxed out lab. Their 11 has 29/30 heroes as a TH9, 12 is like our slight rushed 12. 13 is an 8.5 with no xbows, but he did build and upgrade 4th air defense. Level 2 hounds and level 6 loons and 220 camp space. Slight advantage them for having a level 30 queen.
    -14 for us is rushed TH9. Near max defensively but only dragons and loons for war troops. 15 is a TH8. For them, 14 is a TH8 and 15 is a basically a brand new TH9. So we have the advantage on 14-15.

    All in all, not the worst match. Base 8 is basically the screwy part. If we matched them 14v14 minus each side's 8, I'd call it a perfect match. It's an advantage that will allow them to clean TH9 a lot easier and have an easier time getting 2 on TH10. We at least have a chance which is more than I can say about our last 3.
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  10. #880
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    After a few wars, I must say this new mm is terrible. We are not engineered, but do have several .5s . We have been matched with clans that engineer to the extreme. Defenseless th11s with max troops throughout the roster, etc. Last few wars have resulted in 3 perfect wars against us, 1 win, 2 losses by 1 star and a perfect war tie. I must say in our case we definately preferred the old system, it seemed much more balanced and we won\lost by skill rather than a lopsided match.
    Last edited by Creatine; September 7th, 2017 at 03:09 PM.

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