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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #751
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    Quote Originally Posted by Bigtone2001 View Post
    We we accept when someone has just upgraded to a new TH, they may draw a higher opponent.
    We have been out numbered on 11s & 10s for a while, but things are way worse under the new system.
    If SC don't want to put a high weight basis on the TH, why don't they rank war by Offensive weight (seeing as you get 2 attacks)(also given someone with Max troops should be matched against a Max defence base, not a TH9)

    Any which way we look at this SC know how to solve the engineering, they just seem reluctant to do it.
    I agree. Offense needs a higher weight plain and simple.

    The system needs overhauled. I few pages back, I actually suggested a boycott of Supercell games but no one responded. I still say it's needed to get the attention of this multi million dollar company.

  2. #752
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    Quote Originally Posted by MazerFromAbove View Post
    Please just leave this thread. You add nothing to the conversation repeatedly posting the same type of comments.
    I agree and support this comment.

  3. #753
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    New matchmaking still sucks...just so you havent heard

  4. #754
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    Quote Originally Posted by rrk100 View Post
    I agree and support this comment.
    I just followed his earlier suggestion and set him as blocked...i don't see his posts anymore.

  5. #755
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    No issues here...

    seems like a lot of TH10's like to build infernos while having weak walls, troops, and heroes. TH9 likes to skip wall upgrades and max bows...

    if if you rush..you will get handled by people who don't...
    Last edited by Holps; September 5th, 2017 at 08:03 AM.
    -Walls matter

  6. #756
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    Us:
    1) TH10 as 9.5, no infernos, 2 lv4 xbows, max 9 defs, lv9 walls, 20AQ, 19BK, witch/hound lv1, drag lv4, other troops & most spells maxxed for 9 (.5 engy)
    2) TH9, max defs, lv9 & some 10 walls, all max troops & spells, lv 17AQ, lv 16BK
    3) TH9, max defs, lv8s & 9 walls (about half/half), BK & AQ both 13, max troops & spells except witch
    4) TH9 as 8.5, max defs EXCEPT no xbows, max walls (lv10), max troops & spells, Lv22 AQ, Lv21 BK (.5 engy)
    5) TH8, max defs, mostly lv7 walls, max troops & spells, lv 10 BK
    6) TH8, a few unmaxxed defs (but all installed), 70% lv 8 walls & some lv 7s, max troops & spells, Lv10 BK
    7) TH8, several unmaxxed defs (all installed), 20% lv8 walls lv 7s mainly, DE troops & spells not maxxed but unlocked, reg spells & troops maxxed, Lv7 BK
    8) TH7, completely maxxed
    9, 10, 11) TH6s, completely maxxed
    12) TH6, max defs & troops, unmaxxed mines & collectors, 60% lv 6 walls
    13) TH6, max defs, troops & mines/collectors, most walls lv 5
    14) TH7 (rushed), defs @ mostly th5 level, troops mostly TH6 level, heal spell not unlocked, drags not unlocked, no BK (true rusher)
    15) TH10, lv1 cannon only def (no traps, no bombs), Lv 14 AQ, Lv 13 BK, war troops & spells maxxed but many other offense underleveled (BIGTIME engy)

    Summary: 3 bases construable as engy, 1 true rush, several maxxed bases. 2 TH10s, no infernos, 3 TH9s, 3 TH8s, rest low level reasonable bases.

    Them:
    1) TH10 as 9.5, max 9 defs, no infernos, max th9 troops & spells, Lv 31 AQ & BK. (Looks like it maxxed 9 purely, is a new rollover) (.5 engy, sort of)
    2) TH10 as 9.5, no infernos, max 9 defs with some 10 upgrs, 2 xbows, max 9 troops/spells, unlocked bow&miner, Lv 15 BK & Lv 16 AQ (.5 engy)
    3) TH10 as 9.5, no infernos, 2 xbows, lv 8 walls, underleveled DE troops, solid spells, Lv 17 AQ & Lv20 BK (.5 engy)
    4) TH10 as 9.5, no infernos, 3 xbows, defs approx TH8 range, walls lv7 & below, no troops unlocked beyond drags, oddly leveled spells, Lv16 AQ & lv17 BK (rushed, basically)
    5) TH9 as 8.5, max 8 defs/troops/walls, recentish rollover (maybe 2 months or less), Lv 7 AQ & Lv10 BK (.5 engy)
    6) TH10 (prob a minimax of some sort), 1 xbow & random defs, troops only unlocked to lv4 drags, middling spells, minimal walls, AQ 8 & BK 10 (rushed)
    7) TH9 (odd minimax), 1 xbow, various defs around th7 level, very few walls, troops only unlocked to lv4 drags & most unleveled, AQ7 & BK9 (rushed)
    8) TH8, recent TH7 rollover, max TH7 troops, spells & walls, BK lv 8
    9) TH9, no xbow, TH7 lv defs, troops unlocked to lv3 drags but leveled around th6-7, spells TH7ish, bizarre walls, BK lv 10 (rushed)
    10) TH7, unrushed midrange working toward max, lv1 drags unlocked, BK not unlocked, midrange rollover
    11) TH6, max defs, th5 level troops only, reasonable th6 walls
    12) TH6, maxxing defs, max troops, 80% lv 6 walls
    13) TH7 (pure engy), lv1 cannon only apparent def, troops unlocked to lv1 drags, lv1 heal & lightning, no walls, no BK (engy)
    14) TH3 (pre engy), lv1 cannon only def (pre-engy/engy)
    15) TH4 (pre-engy), lv1 cannon only def, th3 troops (pre-engy/engy)

    Summary: 5-7 bases construable as engy, 5 TH10s, no infernos, 3 TH9s, 1 TH8

    Super weird matchup, to me, but... sure. It's engy vs engy... (?

    Just wanted to post one. I do not find the new MM to be any better, and the matches keep getting weirder.
    "Please stop using the word 'adapt', the word you are looking for is 'comply'." -Sticksman, Dec 2015

    Earthmomma - TH8.5, Lv111 S2 BK:10 AQ:7 WS:342
    Q the evil - TH8.5, Lv121 S2 BK:10 AQ:10 WS:339 AwesomeDotCom - #P2222VC




  7. #757
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    Another search and we just got our 3rd consecutive mismatch.
    The top 6 of us vs them.
    Us:All th10, one new, 10 infernos.
    Them:2 th11 with EA and 4 th10, 6 infernos and one new.

    How are we supposed to win this war when they clearly have the advantage on both offense and defense up top?

    (Neither clan has lop-sided bases, only proper non-rushed bases)

    Apparently, SC only cares about publicity and not about its players or else they would have fixed this instead of making useless "Anniversary events".

  8. #758
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    Quote Originally Posted by Brenna View Post
    last three matches we have been overwhelmed with th11s. We have none

    last match us 7 th10 9 th9s them 10 th11 7 th10 9 th9

    Never seen it this bad. Much like a lot of others facing the same issue we will prob stop doing wars soon. There is simply no point. We lost every war. This is not a case of them being bad fighters, they three starred out inferno bases. We could not three star their maxed th11 including infernos but no warden.

    So many saying this is due to having engineered accounts but if you have read this whole thread and the ones in the war sub forum you will see its happening to ALL types of clan. Seems the only ones that are getting decent matches are guys running small wars... but not all small wars. I've seen some pretty bad matches for them too.

    Fact is if you dont have a bunch of th11s in war then there is no point having a war. GW has killed this game for anyone other than other th11s.
    Compact base builds are easy to 3 star. Poor wall level is easy to 3 star. Upgrading AOE before point target defense will make you heavy before you are ready.

    If you have infernos, you hold just max them first and experiment with bases that are more spread out. If you use cookie cutter base builds, you will lose.
    -Walls matter

  9. #759

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    Quote Originally Posted by bagofcrabs View Post
    Compact base builds are easy to 3 star. Poor wall level is easy to 3 star. Upgrading AOE before point target defense will make you heavy before you are ready.

    If you have infernos, you hold just max them first and experiment with bases that are more spread out. If you use cookie cutter base builds, you will lose.
    How does that relate to the post you quoted? Brenna's opponent had 3 TH11 attacks on each TH10. Why the condescending basic advice without knowing anything about their bases? TH doesn't tell the whole story, but there's something wrong with a match where the opponent has more TH11s than they have TH10s.

  10. #760
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    Quote Originally Posted by bagofcrabs View Post
    Compact base builds are easy to 3 star. Poor wall level is easy to 3 star. Upgrading AOE before point target defense will make you heavy before you are ready.

    If you have infernos, you hold just max them first and experiment with bases that are more spread out. If you use cookie cutter base builds, you will lose.
    I'm not sure what you are talking about here, the person you are replying to is saying she/he - like quite a few other clans - is now seeing th11s opposite their th10s in multiple lanes, rather than the occasional small one we did before. Those would want to be a really really bad low wall compact cookie cutter 11s to get 3 starred by a 10. The problem is not only that these 11s tend to have more defence than the 10s but also that they have a th11 offence that can go better on the 10s than other 10s could - so the complaint is really being outgunned both on offence and defence up the top of the map.
    Chapter One #22V00CGY Level 16 International clan
    We welcome strong TH11 and TH12 adult players with big heros for relaxed fun warring, maxing bases and some pushing. Must know where the donate button is!

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