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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #251
    Forum Veteran blombardo's Avatar
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    I participate in various clan wars, the war matching is taking way too long in some. 30 minutes is fine - 90 minutes was ok - 4 hours was stretching it - 6+ hours is ridiculous and should never happen.

    Supercell needs to post
    1: how they want players to play and upgrade
    2: how they want war matches to match.

    Supercell needs to give the community more information on how this match making system is working so that players who devote years of their life to a game -- will know -- how they are supposed to be playing it so that they can hope to be rewarded when the developers 'improve' things...

    I see no improvements.

    This current war matching system is flawed, I'm tracking specific town halls -- weights - offense and defense levels that are way out of wack.

    You cant pit a clan with full town hall 10 max defenses and th11 max defenses with rushed / weaker/engineered clans that have town hall 9 level defenses. The reason many of us choose to NOT increase our base weight is because we are NOT READY to be fighting those harder inferno and eagle filled bases... we try to choose to get easier wars while we learn more skills and practice our attacks...

    These mis matches have been awful for the past 300 odd days of the (last/ most recent) war match system... Lets go back to July of 2016 and use that war matching system-- yes it took 20 hours to find a match.. but guess what? those matches were actually --always -- spot on fair... (at least for us)

    'Fair' defined as: each clan has the ability to get 100% destruction on the other clan if they attack with some level of skill. - Not insanely impossible to get 100%...


    These current wars - town hall 10 and 11 in general are too difficult to 3 star...many clans (like ours) want to avoid seeing those bases in war... ever....




    Feedback?

    When a player upgrades a defense - or an offense -- or anything -- the game should say - HEY, your current match in war will be a town hall ___ - you can upgrade X more things until you start being matched with harder town halls one level higher!

    Do this - in game - let the players know simply and up front that their upgrade choices will end up with the game trying to match them with... whatever...

    Then players who want to avoid ever seeing a town hall 9 with xbows -- or a town hall 10 with infernos - or a town hall 11 with eagles -- will be capable of making educated choices on their account so that they can enjoy the game the way that they want to...

    -Allow us to Sell or downgrade things again -


    Heck - just delete everyones base - every last thing that every player has made and refund them enough 'gems credit' to rebuildtheir base in a new environment -- under your new rules -- where all players have to play the same way so that all wars are fair...

    Or whatever it is that you want to do to fix this awfully broken system.

    If your clans top few players have NO infernos - No eagles - or NO xbows- - then the enemy top bases also should have the same type of defense -- this is critical to making the wars fair for players who want to know what they are getting into in a war.



    ---if clans really hate being matched with other types of clans - 'the oh I hate engineered clans' type of complaints -- then allow them all to join a handful of Supercell created in game Networks...

    Farmers network -- approved farm clans that do your orange league/fwa style farm wars would all be in this network -- a few thousand that I'm aware of...

    Maxers serious war network -- for all your clans on youtube and the like who claim to be the best, who want to see how tough they are

    and Everyone else / - those random clans who are happy with whatever matches they get.

    Network wars would be ideal for solving so many issues - so many complaints would go away... Dont like your match? join one of the networks!

    just prove that your clan has the type of accounts that are needed - use the same standards of play that supercell approves of - and you can get into the fast lane of smooth sailing wars where all players play the same and match players of the same type.

    -reporting clans who violate this by using 'engineered' or other rushed type of accounts would have them removed from the network and the current war they are in would be canceled.

    *Also add a check box to your war search screen:

    1= fast war - guaranteed 1 hour search or less; may be a bad mis match but it will be a fast war.
    2= Perfect match top 10 = doesnt matter how many hours it takes, will search until it finds a match that is a perfect match. *even if it takes 20 hours.

    *also - make friendly wars actually COUNT. have stars added to profiles and war loot generated for winning / loosing. This would also work in place of using Network wars/ but would still not be as cool.




    Yes this is long - with a few suggestions -- but these suggestions are directly related to this update and why this update is NOT GOOD; ideas are on how to make corrections for the next update -that will hopefully happen very soon.

    going on 6 hours for this ; our 6th war under the new system (across a few clans) - if it was to match perfectly - I'd be happy... but to match perfectly... it would have to be matching us based on DEFENSES primarily -- our top base is 79k with no infernos or eagle... -- enemy top tends to be 95 to 108k == totally unfair... that account will easily clear our wimpy base.. while our accounts will struggle to clear them...

    THATS the garbage wars your company has given us for the past year... and it has not gotten better with this most recent update...

    No.. now we just have to wait a really long time to get that same exact kind of war match...

    Clan Recruitment - War Weight - Suggested Upgrade Paths
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  2. #252
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    Quote Originally Posted by STRIKER44 View Post
    There needs to be a balance on both offense and defence once th has been compared or there will be exploits the opposite way there is now. That was there original problem and they fixed it, which allowed offence engineering to run ramped.
    I'm not sure that would happen the way I laid it out. The upgraded spell factories will have a large weight, the graded camps too, even 1 troop upgraded to the next TH level has a large impact.

    The original problem you are referring too included weight on offense, but FAR too little weight. Considering I'm suggesting orders of magnitude in difference between "TH Offensive level" weights, how are you going to hide (engineer) enough offensive units to make the math think you're something other than what you should be?

    Please suggest a combination [CC, army camps, spell slots and heros (or lack there of)] that 3 stars the next higher TH and weights less than the max weight of the preceeding TH based on how I outlined it - TH8 or above.

  3. #253
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    Put us down as a head-shaking, joke.

    Mostly TH10s (7 in total) and TH9s (all working towards ~max) matched up against a clan with numerous mini-max TH11s (5 in total), with a mini-max TH10, ~all of which can not only clear most any of our bases, but can also attack/possibly clear at the top. Further, their top 2 bases are far stronger defensively. Where's the difference? We get to clear to, say, the middle of the map mindlessly, because their bases are so pathetically developed defensively. It's close to a dream matchup for them. They get to bully attack all over the war map, including the top, while we have to fight once we break into the top 1/2 of the war map, and really pull off great attacks to get the top 2 bases.

    WEIGHT TAX the hell out of these mini-max bases. It's exhausting watching talent-less players execute some stupid spam attack (e.g. laloon, mass drag, miner) from a TH+1 (or even TH+2 in many cases) and get success because they manipulate the MM.

    This has little, if anything, to do with a "desired development path for upgrading a TH," it's all about manipulating the MM to gain bully attacks. It's a joke and we're sick of it.

    Yes, SC it's totally fine to do that. These players will simply adjust. MAKE THEM ADJUST
    Last edited by Lunaticfringe; August 29th, 2017 at 03:44 AM.

  4. #254
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    We are a maxer clan and just did our second, post update search. We typically run heavy 30v breakdowns, 10 th11, 10 th10, 10 th9, give or take one.

    Both matches have been more even than we are used to. Other side has had a couple extra weak 11s, but overall very even when considering offense and defense. So far, so good!


  5. #255
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    It's a better situation right now in our clan. We are still facing engineered clans but they r not very much tough ND are almost equal to our clan members . So yeah it's a lot better than earlier . And about cannon carts I don't know anything . although I have seen some attacks ND cannon carts are a bit helpful to some players

  6. #256
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    Quote Originally Posted by 2222 View Post
    Strandwolf I hope you are seeing posts like this, engineers doing fine and a maxer clan getting a terrible match against an engineered clan. Remember for every engineer you see crying (the ones you say make you happy) there is a happy engineered clan on the other side of the uneven match. These maxer clans that are getting matched against engineers though.....
    they destroyed my clan, I'm the only one left. yes, I know the new MM is seriously flawed and needs improvements, but I still allow myself to be happy when I see engineers complaining that they got mismatched because of the new MM

    ps: he never said he was a maxer

  7. #257
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    Quote Originally Posted by strandwolfza View Post
    they destroyed my clan, I'm the only one left. yes, I know the new MM is seriously flawed and needs improvements, but I still allow myself to be happy when I see engineers complaining that they got mismatched because of the new MM

    ps: he never said he was a maxer
    Not sure on the propper definition of maxer, but all THs in the first clan (non engineered) are in various stages of progression. None were engineered. So a mix of max per TH, mid level per TH and beginning per TH. Range was TH10-TH6

    After the war was all but over I checked out weight distribution (first time in almost a year that I even looked at it). We were almost exactly linear in our defensive weight from lane to lane in the last war, perhaps that's the problem?

    In our "engineered" (really on a couple bases are out of order), our weight is closer to a stepped profile (as opposed to linear), again the first time in close to a year that I even bothered to look at it.

    I don't mind matching an "engineered clan", provided we have a fighting chance of a close war. That's actually the only reason we have the couple engineered accounts in the second clan.

  8. #258
    Forum Legend Tomville's Avatar
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    Quote Originally Posted by Lunaticfringe View Post
    Put us down as a head-shaking, joke.

    Mostly TH10s (7 in total) and TH9s (all working towards ~max) matched up against a clan with numerous mini-max TH11s (5 in total), with a mini-max TH10, ~all of which can not only clear most any of our bases, but can also attack/possibly clear at the top. Further, their top 2 bases are far stronger defensively. Where's the difference? We get to clear to, say, the middle of the map mindlessly, because their bases are so pathetically developed defensively. It's close to a dream matchup for them. They get to bully attack all over the war map, including the top, while we have to fight once we break into the top 1/2 of the war map, and really pull off great attacks to get the top 2 bases.

    WEIGHT TAX the hell out of these mini-max bases. It's exhausting watching talent-less players execute some stupid spam attack (e.g. laloon, mass drag, miner) from a TH+1 (or even TH+2 in many cases) and get success because they manipulate the MM.

    This has little, if anything, to do with a "desired development path for upgrading a TH," it's all about manipulating the MM to gain bully attacks. It's a joke and we're sick of it.

    Yes, SC it's totally fine to do that. These players will simply adjust. MAKE THEM ADJUST
    I've had a good deal of patience with SC trying to get the MM better in the past, but I'm about at breaking point now. It's just ridiculous that something with a th11 offence and a th 7/8/9 defence (plus some offence manicuring) can ever combine to the same value as a mid/max th10. I'm just horrified at our clan's latest match of 10 th11 and 5 th10, all strong maxer style bases, facing 14 th11 and a th10 that include one odd "semi defenceless" (no walls, 1 of every defence including an eagle and inferno), an eagle less th11 and 4 manicured th11s (high eagles and infernos, low splash, offence manicured). That's 10 max wardens to 14, 10 eagles to 13 - we have both defence disadvantage and offence disadvantage, essentially. If my th upgrade to 11 on my 2 bases wasn't already on now I'd be giving up war - clearly it needs a max warden!
    Last edited by Tomville; August 29th, 2017 at 04:10 AM.
    Chapter One #22V00CGY Level 16 International clan
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  9. #259
    Senior Member CiroII's Avatar
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    This issue recquires a salomonic decision like TH snipe "prohibition". I don't understand the permissiveness of SC with this kind of players. Are engineers really profitable for SC?, let me doubt it. Will be immoral fo SC to kill a gamestyle you have allowed all this time? I don't know, but what I can read is that it is not going to be solved with medium-term solutions like this MM tweak.
    Ciro II
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  10. #260
    Pro Member Swarlok's Avatar
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    Feedback about War MM and Cannon Cart Change

    WAR MM CHANGE

    Ok,the war matchmaking has been improved. And, it's working really awesome. If there is any rush base in a clan,the clan is also being matched with any rushed out base's clan. That's tremendous. Good bye,Engineered. The matchmaking let us attack to at about same weight's opponent. That's nice. Thanks for the changes SUPERCELL.

    CANNON CART CHANGE

    Cannon Cart unlockes at BH 5. I went to BH 5, 25 days ago. But,till now,my Cannon Cart is of level 1. After this balance change,I have to upgrade my cannon cart to BH 5 max. As it is improved than past. But,I think,it needs to be more improved.
    •••Thanks to SUPERCELL for all updates•••
    Thanks for everything, dear forum. I'll miss you.

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