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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #171
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    Quote Originally Posted by LordEric View Post
    Horrible, just plain horrible. You lie and say you want to match "engineered clans vs other engineered clans" but all you're doing is making war matches deplorable in favor of the people battling the engineered clans. We aren't engineered, we just understand war weight. There is 0 excuse to have this type of handicap... Shame on you Supercell...
    lol this is exactly what people want fixed, clans like you using a th11 with max heroes and probably max troops with no infernos and eagle trying to pull in either max th9 or low th10. +1 for every time matchmaking does this to clans like yours!

  2. #172
    Super Member Drkhossain's Avatar
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    All I want to say-who has engineered bases?answer is-leader or co leader.No player has only engineer base.They all have one atleast non rush non engineer balnce base.why they include engineer bases in war? Answer is to get advantage.Just play with your real main account in war.exclude the engineer bases from war.use it for donation purposes.Just like a muderer kill 5 people and other kill 10 dont indicate who kill 5 is less dangerous.so 5% or 90% a engineer base is engineer base.
    Exclude them and play fairly and if you are new to townhall.Dont play war for 1 month.upgrade your war troops and then play as much as you can.simple.
    Last edited by Drkhossain; August 28th, 2017 at 08:05 PM.

  3. #173
    Pro Member CHANDRIANO's Avatar
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    Quote Originally Posted by Shepard101 View Post
    The more I read up and look at things, I think there's a pretty simple answer to why some of us "non-engineered" clans are being matched up with engineers still: the new algorithm considers .5 bases the same as engineers - i.e. offense more powerful than defense. So, while I might see a HUGE difference between a 9.5 that has upgraded some troops but not dropped infernos and a TH11 with a Warden but lvl 8 defenses, the algorithm considers them the same for offensive/defensive balance, and probably considers the TH9.5 as lower total weight when adding up/comparing for the entire clan's weight. I'll be testing this out by running a war with zero .5s in it to see how we match up.

    If this is the case, it substantially changes the mentality for upgrading priorities when hitting a new TH level. I won't posit whether that's a good thing or a bad thing, but it would have been nice to know it was coming with this level of detail.
    Yep. It doesn't make sense a 9.5 been matched against an engineered th11, while a maxed th 10 is been matched against a maxed th10. Stronger bases should be matched against stronger opponents. It's just comon sense.
    If your hypothesis is right, then dropping defenses early would be a necessity to everyone, and the .5 rout would end very quickly. I hope we have soon an accurate view of this matter.
    Last edited by CHANDRIANO; August 28th, 2017 at 08:36 PM.

  4. #174
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    Quote Originally Posted by xxW00dyxx View Post
    We received a terrible match up in our first war after the update.

    15v15 war. We have 6 11s at the top, they had 5. All with the eagle. However, every other base they had was .5 or .75. They had x3 9.75s all with decent wardens matched against some of our 9s. No doubt we lost the war.

    We have decided not to war for a few days in the hope MM will be fixed in the coming days.
    We got matched with the most engineered clan we had seen in a while, and being a not very engineered clan I was a bit surprised

    I'm not saying it's not a fair match, I'm just saying it's a surprise to see a very engineered opponent...

  5. #175
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    Quote Originally Posted by Anoushka[Supercell] View Post
    Hi everyone!

    As you know, last week we deployed some changes to Clan Wars matchmaking, as well as some balancing adjustments to the Cannon Cart in the Builder Base.

    For those who have been able to experience the new War Matchmaking and try the re-balanced Cannon Cart, we would love to hear from you! Share your feedback and comments below please!
    Match making is still horrible.

  6. #176
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    Quote Originally Posted by deadb33f View Post
    lol this is exactly what people want fixed, clans like you using a th11 with max heroes and probably max troops with no infernos and eagle trying to pull in either max th9 or low th10. +1 for every time matchmaking does this to clans like yours!
    Its odd, this guy is blaming this engineered clan. When in fact supercell allowed engineering for 5 years and gladly took those people's money. Interesting.

  7. #177
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    It's funny, you cry and whine when you get outweighed and moan to Supercell to fix it. Now that somebody else is getting outweighed you jump for joy and cheer on Supercell for doing it....


  8. #178
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    I participate in a couple clans and in our first war searches after the update, we're still seeing that clans with heavily engineered rosters are able to have an unbeatable advantage in war. We just matched where our top guy is a new TH10 (no defensive upgrades yet, no TH10 troop upgrades yet but he has done spell factory and clan castle). The rest of our roster are TH9s and lower. We just matched with a clan with a TH11 (one inferno), two offensively maxed 9.75s, The rest 9s or lower, but their bottom 6 bases are defenseless TH3s. Every single one of this enemy's attacks on us will be a dip of at least one town hall level, and we don't have the firepower to beat their top bases.

    Either SuperCell is unable to fix this scenario or they aren't interested. I think my clan's next move will be to kick some people out of the clan to make room for a bunch of defenseless TH3s that we can pad our war roster with in order to remain competitive. I personally don't think this is what SuperCell had in mind for clan war matchmaking, but this is what now has to be done to have a fair chance of winning wars.

  9. #179
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    Quote Originally Posted by OnyxDS View Post
    And the only 3 outright maxer clans ive seen report are saying 9v12 th11s, 6v12 th11s, and 5 vs 14. The only people that seem to have benefitted from the change, perhaps, are some fairly heavily engineered clans.
    This is my worry. From what I have seen so far, it seems slightly engineered clans are getting horrible matches. Maxer clans are hit and miss getting at least 50% terrible matches. Heavily engineered clans are getting bad matches in their favor. It doesn't seem to be an improvement to me, although it is early. I just hope players keep warring long enough to actually have time to evaluate and improve it. I think for many, this will be their last straw.

    Quote Originally Posted by Goonerwinone View Post
    I agree with a lot you post, but this I can't.
    Rushers have always been advised not to rush if they want to war (sensible rushing is fine for farming, not great for war, rushing at best "Start over and create a new account")

    Yes clans quit waring in droves after march 16 ridiculous MM update, but to say they adapted is rubbish, they gave in and made the problem even worse. That is not adapting
    Yes I'm reading maxer's are facing some bad matches , I would love to see their full roster (one bad match is nothing to go on, it's going to happen),
    But engineers complaining they are getting out engineered is at best farcical at worse hilarious
    My clan stopped waring,small clan of 20 people, been together for 3 years, why did we need to start to manipulate the system to enjoy participating in war. And be another clan adding to the problem

    TH minimum weight is really the only way forward.
    Sorry but sod the rushers (non sensible) we've all tried to help them be it in clan/global/forum yet they still carry on and as for engineers well sorry they created this mess so deal with it. I've already seen in clan chat known engineers (base and roster ) trying to figure out how they can get around what ever has been implemented and what may come by the way of SC tweaks.
    What do you disagree with? I think I agree with all of what you said here other than perhaps how we describe maxers that relented and engineered as they moved forward in war due to the matchmaker telling them for years that this was the best way to upgrade. I have no ill will toward them, even though I want to end the advantage of engineering. Other than the symantics of the label, it appears we agree on what the end result should be.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  10. #180
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    Match making: still horrible. I am on a 6 hour spin. No worries. I just cancelled it. Maybe tomorrow.

    The real issue is that supercell cant fix this problem. You have over 5 years of unchecked engineered and rushed bases. This "fair-play" label is so mis-used and mis-understood.

    And people direct their hatred and discontent at these engineered clans. When in fact, supercell allowed this behavior unchecked for over 5 years. You know what, supercell gladly took their money. Perhaps, unintended that supercell wanted engineered bases to evolve, but they did. But you know what, they did nothing to stop it. 5 years later: really?

    It is so comical, supercell is agitating and alienating a huge portion of their customer base. God only knows how many rushed and engineered bases there are. But my guess is in the millions.

    If the game becomes horrible, just stop playing it. Its that simple. Life will go on.

    Fortunately, i have spent nothing on clash of clans.

    If i were an engineered base, i would would want a refund from supercell, assuming you spent money on it.

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