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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #1151
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    Jun 2017
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    Nuestras guerras Después del mantenimiento "para implementar el "algoritmo" mejorado" don un desastre, colocamos 3 th9 intermedios y nuestros oponentes, son 5 th9 ¿como puede ser eso? Una verguenza ese emparejamiento, la verdad estaba mejor antes.

  2. #1152
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    Sep 2017
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    10 v 10 war this weekend. Them 5 TH11's, 4 TH9, 1 TH8 to our 4 TH10, 5 TH9, 1TH8. TH11's cleaned the board so their TH9's didn't even have to show. We have decided to start building rushed defenseless bases on our way to TH11, if you can't beat them...

  3. #1153
    Pro Member
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    Nov 2015
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    Quote Originally Posted by Bigtone2001 View Post
    Result : 71 (80.4) v 66 (83.57) WIN for Us

    War #12

    Us
    1-11 TH11 with EA
    12-19 TH10 with inferno
    20-22 TH10 no inferno
    23-25 TH9

    Them
    1-14 TH11 with EA
    15 TH10 with inferno
    16 TH11 no inferno or EA, Max Heroes + most troops maxed
    17 TH11 no inferno or EA, Max Q+W + most troops maxed
    18 TH11 no inferno or EA, lv2 W, only valks maxed
    19 TH10 no inferno
    20 TH11 (th9 defences), Max Heroes + most troops maxed
    21 TH10 no inferno
    22 TH9
    23 TH11 (TH7 defences except 1 inferno), Max loons, lv3 hound, lv6 warden lv5 k+Q
    24 TH8
    25 TH7

    Clearly Engineered Clan (both individually and roster)

    They have 3 extra EAs. 8 extra Wardens, 6+ lots of maxed troops.
    OK, we have a defence advantage lower down, but they have advantage at top, and offence advantage.

    So this is 10 out of 12 on the new MM where we have been out numbered on TH11 bases.
    Result 56v63
    No surprises, we lost this. Admittedly we were poor this war, but even if we had been on form, we still would've lost. We thought with all good attacks we would've got 61.

    So after 10 from 12 wars on the new MM complete, we started the 13th search, and guess what, yet again out numbered on TH11s.

    Us
    1-9 TH11 with EA
    10 TH11 no EA
    11-15 TH10 with both inferno
    16-18 TH10 no inferno (recent TH upgrade)
    19-20 TH9

    them
    1-11 TH11 with EA
    12 TH11 no EA
    13 TH10
    14 TH11 no EA or inferno, lv13 warden, Max troops
    15 TH11, no EA or inferno, lv 11 warden, Max Healer, Miner, Valk, Bowler.
    16 TH10, no inferno.
    17 TH9
    18 TH10
    19 TH11, lv 5 warden. Nothing maxed
    20 TH8

    Their #12 is identical to our #10, so they have 2 TH11s with EA advantage at top. Hopefully we can handle these 2.
    13 down should be easy to 3* for us. So it will come down to 20v28 TH11 attacks. (Not counting #19 as nothing maxed)

    By no means an even war (10v15 TH11s), but it could be winnable for us.

    C'mon SC hurry up and fix this.

  4. #1154
    Fresh Spawn
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    Sep 2017
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    I'm fed up with this match making. How difficult is it to insert a couple of lines in to the code to include when there are Town Halls above level 9 and minimal defence, only match against similar as it's an engineered clan? There are still some of us who want to play the game as it was intended rather than manipulate the development of bases to give an advantage in wars

  5. #1155
    Junior Member
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    Jun 2016
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    94
    We've now got a 10 v 10 match, we have only th10s and th9s, the opponents have three th11s. This is ridiculous.

  6. #1156
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    Jun 2016
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    Quote Originally Posted by GrudgeTaker View Post
    We've now got a 10 v 10 match, we have only th10s and th9s, the opponents have three th11s. This is ridiculous.
    Their no2's max laloon army and lvl14 warden is currently destroying our top th10s, they've also managed to get a eagle artillery on their no1 base and their no2 has lvl4 infernos, lvl14 cannons, lvl14 archer towers, lvl9 mortars, lvl10 wizard towers and lvl5 xbows.

    We have th10s... this is an absolute joke.

  7. #1157
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    Sep 2017
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    Suggestion to improve matchmaking


    I think it would be good to Put some weight in th so a th11 allways counts at least as a Max th10 and a th10 counts atleast as a maxed th 9 so the matchup would be more fair.


    The th weight can be in a seperate weightfactor so if you dont engineer your base you can use your regular weightsystem.


    I like this game plz dont let engineered bases kill this game

  8. #1158
    Junior Member
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    Aug 2016
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    Texas
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    78
    Feedback on new war mm, its worse than before just saying. Not any improvement at all imho. Been long enough can we please some adjustments soon
    Last edited by andyrufusfeline; September 20th, 2017 at 01:09 AM.

  9. #1159
    Fresh Spawn
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    Feb 2017
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    4
    Quote Originally Posted by 9amora View Post
    ALLTIME SOLUTION. will destroy engineered bases and force all villages to max out.

    In the algo. The amount of each TownHall Levels should be matched primarly befor other weights considered.

    Example:
    3xth10 vs 3xth10
    4xth9 vs 4xth9
    3xth8 vs 3xth8

    With this rule, both sides always have equal chance for a perfect war 100%.
    Unless a player thought to be smart enough to beat the MatchMaking system algo. by engineering and ends up with vs own townhall level but with higher leveled defence/offence. I understand Engineering has become a strategical approach to CW. In no case fair play. The attack power is mostly just not enough to destroy a complete higher townhall base.

    Many will like. And many wont.
    I say the same thing. This would be the best way to combat the engineered bases. After this update our war matching has been highly erratic. Some of the match ups are so far out of balance that it completely kills moral

  10. #1160
    Pro Member
    Join Date
    Nov 2015
    Posts
    513
    Quote Originally Posted by Bigtone2001 View Post
    Result 56v63
    No surprises, we lost this. Admittedly we were poor this war, but even if we had been on form, we still would've lost. We thought with all good attacks we would've got 61.

    So after 10 from 12 wars on the new MM complete, we started the 13th search, and guess what, yet again out numbered on TH11s.

    Us
    1-9 TH11 with EA
    10 TH11 no EA
    11-15 TH10 with both inferno
    16-18 TH10 no inferno (recent TH upgrade)
    19-20 TH9

    them
    1-11 TH11 with EA
    12 TH11 no EA
    13 TH10
    14 TH11 no EA or inferno, lv13 warden, Max troops
    15 TH11, no EA or inferno, lv 11 warden, Max Healer, Miner, Valk, Bowler.
    16 TH10, no inferno.
    17 TH9
    18 TH10
    19 TH11, lv 5 warden. Nothing maxed
    20 TH8

    Their #12 is identical to our #10, so they have 2 TH11s with EA advantage at top. Hopefully we can handle these 2.
    13 down should be easy to 3* for us. So it will come down to 20v28 TH11 attacks. (Not counting #19 as nothing maxed)

    By no means an even war (10v15 TH11s), but it could be winnable for us.

    C'mon SC hurry up and fix this.
    Result : 50 (81.4) v 51 (85.55)

    So they got 3* on #10 down, and 2* on TH11s with EA.
    We got 3* on #13 down, plus 4 & 11, all others were 2*.

    No surprises, the clan with most EAs and GWs won.

    War #14...

    Us
    1-9 TH11 with EA
    10 TH11 no EA, Max Troops and Heroes.
    11-17 TH10 with both inferno
    18-19 TH10 no inferno (recent TH upgrade)
    20 TH9

    Them
    1-11 TH11 with EA
    12 TH11 no EA, Max Troops and Heroes.
    13 TH11 no EA, Some Max troops, K40, Q43, W12
    14-15 TH10 with both inferno.
    16 TH11 no EA, no infernos, Some Max troops, K35, Q41, W18
    17 TH11 no EA, no infernos, Some Max troops, K22, Q34, W20
    18-20 TH9

    so yet again, we are down by 2 EAs, & 5 GWs, & 5 lots of Max troops.

    Based on our experience, we have seen 2 from 14 being evenly matched.

    When is this MM going to be fixed?

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