Nuestras guerras Después del mantenimiento "para implementar el "algoritmo" mejorado" don un desastre, colocamos 3 th9 intermedios y nuestros oponentes, son 5 th9 ¿como puede ser eso? Una verguenza ese emparejamiento, la verdad estaba mejor antes.
Nuestras guerras Después del mantenimiento "para implementar el "algoritmo" mejorado" don un desastre, colocamos 3 th9 intermedios y nuestros oponentes, son 5 th9 ¿como puede ser eso? Una verguenza ese emparejamiento, la verdad estaba mejor antes.
10 v 10 war this weekend. Them 5 TH11's, 4 TH9, 1 TH8 to our 4 TH10, 5 TH9, 1TH8. TH11's cleaned the board so their TH9's didn't even have to show. We have decided to start building rushed defenseless bases on our way to TH11, if you can't beat them...
Result 56v63
No surprises, we lost this. Admittedly we were poor this war, but even if we had been on form, we still would've lost. We thought with all good attacks we would've got 61.
So after 10 from 12 wars on the new MM complete, we started the 13th search, and guess what, yet again out numbered on TH11s.
Us
1-9 TH11 with EA
10 TH11 no EA
11-15 TH10 with both inferno
16-18 TH10 no inferno (recent TH upgrade)
19-20 TH9
them
1-11 TH11 with EA
12 TH11 no EA
13 TH10
14 TH11 no EA or inferno, lv13 warden, Max troops
15 TH11, no EA or inferno, lv 11 warden, Max Healer, Miner, Valk, Bowler.
16 TH10, no inferno.
17 TH9
18 TH10
19 TH11, lv 5 warden. Nothing maxed
20 TH8
Their #12 is identical to our #10, so they have 2 TH11s with EA advantage at top. Hopefully we can handle these 2.
13 down should be easy to 3* for us. So it will come down to 20v28 TH11 attacks. (Not counting #19 as nothing maxed)
By no means an even war (10v15 TH11s), but it could be winnable for us.
C'mon SC hurry up and fix this.
I'm fed up with this match making. How difficult is it to insert a couple of lines in to the code to include when there are Town Halls above level 9 and minimal defence, only match against similar as it's an engineered clan? There are still some of us who want to play the game as it was intended rather than manipulate the development of bases to give an advantage in wars
We've now got a 10 v 10 match, we have only th10s and th9s, the opponents have three th11s. This is ridiculous.
Their no2's max laloon army and lvl14 warden is currently destroying our top th10s, they've also managed to get a eagle artillery on their no1 base and their no2 has lvl4 infernos, lvl14 cannons, lvl14 archer towers, lvl9 mortars, lvl10 wizard towers and lvl5 xbows.
We have th10s... this is an absolute joke.
Suggestion to improve matchmaking
I think it would be good to Put some weight in th so a th11 allways counts at least as a Max th10 and a th10 counts atleast as a maxed th 9 so the matchup would be more fair.
The th weight can be in a seperate weightfactor so if you dont engineer your base you can use your regular weightsystem.
I like this game plz dont let engineered bases kill this game
Feedback on new war mm, its worse than before just saying. Not any improvement at all imho. Been long enough can we please some adjustments soon
Last edited by andyrufusfeline; September 20th, 2017 at 01:09 AM.
Result : 50 (81.4) v 51 (85.55)
So they got 3* on #10 down, and 2* on TH11s with EA.
We got 3* on #13 down, plus 4 & 11, all others were 2*.
No surprises, the clan with most EAs and GWs won.
War #14...
Us
1-9 TH11 with EA
10 TH11 no EA, Max Troops and Heroes.
11-17 TH10 with both inferno
18-19 TH10 no inferno (recent TH upgrade)
20 TH9
Them
1-11 TH11 with EA
12 TH11 no EA, Max Troops and Heroes.
13 TH11 no EA, Some Max troops, K40, Q43, W12
14-15 TH10 with both inferno.
16 TH11 no EA, no infernos, Some Max troops, K35, Q41, W18
17 TH11 no EA, no infernos, Some Max troops, K22, Q34, W20
18-20 TH9
so yet again, we are down by 2 EAs, & 5 GWs, & 5 lots of Max troops.
Based on our experience, we have seen 2 from 14 being evenly matched.
When is this MM going to be fixed?