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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #941
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    Quote Originally Posted by MaxFuro View Post
    Engineering : upgrading your th before maxing the previous one defensive wise while (nearly -read: war troops-) maxing offense.
    Rushing: upgrading your th before maxing the previous one defensive AND offensive wise.
    0.5: smart planning on upgrading and building new defenses AFTER maxing previous TH (offense and defense)
    You couldn't make these definitions up...oh ... you have

    If people really wanted the strongest defence they would drop infernos at th10 and the eagle at th11 at the earliest opportunity before anything else. It is a no-brainer.

    The reason people don't is to try to outwit the MM.

    I cant think of any other reason so 0.5 is engineering (and not so smart now)

  2. #942
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    Quote Originally Posted by 2222 View Post
    In my experience, those who don't want to admit .5 is a form of engineering are those who have said engineering is dirty, evil and dishonorable, while at the same time have themselves tried to gain a war advantage by not building new defenses until their offense is very high. An 8.5 that says .5 isn't engineering often thinks it is perfectly fine to drop 4 zaps and 2 quakes on a max th8 and faceroll it with dragons, but thinks the defenseless base is a cheater. I take a more practical view: if you intentionally upgrade in a way that you think the matchmaker favors, you are engineering, especially if it isn't also an advantage in mutliplayer. But, then, I also don't think "engineer" is a dirty word or even an insult (other than perhaps roster engineering...).
    I agree with all above, save for how roster engineering is somehow more insulting. That's just strange, my good man...

    I totally agree that, in some scenarios, it can be head-shaking, but I still really fail to see how engineering a TH is somehow less of a sin, to say nothing about an ~entire clan that engineers itself to get favorable match-ups, the latter being the single most frustrating thing to my clan and it's not even close...
    Last edited by Lunaticfringe; September 8th, 2017 at 12:10 AM.

  3. #943
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    @Anoushka, for my comment to the changes to match making, I will give you a stat from my non competitive (not so organized) clan since your matchmaking . We are 1-5 in the past 6 wars including 4 war lose streak. In those 5 losses, the average destruction is 100% (one was 99.5% but they looted instead of getting a perfect war).

    My question for you, Anoushka, is that do you think that is fun? 4 losses in a row all knowing we had no chance of winning (could of tied 1 or 2) and other clan had obvious advantage of engineered th11s when we have some 9.5s at most.

    I know there is lots of chat here about engineering back and forth which I don't have the time to read nor do I care. What I cared about is enjoying the game which I don't do anymore. Feels more like a chore. I want to play for fun, lossing to a perfect war here and there is fine, but when it's constantly cause of unfair advantages, the game is no longer fun.

    That being said, I'm done with war and maybe the game. Been disappointed for a while now. We get temporary troops when SC other game is constantly adding new content. The new builder base is disappointing with no clan function and horrible AI.

  4. #944
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    Quote Originally Posted by Lunaticfringe View Post
    I agree with all above, save for how roster engineering is somehow more insulting. That's just strange, my good man...

    I totally agree that, in some scenarios, it can be head-shaking, but I still really fail to see how engineering a TH is somehow less of a sin, to say nothing about an ~entire clan that engineers itself to get favorable match-ups, the latter being the single most frustrating thing to my clan and it's not even close...
    Yeah, I know, I've admitted before I don't know that my feelings toward roster engineering are all that logical. I have no problem at all with engineering an account. It doesn't make sense, especially for second accounts, for people to build it in a way they know is bad for the match. It makes sense to instead build it in a way that is good for war. However, roster engineering just feels different to me, especially when it is taking junk bases and filling up the roster. Those aren't actually accounts that are meant to be played, they are just junk to throw the match. It feels different than actually building up a 9.11 or something like that. It isn't all that logical, but that is the feeling I get.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  5. #945
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    Personally, I think the matchmaking has been much worse since the update. The past few wars we've been in have been severely matched favorably towards our opponent. I think heros need to have a higher offensive weight. Yeah they help on defense, but with their abilities, they're much more powerful on offense. One thing I learned a long time ago is that high level hero's help a whole lot in attacks. Engineers tend to have higher hero's as compared to their counterparts, on average. Make heros a higher war weight. Just my my immediate opinion.

  6. #946
    Forum Legend Tomville's Avatar
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    Quote Originally Posted by 2222 View Post
    Yeah, I know, I've admitted before I don't know that my feelings toward roster engineering are all that logical. I have no problem at all with engineering an account. It doesn't make sense, especially for second accounts, for people to build it in a way they know is bad for the match. It makes sense to instead build it in a way that is good for war. However, roster engineering just feels different to me, especially when it is taking junk bases and filling up the roster. Those aren't actually accounts that are meant to be played, they are just junk to throw the match. It feels different than actually building up a 9.11 or something like that. It isn't all that logical, but that is the feeling I get.
    I feel rather as you do, for me it's that these bases aren't seriously meant to attack anything, being just there to pull the total weight down for the rest. Apologies to that rare clan whose roster actually is half th3 friends playing with your th8-11s and you were hoping to pull an equal number of th3s for them to have a fun fair war.
    Chapter One #22V00CGY Level 16 International clan
    We welcome strong TH11 and TH12 adult players with big heros for relaxed fun warring, maxing bases and some pushing. Must know where the donate button is!

  7. #947
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    War matchmaking more fair? In my clan, not so much

    Since the war matchmaking update, my clan has seen more unfair matchmaking than before. Of course, this is only my clan, and others may have varied results. Our most recent matchup has also been unfair, yet not our worst. Sure, we have a few th10.5, th9.5, but thats only without us building the newest big defense (eagle, inferno). Our top 2 guys are th11 with everything built, i'm number 3 with max th10 heros and max 10 heros (queen 41) and a lvl 8 warden. our next 3 are th10s 30+ heros, next 2 th9.5 30+ heros, 9-13 are th9, 14 and 15 are max th8 except walls. our enemy: number 1-2: max th11 except walls (walls level 11+), 3-4: max th10 lvl 35+ heros, #5 th11 with 3 lvl 2 xbows and no inferos/eagle, 6 th9.5 with 40 heros, 7 th9.5 30+heros, 8-9: th9 with 20 max heros, 10: th11 with 21/20 queen/king and 10 warden, 11-13 th9 with an average hero level of 12, 14 max th8 everything, 15 th8 no walls, with lvl 1 king, lvl 3 air defense, level 3 archer tower, and level 3 cannon (not max offense). Now i'm not saying that my clan is perfection in terms of fair matchups. We are all for it, but have basically been forced to go some .5 to get a more fair match in the past. This match seems ridiculous.
    No matter how our upgrades go, we do not have a th level higher than somebody who's th level is lower. This isn't the first matchup we've seen. Even with non .5 wars, we constantly match against engineers. If anything, i feel like the new matchmaking has been more lopsided than normal. Ever since "engineering" became big, I have seen a constant: high level heros win and dominate within engineers. So just a thought: why not make heros on offense a higher weight? It seems like the team has only taken into account troop levels and not hero levels. Yet troop levels a lot of times do not make a huge difference (from what I've seen). I understand that everybody has a different story. I'm curious to see who else has had a similar experience. If matchmaking was even, I guarantee all of my clan would drop new defenses. All we want are fair matchups all around. Happy clashing to all!

  8. #948
    Forum Legend Tomville's Avatar
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    There is quite a lot of discussion already on this in both the feedback sticky and war forum area (which are better locations for this post). I suggest you have a read there, particularly in relation to your suggestion re increasing hero offence weight. Increasing king or queen weights would further exacerbate a problem many maxer build style clans are facing as an effect of this new matchmaker, where big hero big th10s are repeatedly facing th11 with both big offence and big defence in multiple lanes. I think increasing warden weight would help, whereas any king/queen weight increases would make that situation worse (reasoning explained in other threads).
    Last edited by Tomville; September 8th, 2017 at 03:06 AM.
    Chapter One #22V00CGY Level 16 International clan
    We welcome strong TH11 and TH12 adult players with big heros for relaxed fun warring, maxing bases and some pushing. Must know where the donate button is!

  9. #949
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    Same 10 bases for us 2-11, 2-10, 6-9's

    Them 6-11's, 2-10, 2-9's

    I just don't get it 6 wars all so different in the draws. We have not changed our bases so it has to be something in the matchmaker that's strange.

    How is it possible to match 6-11's vs 2

    The number of inferno and eagle should not matter. But for reference we have the same number of eagle and inferno. They just have 3x the number of th11 attacks available on our top bases.

  10. #950
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    kindly fix Matchmaking, it's annoying war after war

    hi there
    War Matchmaking always unfair to us please kindly fix this otherwise we are losing interest in coc...opponent side always gets an extra advantages with rushed bases
    in last couple of wars, it always has been a problem but let me give info on my last wars

    2nd last war we were 4 th10s and opponents side 7 th10s
    last war we were 4 th10s and opponents side 1 th11 and 6 th10s
    and WOW now in current war we are 4 th10s and opponents side 3 th11s with max troops and 4 th10s
    it's getting worst war after war...kindly do something about it
    Peace out
    Clash of Clans Name : Yasean Mir
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