
Originally Posted by
Prince1999
If this is a trend for you, and it is a trend for your opponents to get clans like you, then why? What is it about the makeup of each that causes the MM to decide you are a fit?
I think this is the cause of many maxer clans' problems. The MMA is counting their offense (all troops upgraded at every TH level = high weight). It is counting the engineered offense (single path upgraded, no upgrades for other troops = lower weight). The system only cares about the total number at the bottom of the column.
This is the trend that is starting to become apparent. If a maxer clan of 5 x TH11 (let's say for sake of argument 100k offense average), 10 x TH10 (80k offense average) and 15 x TH9 (65k offense average) has a total offense rating of 2275. The system finds them a clan with similar offense weight, but only single path upgraded on all but the two anchor bases. They might look like: 2 x TH11 maxed (110k offense weight each) 20 x TH11 engineered (75k offense weight average) and 8 x TH10 (65k offense weight average). The system sees the maxer clan as having a narrow advantage, but close enough to match them. In reality...
Maxer = 5 x TH11, 10 x TH10, 15 x TH9
Engineer = 2 TH11 maxed + 20 x TH11 engineered, 8 x TH10 engineered
The system sees it as an acceptable match, but clearly it is a huge mismatch. The problem is that it is counting ALL of the offense for the maxer, even though not all troops will be used in war. For the single path engineer, they can still attack with a max TH11 LALOON, or Miner, or whatever path they have chosen. However, they are not paying offensive weight for troops that will not be used in the attack.
The problem is that currently, a TH11, fully capable of conducting an attack with max TH11 troops and heroes, can minimize their weight in other areas and appear to the MMA to be similar in offensive weight to a TH10 or lower. The solution is that the offensive weight needs to be calculated based upon levels. This is very similar to the TH minimum weight concept that has been offered for defense. Every new TH11 would have a minimum offensive weight equal to the maximum available weight of a TH10. Then they would add weight based upon upgrades. For example, once all offensive buildings are upgraded (lab + spell factories) add 3k. Once the warden is built, add another 3k. Once the lab upgrades enough troops and spells to conduct a TH11 attack add another 3k. Additionally, add weight for hero levels. The total of these components would be adjusted to equal the total offensive weight between TH10 and max TH11.