
Originally Posted by
Bigtone2001
War started with their #28 getting 3* on both our 13 & 14, so we figured we were in for a hammering.
We got off to a good start with our 11s getting 2* on their top 11 first go (4 & 12 were 3*) so freed our 2nd attacks for lower 3*.
war result 71 (79.67) v 71 (79.07) to us.
Even with SC's broken MM we scraped the Win.
War #7 (search was under 20 mins) 30v30
Yest again, matched against engineers.
us
1-14 Th11
15-26 TH10
27-30 TH9
them
1-21 TH11
22 TH10
23 TH11 (34/35/16) Max Hound, Loon, Barbs
24-25 TH10
26 TH11(20/20/13) Max Bowlers, Hound, Loon
27-30 TH10
so 9 extra TH11s all with GW and all with varying Max troops. (Bowlers, Witches, Hound, Loon, Healer, Valks, Hogs, Giants etc)
yet again, a non engineered clan hits heavily engineered.
Surely SC seriously can't be classing a new TH as engineered.
If they expect a new TH to drop every defence before they can get an even war they are bonkers.
at th11 that'd be cannon, archer tower, wiz tower, xbow & eagle.
cant remember all the extras at TH10.
Simply give the TH a base rating so it's above a Max of the one below. Does the same thing, just allows people to upgrade as they can.
should be the easiest fix, it's 1 variable, but has the biggest impact.
currently they allow a TH11 to have Max warden and troops, but by not placing defences, give it the same weight as a TH9.