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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #691
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    Quote Originally Posted by bongcher View Post
    Dear supercell staff, i have an idea and i hope you can take it seriously. The builder base does not allow us to upgrade the builder hall without installing all the defenses so why not implement the same rule into the village base. That would eliminate the problem of engineered bases. As for the existing engineered bases, they should have an indefinite war timer that wont dissapear until they install all the defenses. Think about it.
    Because that horse has long bolted lol

  2. #692
    Forum Elder mcleo's Avatar
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    Quote Originally Posted by Laughterlines View Post
    From this info no one can tell you need to list all bases for both sides...whether they are th .5 bases or engineered etc...maybe they have lots of small bases as fillers at the bottom, maybe its not quite as bad as u say...how long did the search take? All factors I suspect
    It is a mismatch on top 3, anything else doesnt count. But to explain, the rest of the 15vs15 line up is pretty equal, none of the bases on ours and opponents clans ius engineered or even .5
    This sir, is really just a bad match, no doubt ! And the search took 10 minutes

    Something is wrong with the algorithm for sure
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  3. #693
    Forum Elder mcleo's Avatar
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    Quote Originally Posted by mbear78 View Post
    After a number of terrible matches in a row, we dropped any base that even sniffed of 'engineered' and our first spin was a great even match.

    Not sure if that is just a one time result or if that is a sign of what is to come. If it is, I am cool with that. We will just pull any eng bases out of war. 

    My guess is that it was just a one time fluke. 
    I actually think it is not one time, i start to believe after reading comments that SCs new algorithm to soon declares a label engineered. I run a familyclan which we encourage players to max, clearly some are rushed but definately not in an engineering way. However, all our last 4 wars were against engineers pur sang! We still beat the ♥♥♥♥ out of them twice so no complaint just providing feedback
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  4. #694
    Forum Elder mcleo's Avatar
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    Quote Originally Posted by bongcher View Post
    Dear supercell staff, i have an idea and i hope you can take it seriously. The builder base does not allow us to upgrade the builder hall without installing all the defenses so why not implement the same rule into the village base. That would eliminate the problem of engineered bases. As for the existing engineered bases, they should have an indefinite war timer that wont dissapear until they install all the defenses. Think about it.
    It doesnt, i still see lots of builder base 5 with low lvl troops i easily beat, because they engineer to reach 3000 cups with just baby drags
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  5. #695
    Forum Elder mcleo's Avatar
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    Bottom line, and this is addressed to Darian, it seems to me the mm change made a difference for sure! I am sure for lots of engineered clans this probably could result in complaints. I see the real maxers get best result, kuddoozz on that!
    But, the current algorithm is clearly assuming rushed as engineered and this causing lots of family, friends clans and similar sort of clans to be getting worst matches than before update.

    Idont know how to fic but this does need some tweaking at a minimum
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (authorīs note: past sentense) in the power of simple, fun game play.

  6. #696
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    War Matchmaking

    Since update war matchmaking sigificantly worse. I am in two clans and both are being matched up with heavily engineered clans. We have a few .5s, but are being matched up with defenseless lower th11 with maxed troops and/or clans with th6 and th7s at the bottom. Current war we have 12 th11s to the opponents 20 th11s.

  7. #697
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    Quote Originally Posted by mcleo View Post
    It doesnt, i still see lots of builder base 5 with low lvl troops i easily beat, because they engineer to reach 3000 cups with just baby drags
    Actually it does force you to buy all defences before you can upgrade BH. You don't have to max them.
    Bongcher's suggestion is a good one. That's one way to get rid of the engineering menace.

  8. #698
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    Quote Originally Posted by mcleo View Post
    Bottom line, and this is addressed to Darian, it seems to me the mm change made a difference for sure! I am sure for lots of engineered clans this probably could result in complaints. I see the real maxers get best result, kuddoozz on that!
    But, the current algorithm is clearly assuming rushed as engineered and this causing lots of family, friends clans and similar sort of clans to be getting worst matches than before update.

    Idont know how to fic but this does need some tweaking at a minimum
    I would have to agree with this as well. From the other inputs, it seems as though the new system is counting "engineered" as rushers, .5s, minmax and whatever other kind of base out there that is deemed as possibly engineered. If that's the case, than fine at least it gives us a clear intention of the system rather than having to make some uneducated guesses over the course of a week and pissing people off.

    It would be nice if SC would come out and say what is being considered as engineered.

    Anyway, this poses a new problem. What about those who have just upgraded to a new town hall? Will they be considered engineered because they have yet to get the new defense for that level? In my clan, a new town hall means upgrading camps, lab, and cc as quickly as possible where offense is valued as a priority before acquiring new defensive structures. Does that line of thinking go away with this new system?

    Some sort of comment from Darian or some other Supercell spokesperson in regards to how the algorithm works would be nice. That in itself though may be the reason why they're keeping mum so not to give others insight as to how to defeat the system.

    Those of us here are smart enough to figure things out by trial and error. Keep posting your thoughts and findings of your war searches and keep us all in the know.

  9. #699
    Forum Elder Colin94's Avatar
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    It looks like roster engineering works much better with this algorithm. Our last enemy had a big advantage because of it. This war (10v10) we put 3 almost defenseless and one base with th7 defense at the bottom. All our bases have much better heroes than our opponents.

  10. #700
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    5th war same 10v10 for us
    2-11,2-10 6-9 all defenses down for each various upgrade progress

    Them
    3-11 1 max 2 max 10 d all with th11 war troops air/ ground
    5-10 all with th9 d th10 war troops
    2 th3

    There has to be a way to get this right with the match maker. I could understand if we were trying to beat the matchmaker but we're playing straight up for a chance at fair matches

    Won the last 4 but looks like this may be our match to lose they have a 10 streak

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