Looking at war we got heros are now the problem as we have very high heros.There heros very low but lot more 11s in there clan with infernos.But we give a go you never no
Looking at war we got heros are now the problem as we have very high heros.There heros very low but lot more 11s in there clan with infernos.But we give a go you never no
Last edited by Atterton; September 2nd, 2017 at 10:52 AM.
Our matchup
2 th11 (1 max, 1 midway which was maxed at th10) vs 5 th11 (of which 3 engineered)
2 th10 (1 near max with IT, 1 new th10) vs 4 th10 (1 legit, others engineered)
6 th9 (2 maxed, rest midway legit builders) vs 2 th9 (1 legit builder, 1 engineered)
5 th8 (3 maxed, 1 middle, 1 early th8) vs 7 th8 (haven't even bothered looking anymore)
0 th6 vs 1 th6 (that's ranked behind a th5 on the roster)
0 th5 vs 1 th5
1 th3 vs none on their end
they have engineered bases, so my assessment is we can take them, but they have way more chances with all their engineers vs our top th11's
Last edited by Daralight; September 2nd, 2017 at 12:25 PM.
friends and fun (est dec 10th 2014)thx terminus for the amazing sig
The solution is not messing with an algorithm that nobody understands. There are so many solutions that all have a better chance of keeping all clashers happy.
Can have 2 war options:
1- current war option
2- 12 hour prep, 12 hour attack. Everyone gets 1 attack and has to attack their mirror.
In option 2 everyone's attack matters and engineered bases don't get as much of an advantage. If you get a bad match up its a 1 day wait for next war instead of 2 days.
Clans with lots of engineered bases and anyone who wants to relive the bad old days can do option 1. Clans who are sick of being matched against engineered bases can do option 2.
Its not perfect however this solution and so many other solutions posted on this thread are so much better than changing an algorithm which we have no idea about.
War #5
us
1-11 TH11 With EA.
12 TH11 No EA GW20 Max inferno
13 TH11 No EA GW10 (New TH11)
14-19 TH10 with Infernos
20 TH10 1 Inferno
21 TH10 2 Inferno
22 TH10 2 Inferno
23 TH10 1 Inferno
24-26 TH10 no inferno (new th10s)
27-29 TH9
30 TH9 (New TH9)
Our 20-26 are not engineered, a couple upgraded to th10 without maxing th9 first. (So just at different points of defence & hero upgrades)
them.
1-12 TH11 with EA
13-14 TH11 no EA GW10-12 (new TH11)
15-20 Th10 with infernos
21 TH11 GW9 (Max air troops)
22 TH11 GW20 (Max air troops & bowlers)
23-24 TH10 no inferno
25 TH11 GW20 (Max air troops and valks archers barbs, lv2 bowler)
26 TH10 no inferno
27 TH11 GW16 (Max air troops and lv2 bowlers)
28 TH9
29 TH11 GW13 (Max air troops, valks, bowlers, healers, Giants)
30 TH9
search took less than 20 mins.
How on earth do SC see a TH11 with Max troops being the same as a TH9.
this shows SC do not consider Offence strength high enough in match making.
When are SC going to give the TH a significant war Weight. Or atleast give Troops a significant weight.
5 wars into the new algorithm and we have only had 1 war where we had an even match. Yet again we are outnumbered by 6 th11s.
We have tried excluding the Newly upgraded THs and still find we constantly get matched against highly engineered clans.
Our clan use to run 30v30 wars. With the lopsided epidemic, we are now down to 10v10 wars because everyone opts out. I had high hopes for the new mm system, but I feel its worst now (can't believe that was possible). In our last 4 wars under the new system we ran into engineered clans 3/4. In the old system it was about 1/5.
I am now considering sitting out of wars entirely because I no longer have confidence they can fix it. SC is unwilling to kill lopsided bases like they did with TH sniping. Is making your base defenses weaker how the game was meant to be played? If sandbagging is what we call a strategy to win instead of base building and attacking planning, then I think this game may no longer be for me. Sadly, the only thing keeping me from leaving are my mates that I've been with for over 4 yrs now.
This war is probably most 1 sided since new mm was in place.
#1. Th11 lvl 10 walls, (28,28,7) artillery 1, infernos 3 vs th11 lvl 11 walls, (45, 38' 10) artillery 1, lvl 5 inferno
#2. Th10 lvl 9 walls, (20,20) inferno 3 vs th11 lvl 11 walls, (40,20,15) artillery 1 infernos 5.
#3th 10 lvl 9 walls (24,20) no infernos vs th11 lvl 10/11 walls 45,30,20 infernos 4
#5 th 10 lvl 10 walls, 20,18 no infernos vs th11 lvl 10,11 walls 35 28 1, infernos 3
#6 th 10 lvl 9 walls, 16,15 no infernos vs th10 lvl 11,10 walls 25,21 lvl 3 infernos
#7 th 10 lvl 9 walls 16,15 no infernos vs th 10 lvl 9 walls no infernos 16, 12, 11 no infernos
#8 th th 10 lvl 10 walls, 26,23 no inferno vs th11 lvl 10 walls, no inferno 21,21, 7
#9 th10 lvl 8,9 walls, 19, 15 no infernos vs th th9 10,9 lvl 8,9 walls
#10 th 10 lvl 9,10 walls, 13,12 no infernos vs th9 lvl 8 walls 12, 12
other notes down the map
Our side 3 engineer th11s, 2 th10s.
their side 2 engineer th11s 2 th10s plus they have 4 engineer th9s.
We we have no chance this war. They out base us 1-8 at every spot.
We must be in the minority, but, 3 first wars after the fix , we had way better matchups , we'll be doing our 4th in about 2 hours , so we'll see what happens, by the way we do 10 vs 10 , but for us it's way way better
Fourth war (20v20) we finally have a decent matchup they're still engineered but we have
th11s: 4
10.5s: 1
them
th11s: 3
10.5s: 4
they have 2 more lower level engineered 11s but this is the best match we've had since the update. Last 3 wars we've had 16 th11s vs 36 combined over the 3 wars. 30v30 wars the first 2 wars we faced 5v13 th11s second war 6v14 th11s. Third war(20v20) 5v9 th11s. 20v20 have been better but still hardcore engineering
Lv20 War Clan
Clan Tag: #P2GYUJ98
Leader