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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #551
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    Still no Improvement ...I think SC supporting Engineered base... For making money.... If they stop Engineered base permanently with an good algorithm the won't get money.. SC know how to stop it but they never do it that's all......

  2. #552
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    Quote Originally Posted by Reefus View Post
    I agree with a lot of your sentiment, but i don't see how a system that matches a th11 defenseless base with a new th11 isnt going to be unfair to a new th11 with max th10 defenses and lv 20 heroes. I think that's the big problem with a "simple" townhall tax and also why sc is so reluctant to implement anything like it.
    Make no mistake. Supercell is reluctant to implement because they dont want to lose the gems that engineers spend. And I agree, a defenseless th11 being matched to a new th11 (with max th10 stuff) wouldnt be fair for the defenseless (engineered) base.

    But my sentiment does not lie with protecting engineersm. In my opinion, they are exploiting the MM system to gain an unfair advantage. Why would my proposed solution be any less fair than allowing a th11 with maxed troops to be weighed the same as a th6?

    And again, I want to reiterate, it is impracticle to assumed a perfect 1-to-1 match. But having a new th11 matched to a mid th11 is a LOT different that having my clan's one mid th11 competing against one max th11 and four engineered th11s with max troops.

  3. #553
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    Quote Originally Posted by Slayer339 View Post
    A flat out minimum weight WILL put rushers and new upgraded THs at a disadvantage...a progressive minimum weight will help with that. (See my earlier posts on the sticky for details on that)
    Agreed, there will be a disadvantage. But....
    1. Why is it okay for maxers to be at a disadvantage but not rushers?
    2. A single newly upgraded base for a clan in a 25v25 war is not going to result in a severely mismatched war. Maybe a slight disadvantage, but nothing that cant be overcome

  4. #554
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    Quote Originally Posted by Reddigulous View Post
    Maybe I'm in the minority. But MM seems worse now than it was previously. Our current war is out of control. 10v10. They have FIVE th11s (all with almost max troops including heros) compared to our ONE th11 with medium troops. They are engineered out the wazoo and we are not. We only have four th10s, two of which are low with not nearly max troops.

    Bottom line, this war is over before it starts and it's really no fun. I can't imagibe its much fun for them either. They will easily get 30 stars and we will probably get 25-26.

    I'm not expecting to win every war, but I do want the POSSIBILITY of winning every war. At this point the only chance we would have for being in fair wars is to become an engineered clan ourselves. And for most of us it's too late for that.
    Exactly same as us. This is the 3rd war after the update. All 3 we are facing highly eng bases. Latest being the worst. We lost the 1st one and won the 2nd because our 1st got 5* on their top 2 but they couldnt get more than 1* on his base. I was the top 2 and they easily 3* me with lv4 lava. Mind you i am early TH10 with max TH9 and working towards upg the base slowly.

    Current war with 12 hours prep time to go is like this. We are sure to lose this. This 10x10 war

    Th Us Them
    T11 0 4 (Th11 at 10 with lv5 miners and lv8 GW)
    T10 4 0
    T9 6 5
    T8 0 1 (at 9th position)

    Their top 2 all have eagles as well with low level heroes and good offense.

    Our no 1 TH10 is mid level with low heroes less than 20, other 2 TH10 are mostly rushers with not even good offense or defense.
    Rest Th9 i would say is decent.

    None are heavily eng. how on earth are we suppose to win this. I am sure their no 10 will easily 3* me at no 2 with mostly TH9 max defenses.

    Our clan is slowly dying since most members are not active as before however 1 thing which was good for our clan was that we war back to back and that was the only fun part. However with this screwed up match up in all wars not sure i would continue longer in the clan. Hopefully this gets fixed.
    Stats: TH11 Lvl183 LeagueCrystal 1
    Heros: BK50 AQ50 GW20 Stars1435
    Walls: Lv1296 Lv11204

  5. #555
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    Quote Originally Posted by Reddigulous View Post
    Agreed, there will be a disadvantage. But....
    1. Why is it okay for maxers to be at a disadvantage but not rushers?
    2. A single newly upgraded base for a clan in a 25v25 war is not going to result in a severely mismatched war. Maybe a slight disadvantage, but nothing that cant be overcome
    Rushers have no advantages, as opposed to engineers. Maxers would actually have an advantage in the system i suggested. If matched on equal offensive weight, the best defense wins...if matched on defense, the best offense wins...the later is engineering...the other is hard work, why should hard work not be rewarded...
    Last edited by Slayer339; September 1st, 2017 at 03:22 AM.

  6. #556
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    Quote Originally Posted by subinlatheef View Post
    Still no Improvement ...I think SC supporting Engineered base... For making money.... If they stop Engineered base permanently with an good algorithm the won't get money.. SC know how to stop it but they never do it that's all......
    In my clan with engineers, just started war with only members that were balanced in their upgrades (did not include .5s, defenseless, etc)...guess what, unequal match against more engineers, guess I wont bother doing that again...

  7. #557
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    Quote Originally Posted by Slayer339 View Post
    A flat out minimum weight WILL put rushers and new upgraded THs at a disadvantage...a progressive minimum weight will help with that. (See my earlier posts on the sticky for details on that)
    Quote Originally Posted by Reddigulous View Post
    Agreed, there will be a disadvantage. But....
    1. Why is it okay for maxers to be at a disadvantage but not rushers?
    Quote Originally Posted by Slayer339 View Post
    Rushers have no advantages, as opposed to engineers.
    The argument that some proposed change is not feasible because it would harm rushers is completely invalid. Rushers have always been at a disadvantage. I have played this game for over four years now. I have seen nearly every update ever and none of them ever helped rushers. Rushers get slaughtered in every war. The multiplayer system is stacked against them because they are forced to raid one or more TH levels down and receive horrendous loot penalties. No one has ever welcomed rushers into their clan, unless "Free CO" was a door prize when they came in. I honestly think that this argument was forwarded by engineers to defend their own play style. This argument is hollow.

  8. #558
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    Quote Originally Posted by Reddigulous View Post
    And I agree, a defenseless th11 being matched to a new th11 (with max th10 stuff) wouldnt be fair for the defenseless (engineered) base.
    You misunderstood me. What I'm trying to say is that such a tax, if it would pair a defenseless th11 with a low th11 would pair a new th11 with max th10 defenses with something much much higher. My point is that that's not fair to the casual th10 who went up with max defenses but lower level heroes and walls.

    Maybe there is some way to prevent that scenario, but I don't see how a townhall tax would prevent new townhalls from being anything but a huge liability in war matching.

  9. #559
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    Quote Originally Posted by Prince1999 View Post
    The argument that some proposed change is not feasible because it would harm rushers is completely invalid. Rushers have always been at a disadvantage. I have played this game for over four years now. I have seen nearly every update ever and none of them ever helped rushers. Rushers get slaughtered in every war. The multiplayer system is stacked against them because they are forced to raid one or more TH levels down and receive horrendous loot penalties. No one has ever welcomed rushers into their clan, unless "Free CO" was a door prize when they came in. I honestly think that this argument was forwarded by engineers to defend their own play style. This argument is hollow.
    A townhall tax wouldn't just hurt rushers. A new th10 who went up with max th9 defenses would have huge weight based on the townhall alone. If a defenseless th10 is being matched with an inferno th10 then what is that th9-max defense base going to pull the day the th upgrade is complete? There's no incentive to put new townhall bases into war under such a system.

  10. #560
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    Quote Originally Posted by Reefus View Post
    A townhall tax wouldn't just hurt rushers. A new th10 who went up with max th9 defenses would have huge weight based on the townhall alone. If a defenseless th10 is being matched with an inferno th10 then what is that th9-max defense base going to pull the day the th upgrade is complete? There's no incentive to put new townhall bases into war under such a system.
    You can keep misrepresenting this all that you want. The idea has been circulated enough that most people are familiar with it. A new TH10 would not gain one drop of weight for their TH. They would weigh exactly what they did as a max TH9. They would match with exactly the same bases that they did as a max TH9 (except matching is done by clan and not by base, but that is a different issue.) The only base that would gain when they went up a TH level would be the heavily engineered base that skipped defenses and lab upgrades. They would gain all the weight that they were hiding from as a TH9.

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