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  Click here to go to the first staff post in this thread.   Thread: War MM & Cannon Cart changes - the FEEDBACK thread!

  1. #1251
    Forum Superstar TankSinatra's Avatar
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    Quote Originally Posted by MaximusMinimus View Post
    I wouldn't be opposed to going back to a maxed TH 9. That is where the game is actually balanced properly, and seems to be competitive and fun.
    Mostly agree, that's why I've got an account parked at th9. Though its gotten a bit too easy with cc bowlers, not sure its balanced really.
    As for too much weight on offense, well they tried too little back a long time ago and it was a disaster. This is an improvement.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  2. #1252
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by TankSinatra View Post
    SC brought up lopsided accounts years ago, calling them the true problem yet they haven't taken much action against them. So we've still got all these guys running around with heavy 10.5s generally getting an advantage, though sometimes they show up to complain about an eagle imbalance.
    That's probably my biggest gripe with the current MM. I've maxed TH10 other than the wall grind & don't think I should be facing TH11s that have real TH11 offense. It's not every war & it's a lot more likely to happen if we run any sort of .5 on our side. The clans running TH10.5s at #1 seem to be pulling full TH11s often enough that they aren't racking up the wins the way they used to, though.

    I'm working on getting the guys with .5s to put in a little more time in on upgrading those accounts. I'd rather face clans that have a bit of advantage on offense in the TH9s, than have the imbalance at the top of the map.
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  3. #1253
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by Rogerhastings View Post
    The main point is being missed here: the loyal fans are being overlooked for the more casual and more whiney ones. The engineered base endures the constant loss of being raided to bring more clout to his/her clan for wars. This person has done this for months/years playing by the rules of the game and adjusting to the game as it grows.
    I'll just ignore the part about "whiney", but the notion that engineers face heavier losses from being raided hasn't been my experience with my 63 defense WW TH11. Sit in a lower league, keep a strong defensive cc & watch guys faceplant with spam attacks. Occasionally getting wiped out by someone running a really heavy army is the price of admission to the engineering club.

    That's the account I rushed because I figured SC would finally do something about those bases the moment I had one available...
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  4. #1254
    Junior Member MaximusMinimus's Avatar
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    I don’t agree with that... They didn’t try too little, ever. The general populace just caught on to what was being used to make the war matchups (i.e. Allclash has a whole spreadsheet that you could use to calculate your war weight), and thus began the “engineers”. Don’t get me wrong I do not in the least bit blame the “engineers” for abusing the system, but it is not the way I personally wanted to approach the gameplay. I also certainly do not have time to run multiple accounts, so I am not going to attempt to run different accounts in multiple game play styles to see which one gives me the best advantage. Furthermore, people are crafty, and the new match making algorithm will be figured out, and someone will once again find a way to fool the system. So is this going to be an ever changing algorithm to fight the people that find ways to cheat the system? The gameplay changes too much as is... they make troops too powerful and then they have to adjust to weaken that troop. They make a defensive building too OP, and then have to nerf it to make the game play better... the only people that benefit from any of that are the people that buy gems and instafinish the new upgrades so that they can benefit from the troop or defense in the temporary time that SC uses those people to beta test the new addition and adjust it accordingly.

    I just want a consistent system, so i know what to expect. This is supposed to be a game not a Operating System that requires multiple updates...


    Quote Originally Posted by TankSinatra View Post
    Mostly agree, that's why I've got an account parked at th9. Though its gotten a bit too easy with cc bowlers, not sure its balanced really.
    As for too much weight on offense, well they tried too little back a long time ago and it was a disaster. This is an improvement.

  5. #1255
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    Quote Originally Posted by OnyxDS View Post
    Nonsense. Engineers = "loyal fans" is delusional. There are very many players very committed to the game who wouldn't engineer - precisely because it wipes out any challenge.

    And lack of defence in multiplayer is little if any disadvantage. Farming these days is ridiculously easy. All bases except the very strongest get hit almost regardless of defence levels. It's actually sometimes an advantage to be low defence: it ensures a shield rather than repeated <30% defences, and often entices a weak/incompetent attacker who might take less loot than a strong player would have taken from a fully defended base.
    I would think that there is a higher percentage of "loyal clashers" who engineer at least somewhat compared to players who don't take any of their actions' repercussions on their clan wars into consideration.

    The idea that you, or anyone, builds defenses to ensure a "fair" war is laughable.

    At the end of the day it doesn't matter if we agree or not. It should matter to SC that their revenue will fall.

  6. #1256
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    Hi,
    We have the same problems as before. Getting also engi-base clans. It's terrible.
    Actually we have a 30 player war... our breakdown 2/9/13 (6 under th9)... against 7/24/8 (1 under th9).
    Opponent no. 25 had success two star fights against our no. 2 + 5 .

    Clanwar isn't fair and funny... and we get much more of such clans in the war.

    Please fix this! We lost a lot of member because of terrible matchmaking. They have no more fun with coc.

    (please give the most priority in matchmaking The TOWNHALL... maybe than we have fair clanwars and no player can fight unfair.)

    Thanks

    P.S.: I miss a german support. My english ist terrible.

  7. #1257
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    My clan have just matched a 10 v 10 war. We have 1 th11, 8 th10 and a th9. The opposition have 3 th11s, 6 th10s and a th9.

    Unfortunately all three of the opposition th11s have max troops and infernos, although only 1 has an eagle. Not a kind match up.

  8. #1258
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    Since 2nd MM update we've had the 3 worst mismatches of our clans history, which happens to be 1 year yesterday. I usually run a near max 11 both in heros and defenses and a 9.11 with max heros at 1&2. First matchup, we faced 3 max 11s. I was able to triple one of them and we lost by 1. 2nd matchup we faced 2 max 11s and a 9.11 and we lost by 2. Our third matchup which is still in progress we again are again facing 2 max 11s and a 10.5. They will probably get 89/90 which means I will basically need to triple 2 max 11s to win. I haven't been upset with changes until now. I've seen most wars as winneable if we had good strat and did well but for them to easily clear up to our top base and only need to get 2 stars to win while us needing to clear 2 max 11s to win seems a big stretch. Previously I felt the MM was extremely accurate as we had our first draw and we won a war by .04% destruction. These 3 wars feel like a mistmatch. And I would be remiss not to mention a war in between where we were matched with an almost max 10 as their #1. We easily crushed them. We have not had an evenly matched war since secondary match making patch came out. Our searches were all under an hour too.

  9. #1259
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    War Matchmaking

    Quote Originally Posted by Anoushka[Supercell] View Post
    Hi everyone!

    As you know, last week we deployed some changes to Clan Wars matchmaking, as well as some balancing adjustments to the Cannon Cart in the Builder Base.

    For those who have been able to experience the new War Matchmaking and try the re-balanced Cannon Cart, we would love to hear from you! Share your feedback and comments below please!

    Since Supercell decided to address the problem of war matchmaking and Engineered clans things have got worse and not better.
    I know there are more Engineered clans than ever now now but we constantly meet them in wars. This war we have 20 TH11 attacks, the enemy have 42!
    what a shame Supercell couldn't put more effort into fixing the game instead of balancing cannon carts.

  10. #1260
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    Same has happened to our clan. We are not an Engineered clan and we used to win 90% of wars before Supercell messed with the war matchmaking. We constantly meet Engineered clans now and our war log has turned from green to red. Very disheartening for the clan. And all Supercell say is "be patient".

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