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Thread: 2 Brand new spells (time spell and Trap spell)

  1. #1
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    2 Brand new spells (time spell and Trap spell)

    Name of Spell Trap Spell
    Training Cost (usually in gold) LV1: 7500 LV2: 10000 lV3: 12500 LV 4 15000 LV 5 17500
    Targets all gold cost traps (lvl2: dark elixr trap) (lvl 5 Teslas)
    Effect Type Area splash
    Area: lvl 1: 5 tiles lvl 2: 6 tiles lvl3: 7tiles lvl4: 10tiles LV5: 13 tiles
    Training Time: 30 min
    Description Show you all the traps and teslas, cast this spell to create a ring of revealing
    Spell factory level: lvl 2
    Lab Level: lvl 1 = lvl 1, lvl 2= lvl 2 ,.. ,.. ,..

    Name of Spell: Time spell
    Training Cost (usually in gold) 10000, 12000, 14000, 16000 (lv 1 - lv 4)
    Targets: -
    Effect Type: Single target (must apply on town hall)
    Spell function: This spell must be cast on town hall lv 1 - lv 4: +10 sec till battle ends +15 sec
    sec till battle ends + 20 sec sec till battle ends +25 sec sec till battle ends
    Training Time: 60 minutes
    Description: cast this spell on a town hall to fight longer
    Spell factory level: lvl 5 (or 6)
    Lab Level lvl 1 = lvl 3 lvl 2= lvl 4 lvl 3= lvl 5 lvl 4 = lvl 6

    Last edited by 4pokes500; October 14th, 2013 at 07:09 PM.

  2. #2
    Forum Superstar 966souchou's Avatar
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    People who have Spell Factory level 4 have been playing a long time, and so probably do not need a spell that shows where traps are.

    The Time Spell requires no strategy in using; please change that.
    Yahallo
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  3. #3
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    i agree. if u play this game long enough you can spot most of the traps as soon as you see a base.

  4. #4
    Senior Member BlueFingers21's Avatar
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    Time spell could apply to like a certain area and then the defenses start attacking in slow mo...


    Though freezing spell is exactly like that.

















    Did I just negate my reason?

  5. #5
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    Quote Originally Posted by 966souchou View Post
    The Time Spell requires no strategy in using; please change that.
    what do you mean?

  6. #6
    Forum Superstar 966souchou's Avatar
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    It means what it says; it requires no strategy. Heal and rage spell; if you don't use it at the right time, they'll just be a waste. Same with the freeze and lightning. You have to think "where do I put it to disable the most defenses?" Again, same with jump.
    However, this spell would be like "darn, time's running out, let's get 20 extra seconds automatically." Perhaps you could place it in an area, and housing space worth of troops could equal the amount of extra time you get?
    Yahallo
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  7. #7
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    [QUOTE=4pokes500;966608]Name of Spell Trap Spell
    Training Cost (usually in gold) LV1: 7500 LV2: 10000 lV3: 12500 LV 4 15000 LV 5 17500
    Targets all gold cost traps (lvl2: dark elixr trap) (lvl 5 Teslas)
    Effect Type Area splash
    Area: lvl 1: 5 tiles lvl 2: 6 tiles lvl3: 7tiles lvl4: 10tiles LV5: 13 tiles
    Training Time: 30 min
    Description Show you all the traps and teslas, cast this spell to create a ring of revealing
    Spell factory level: lvl 2
    Lab Level: lvl 1 = lvl 1, lvl 2= lvl 2 ,.. ,.. ,..

    Name of Spell: Time spell
    Training Cost (usually in gold) 10000, 12000, 14000, 16000 (lv 1 - lv 4)
    Targets: -
    Effect Type: Single target (must apply on town hall)
    Spell function: This spell must be cast on town hall lv 1 - lv 4: +10 sec till battle ends +15 sec
    sec till battle ends + 20 sec sec till battle ends +25 sec sec till battle ends
    Training Time: 60 minutes
    Description: cast this spell on a town hall to fight longer
    Spell factory level: lvl 5 (or 6)
    Lab Level lvl 1 = lvl 3 lvl 2= lvl 4 lvl 3= lvl 5 lvl 4 = lvl 6

    [/QUOT
    what is the point of revealing the traps or hidden teslas they then would no longer be traps and hidden telsas they would be seeable bomb and tesla I also think the second spell is alright but the time is too much maxed spell +25 sec that is a lot of time when raiding lower them all by 5 or7 seconds

  8. #8
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    you probably want to cast the revealing spell to know if you want to attack but if you drop the spell and there is a bunch of level 7 teselas, you still have to attack it... wut's the point?

  9. #9
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    Well i am in favor of time spell. . Its good. .the extra time. . Bt this time spell must be earned. . So it must be available for TH8+ Also its cost should be like 500 dark elixir. . What i am trying to propose is ---We should have extra time . . So that wen our stronger troops r out of time. . We can use that spelll & Complete the destruction. . This will help us to earn 3 Stars in wars. . So if u spent ur entire army & U earn 3 Stars. . Then this time spell worth a shot dont u think? & U jst enhanced my idea by giving me a point that it should dropped on town hall. . Brilliant concept. . Appreciate that !!

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