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  Click here to go to the first staff post in this thread.   Thread: Mastermind's Daily/Weekly/Monthly Quests Idea (with TONS of pictures!)

  1. #2561
    Senior Member GoldenGolem's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    Same here! It was a few months since a last read this, and I still love the idea!!!!!

    P.S: Those who wonder why events aren't in the game yet, we have talked about them and events actually came to second place last summer when we decided what the next BIG feature will be So not on the roadmap at the moment, maybe not ever, but definitely something we like and think is cool!!
    Hopefully th big idea wasn't clan wars, this could of meant single player maps or clan villages (Somethin like it) then we gets quests! That would be great. I wonder if this is the update were quests are finally added!

    TH 11 | Level 130 | 750M GG | 605M EE |BK 31 | AQ 40 | GW 18 |260 Legos |15 Lavas
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  2. #2562
    Junior Member legoman249's Avatar
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    This post was made in 2013? Why has it not been implemented yet!
    "Who cares, as long as it's, FOR SCIENCE" - Legoman249- 2013
    "I've got my PhD in both getting and receiving an *** whooping"
    "Does anyone even read these?"
    Shameless propaganda: http://forum.supercell.net/showthrea...03#post4285303

  3. #2563
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    Sounds VERY good!

    I would love to see Quests in the game.
    When maxing a th stage at the end youre like what the hell can i do right know?! Because it takes so long to get the gold etc. or until the upgrades are finished. I think that quests would be a great way to hold up the fun during such a period.
    Only thing i would change is the look of the wheel of riches to make it fit more to the game.
    PS. sorry for my english

  4. #2564
    Junior Member Kieranpicton's Avatar
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    Just re-read this and still think its the best idea anyone has come up with for this game. Quests could be fun and can also help players get through an on going grind for walls without getting bored.
    IGN: Kieran // TownHall: 10 // Level: ​115 // Clan: Aureus Planeta // 138 Legos 112 lavas // Bk : 20 // AQ : 23
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  5. #2565
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    http://m.youtube.com/watch?v=qzosDu1v90k
    Daddys interview with mastermind

  6. #2566
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    I love this idea. I love it so much, I added it to my sig!
    Check out my other threads: http://forum.supercell.net/showthrea...-Hall-11-Ideas
    P.S. Check out this awesome idea! With your help, this might be able to happen!
    http://forum.supercell.net/showthrea...pictures%21%29

  7. #2567
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    Bump

  8. #2568
    Senior Member Sman808's Avatar
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    Quote Originally Posted by Spurs978 View Post
    Bump
    Lol, this thread deserved your bump.

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  9. #2569
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    I loved this idea! awesome!!!

  10. #2570
    The Idea Guy Mastermind's Avatar
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    Hey guys sorry I've been MIA for a few weeks! Just been so busy and haven't had much of a chance to log on here but I still check and read every comment and want to respond to everyone

    Quote Originally Posted by Lokanut View Post
    This is such a great idea. You worked so hard making this. Huge props to you man. They really need to implement it. This game gets seriously boring just sitting for hours and farming. These quests would make it so much more fun.
    Thanks bud!

    Quote Originally Posted by PinguPanda View Post
    I like the idea of daily quests

    i hope SC will add something like daily rewards for Missions


    • I'm against the idea of the Wheel

    it would make Coc like a Casino game somehow

    i think if SC would make this Missions for one person alone:

    2 options:


    1. the mission arent to easy or to difficult

      but if u loose some mission in a row there are i think two ways what could happen her
      1.1. Player get stronger cuz he have a powerfull Will to beat this Mission
      1.2. Player get depressed and dont want to play anymore after some time
    2. the missions are to easy

      player will complain about it that it is to easy


    that might get the clasher mad and they stop playing

    i personaly would prefer if SC would just make something for the clan (only Clan Missions)
    for example
    • a certain amount of Stars in battles
    • or crushed TH,Builderhuts,Morters...
    • but im against something like spend _____troops
      cuz (co-) leader make clan "anyone can join" if there are enough member and play "req n ♥♥♥♥"


    Pro:
    • it will strong the community in one clan
    • clans will be better organized
    • Players can find easier a clan for him
    • (Like CW there be Clan xp for it) per mission like 5xp


    Cons:

    • more potencial to conflict in a clan
    • clasher that can't come online (Vacation) have to leave the clan again, that u dont stop the clan


    One of both

    • There would be Missionhunterclans


    Thats all i can think of now

    I hope I stated clearly

    sry if i double post i could read that all, its just to much

    PS:
    I found it yesterday and thought omg thats so nice
    im still a fan of it
    I dont have problems with the whole content i personaly would like to have it the way u discribed it in the game
    After i read the idea i tought it is real and was sad i cant do some Missions now

    But today i thought some negative aspects too
    cuz i had the feeling that this thread is to long and it is just hyped cuz u done a excelent work

    @MasterMind i like the way u think and the way u did this
    I want to thank u too
    Thanks bud for the good ideas! We've actually discussed Clan Quests in the comments and it will be in my new thread Yeah the wheel is optional for them to do, but having something with rare and great prizes are a must IMO for a lotttt of reasons that I describe throughout the OP.

    Quote Originally Posted by BrainiacPro View Post
    for every hour that this idea is not implemented in the game, i will lightning the dark elixir storage of a high ranking town hall trying to upgrade their heroes. For every day that this idea is not implemented in the game, i will ♥♥♥♥ into and delete one top 200 account. If this idea is not implemented within 7 months, i will summon an army of witches to 3 star the supercell headquarters and everyone working there, mwhahahahahah! This has been my manifesto.
    Hahaha too funny, keep up the good fight my brother!

    Quote Originally Posted by BlahBlah161616 View Post
    Over a year and the game still hasn't updated to a point that it makes this idea seem just ok. Just shows how they aren't updating the game enough.
    Quote Originally Posted by cooldude94 View Post
    Why has this not been implemented yet? Hayday has something similar in the form of events.
    Appreciate it guys thanks

    Quote Originally Posted by dragonslayer View Post
    I really hope SuperCell has been working on implementing this into the game. With the number of views and answers (255 pages, really?!?! ) Mastermind's topic/idea has gotten they have to be considering it or at least working on it. Since it is such a massive addition (like clan wars) I am guessing it takes a lot of to put something like this in. I am also surprised supercell hasn't contacted this guy to come down to supercell like they do with popular clash youtubers like Cheif Pat. It's also been a good month plus since the clan perks update and larger updates seem to come when it's been more than a month of time in between updates so maybe that adds hope to this idea. If you're reading this supercell and you are actually working on quests how about you do all in your power to contact mastermind and get him to become one of your "spokespersons" like Chief Pat, etc. I'm counting on you supercell to keep me playing this game! You know you've made a great game when I've been playing for 2 years.
    Thanks for the post! I'd LOVE to come to SC if they asked (especially since this thread has been the spearhead for the idea, not really talked about before this), and share all the info about Quests collected over the past 1-2 years from the fans, comments, and suggestions in here. There are a lot of ideas here that could better the game and make a larger profit for SC if done right.

    Quote Originally Posted by iamfengxiao View Post
    everyone got to understand this is not a simple feature and it is not going to be revenue generating for supercell
    and that is why it was considered and delayed

    yes, the community manager may love it but remember it is softbank who owns supercell now, they are profit oriented.

    only features like clan war will induce more people to spend gems.

    so for this events system to take off, mastermind need to include competitive gem psychology into it.
    Not sure if you read the thread but there are a LOT of ways to monetize this idea, detailed in the thread and expanded on greatly throughout the comments. I will focus on this a lot in the 2.0 version, but in short, the idea makes total sense for SC to implement from a "keeping players happy" perspective, but more so from a business stance. If requested, I'll list out every way.

    Quote Originally Posted by TheScavenger350 View Post
    Just want to say great work on this, Mastermind. This is by far, the best idea/suggestion that I have ever seen on the forums. This looks like it has taken weeks of hard work and editing, and I'm really proud about the amount of effort that has gone into this idea, so much that I feel inspired by your ideas and the effort that has gone into them.

    Keep up the amazing work, Mastermind.
    -Peashooter
    Quote Originally Posted by BmooDyy View Post
    This needs to be implemented!
    Quote Originally Posted by Qmegali7 View Post
    I like this idea. FOR HATERS: Quests are not exact numbers right now. Not all of the wheel items will necessarily be used. Other stuff can be made adjustable, etc.

    I wonder what SuperCell is working on as I post?
    Thanks guys! You all rock

    Quote Originally Posted by Antdroid View Post
    Great idea!! But the quests seem too hard... The amount of Quest Gems you get is too little, maybe 2-4. Otherwise this is the best thing ever!!!
    It's tough to balance because for some they are too easy, some they are too hard, and the numbers would all scale based on difficulty and a number of factors... so it would be fair for everyone!

    Quote Originally Posted by Darkslayer85 View Post
    I'm not sure if this image fits with CoC.
    Quote Originally Posted by Qmegali7 View Post
    It looks pirate-y, but it is his drawing
    I wrote in the OP that this image was found on the internet and I Photoshopped it to have CoC stuff, and also stated that the wheel shouldn't look like this, but it's all I could do since I'm not an artist hehe. I think this is from Second Life actually. But if there was a wheel (instead of a store) it would be 2D and have the same art branding as currently in game to match up.

    Quote Originally Posted by Stealthteddy View Post
    I have a little bot that is reloading I&FR every 5-10 minutes waiting for quests 2.0. Do you need a hand?
    Haha thanks for the excitement! Simply it is not done because of a lack of free time lately

    Quote Originally Posted by Antdroid View Post
    Anyone think that lots of these Quests are too hard?????
    Quote Originally Posted by Quake View Post
    If its too hard, you can choose not to do it.
    True, and also there would be difficulty sliders (that I will describe in 2.0 version soon)!

    Quote Originally Posted by Nightfury4321 View Post
    I. LOVE. THIS. IDEA. So cool and great job on all the details and pictures. You've done an amazing job.
    Quote Originally Posted by bradleytjohnson1 View Post
    I can't remember if I have replied to this yet... So double support maybe!
    Quote Originally Posted by Antdroid View Post
    LOVING THIS!!!!!!!!!!!! I will share an orgin story of the Quest Gems a bit later!
    Thanks and yes please do share a story if you have one, would love to share!

    Quote Originally Posted by Antdroid View Post
    Does that mean this might be added to the game?!?!
    Quote Originally Posted by KingNeptune101 View Post
    This is the big update Clash of clans needs. Something that will keep its users entertained and also keeps the game interesting. Adding these features would really give the game more flavor
    Quote Originally Posted by apostl3pol View Post
    I just got town hall 9 and really want this!!!
    Thanks you 3!!!

    Quote Originally Posted by isaactan999 View Post
    Man, you must have spent ages doing this, and I salute you. Though yeah, the wallbreaker and goblin raids would be terrible for higher league players, and be more beneficial for farmers at low levels. Not sure if you have put this in but maybe have those raids take less.numbers to complete, along with the donations for dragons bring really crazy, even with my friends all wanting dragons from me since I'm a Max th8 with loads of elixir to spare i can barely get 10 a day. Also hard when most people who request for troops in req and leave clans are low levels with not enough castle space or get their castles filled with archers before you place the dragon... also would cost a crazy amount of elixer, better make it such that the elixer cost is at most double the archer one, if not people would REALLY hate getting that dragon one. Another way for supercell to make profit, (making your idea easier to accept for them, greedy jerks.) Would be to make it possible to switch out a quest for gems, a daily one for 5, a weekly one for 15 and a monthly one for 25? Would incentivise gemming for something that suits them, maybe the person is in a war clan and gets the gain 50 cups or something quest in a war? Now THAT would suck. Maybe have a few wherls spinnable with the cheapest at 5 and the most expensive at 50 qp. This is for those with no patience, (me. Dont judge.) Allowing them to get a good reward faster, and have rare prizes for each wheel, perhaps cheapest wheel giving a hog rider statue? And the most expensive getting a haunted/snowy theme for their base for the rare prize, allowing those champs with maxed bases to take pride in being better somehow? Lol. they are mostly the same with those Max defs. Could also bring in revenue for sc if those themes were purchasable for gems, for people who dont want to wait. Thats it, gtg sleep, peace out ;P
    Thanks for your input isaactan! Yes as you were asking in your comment, I've talked about how higher league players will not feel forced to drop trophies to complete Quests. They would never get quests like use a bunch of WBs to destroy 50 wals, or anything like that. They would get league appropriate ones and in fact get MORE loot to ENCOURAGE players to push in trophies. I also think a "protect your TH quest" would be very common so more people would not have their TH's on the outside which could help some with loot.

    As far as Quests and monetizing it is concerned, yes i agree and I describe it in the main thread but will expand upon all 10-15 ways this idea can be monetized! It really makes sense for them to add it from a business perspective Stay tuned!

    Quote Originally Posted by WingChris View Post
    I do like the idea of having a daily quest. But the system which is descriped here seems to complicated, especially for new players.

    Remove the red jewels, just make 3 Daily Quests appear which can be 1/2/3 starred, difficulty for that increases from very easy to very hard to obtain.

    Reward: 10/20/30 Player XP and 1/2/3 gems for obtaining the goal. To balance it out, decrease the number of jewels that are in obstacales a bit.

    Simple and easy to add
    True, there could be a simple, extremely basic Quest system for a small amount of loot and very small amount of gems like you listed, but that would be a very minor update, possibly boring, and people want something exciting. This idea seems complicated because I add a lot of behind the scenes numbers on how the system would work that the public wouldn't see. It's this simple: 5 quests a day, complete 5 in a week and get a Weekly, 4 in a month to get a monthly. Do them to get resources and a few Jewels. Those Jewels then can be used (wheel, store, w/e) to get prizes that are new, exciting, and fun, and a reason for maxed players to keep spending and playing. Things like cosmetics for heroes, bases, decorations, battle boosts, etc, as well as a myriad of other prizes! And that's it. All summarized in a couple sentences. I just go into (probably too much) detail to describe every little thing hehe.

    Quote Originally Posted by GoldenGolem View Post
    Hopefully th big idea wasn't clan wars, this could of meant single player maps or clan villages (Somethin like it) then we gets quests! That would be great. I wonder if this is the update were quests are finally added!
    Quote Originally Posted by legoman249 View Post
    This post was made in 2013? Why has it not been implemented yet!
    Quote Originally Posted by Coppice View Post
    I would love to see Quests in the game.
    When maxing a th stage at the end youre like what the hell can i do right know?! Because it takes so long to get the gold etc. or until the upgrades are finished. I think that quests would be a great way to hold up the fun during such a period.
    Only thing i would change is the look of the wheel of riches to make it fit more to the game.
    PS. sorry for my english
    Quote Originally Posted by Kieranpicton View Post
    Just re-read this and still think its the best idea anyone has come up with for this game. Quests could be fun and can also help players get through an on going grind for walls without getting bored.
    Quote Originally Posted by GanjaSandwich View Post
    http://m.youtube.com/watch?v=qzosDu1v90k
    Daddys interview with mastermind
    Quote Originally Posted by ironninja View Post
    I love this idea. I love it so much, I added it to my sig!
    Quote Originally Posted by Spurs978 View Post
    Bump
    Quote Originally Posted by Sman808 View Post
    Lol, this thread deserved your bump.
    Quote Originally Posted by MCPereira View Post
    I loved this idea! awesome!!!
    Thanks everyone so much! Love your enthusiasm and if you really want this idea in the game, let Supercell know! Write to them, send messages, and spread the word across Internet-Land!

    Mastermind | Level 155 | TH11 |
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