Anyone think that lots of these Quests are too hard?????
Anyone think that lots of these Quests are too hard?????
I. LOVE. THIS. IDEA. So cool and great job on all the details and pictures. You've done an amazing job.
I can't remember if I have replied to this yet... So double support maybe!
th lvl 11
4.4b gold grab
3.7b EE
1B HH
Over 9,000 war hero
LOVING THIS!!!!!!!!!!!! I will share an orgin story of the Quest Gems a bit later!
This is the big update Clash of clans needs. Something that will keep its users entertained and also keeps the game interesting. Adding these features would really give the game more flavor![]()
I just got town hall 9 and really want this!!!
Man, you must have spent ages doing this, and I salute you. Though yeah, the wallbreaker and goblin raids would be terrible for higher league players, and be more beneficial for farmers at low levels. Not sure if you have put this in but maybe have those raids take less.numbers to complete, along with the donations for dragons bring really crazy, even with my friends all wanting dragons from me since I'm a Max th8 with loads of elixir to spare i can barely get 10 a day. Also hard when most people who request for troops in req and leave clans are low levels with not enough castle space or get their castles filled with archers before you place the dragon... also would cost a crazy amount of elixer, better make it such that the elixer cost is at most double the archer one, if not people would REALLY hate getting that dragon one. Another way for supercell to make profit, (making your idea easier to accept for them, greedy jerks.) Would be to make it possible to switch out a quest for gems, a daily one for 5, a weekly one for 15 and a monthly one for 25? Would incentivise gemming for something that suits them, maybe the person is in a war clan and gets the gain 50 cups or something quest in a war? Now THAT would suck. Maybe have a few wherls spinnable with the cheapest at 5 and the most expensive at 50 qp. This is for those with no patience, (me. Dont judge.) Allowing them to get a good reward faster, and have rare prizes for each wheel, perhaps cheapest wheel giving a hog rider statue? And the most expensive getting a haunted/snowy theme for their base for the rare prize, allowing those champs with maxed bases to take pride in being better somehow? Lol. they are mostly the same with those Max defs. Could also bring in revenue for sc if those themes were purchasable for gems, for people who dont want to wait. Thats it, gtg sleep, peace out ;P
I do like the idea of having a daily quest. But the system which is descriped here seems to complicated, especially for new players.
Remove the red jewels, just make 3 Daily Quests appear which can be 1/2/3 starred, difficulty for that increases from very easy to very hard to obtain.
Reward: 10/20/30 Player XP and 1/2/3 gems for obtaining the goal. To balance it out, decrease the number of jewels that are in obstacales a bit.
Simple and easy to add