Last edited by Underrated1; July 31st, 2014 at 12:00 AM.
Don't even bother reading anything this idiot has to say.
I'm not sure why I haven't been banned yet on account of my stupidity.
Keep hearing about this and finally read it.
I really like the idea, although wonder if it has a place in the game considering it has survived 2 years without it.
Nevertheless, I like the setup. With one exception - these rewards.
Battle Boosts
- Troop Capacity = 10 extra troops spaces added for 5 days.
- Spell Boost = Spell Factor boosted for 5 days.
- Extra Time = 30 extra seconds during each battle for 1 week.
- Attack Boost = Damage and health of all troops increase by 4%-6% for 5 days.
- Defense Boost = Damage and health of all defenses increase by 4%-6% for 5 days.
- Loot Penalty Decrease = Loot penalty tables go down by 10% for 5 days.
- Trophy Boost = Amount of available trophies increased slightly for 4-5 days.
Do not like temporary boosts such as those listed [except spell boost - that's fine], the game is so finely balanced this would just mess it up big time.
- Retired -
Thanks!
Thanks man, and I still think it has a place in the game as it doesn't change the core concept of the game, but it enhances what we already do.
As far as battle boosts, those are just examples of what there could be as rewards. There needs to be something that maxxed out Champ players would want, and resources won't interest them. I honestly don't think the rewards are that game altering, but add incentive to want to complete the challenges. And in the bigger picture, the Wheel would most likely be spun once a month, and the chance of even landing on a boost would be pretty low, as well as the duration of the boost being short. Just my 2 cents![]()
Mastermind | Level 155 | TH11 | Hyrule Knights | 323-75 in Clan Wars
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This Daily Reward system is the best thing that would ever happen to clash of clans. It would be awesome if Super cell did this
but what about the maxed TH10 champs and others that have practically no reason to gain loot anymore or even play anymore. Definitely this would give them something to do but what if they'll have finished all of this already within a month to a years worth of time. It'll be like clan wars and eventually the high level people will have no reason to do anything with this system, but honestly I would love SC to implement this into the game but it just wouldn't be enough to keep maxed out players, playing for more months to come. Unless SC eventually adds new buildings or a town hall/expanded village. Then this would just bore the Maxed out Champs who have nothing left in this game to accomplish.
True, that would ease it a bit; still not comfortable with that idea. I'd be happier with just more of the boost options as that is well within the current games balance.
Damn nice work though on the thread, I would have no problems at all if it was in the game; a chance to make a bit more loot & boosts and something else to break the monotony of TH10 could never be a bad thing.![]()
- Retired -
One word, Brilliant!
In my opinion this would be a better update then clan wars!
Kirkrock101
LvL 85 Th8
Awesome awesome awesome idea
@Supercell : you should recruit this guy into your devs team.
Thanks! Yeah like I mention in the OP, Champs would like this too if the Wheel had rewards that would benefit them in trophy pushing, for example the Battle Boosts I thought of. They don't care about resources, but things to help them in battle would be huge to them, encouraging them to spend even more if they wanted.
No prob! I see where you're coming from, just have a different opinion
Appreciate all your kind words, thanks so much![]()
Mastermind | Level 155 | TH11 | Hyrule Knights | 323-75 in Clan Wars
Clan Leader (Join us!) | Meet the Hyrule Knights! (Introduce Yourself)
My Daily/Weekly/Monthly Quests Idea
My Saved Base Layouts Idea | My In-Game Builder Idea (both now in game!)
My Player Profile Update Idea