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  Click here to go to the first staff post in this thread.   Thread: Mastermind's Daily/Weekly/Monthly Quests Idea (with TONS of pictures!)

  1. #1701
    Pro Member Underrated1's Avatar
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    Quote Originally Posted by Mastermind View Post
    Thanks Ryan

    As for your question, I describe in the thread how this idea would benefit every player, including the high Champion players. Even though you are right, they are in the minority (around.01%), they are still important to the game as a whole. The reason they'd want to do Quests is for the potential to win Wheel prizes that would help them in champ's league. I document them all, various examples I created. For instance, Battle Boosts. It could range from 10% attack bonus for a week, 10% defense bonus for a week, trophy % bonus for a week, etc. They'd want these boosts, as resources don't matter to them unlike the 99.9% of us. Let me know if you have any more questions!



    Oh of course there'd be, that's obvious, just like any idea not everyone will like. In your examples though the easy answer is that the Quests are optional, and the rewards were just examples.
    Okay then.

    Quote Originally Posted by Lightning >:(
    NOBODY CARES ABOUT THESE STUPID QUESTS THEY DONT EVEN HAVE ANY MEANINGFUL REWARD!!! nerf lightning on de like the players want dont just chase money by giving only ideas that give u money and only to players that pay you thousands
    It doesn't, of course, even matter if you don't buy gems at all.
    Last edited by Underrated1; July 31st, 2014 at 12:00 AM.
    Don't even bother reading anything this idiot has to say.
    I'm not sure why I haven't been banned yet on account of my stupidity.

  2. #1702
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    Keep hearing about this and finally read it.

    I really like the idea, although wonder if it has a place in the game considering it has survived 2 years without it.

    Nevertheless, I like the setup. With one exception - these rewards.
    Battle Boosts

    • Troop Capacity = 10 extra troops spaces added for 5 days.
    • Spell Boost = Spell Factor boosted for 5 days.
    • Extra Time = 30 extra seconds during each battle for 1 week.
    • Attack Boost = Damage and health of all troops increase by 4%-6% for 5 days.
    • Defense Boost = Damage and health of all defenses increase by 4%-6% for 5 days.
    • Loot Penalty Decrease = Loot penalty tables go down by 10% for 5 days.
    • Trophy Boost = Amount of available trophies increased slightly for 4-5 days.


    Do not like temporary boosts such as those listed [except spell boost - that's fine], the game is so finely balanced this would just mess it up big time.
    - Retired -

  3. #1703
    The Idea Guy Mastermind's Avatar
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    Quote Originally Posted by Sport353 View Post
    Love the idea adds a lot of depth to the game if this were to come
    Thanks!

    Quote Originally Posted by gallantblade View Post
    Keep hearing about this and finally read it.

    I really like the idea, although wonder if it has a place in the game considering it has survived 2 years without it.

    Nevertheless, I like the setup. With one exception - these rewards.
    Battle Boosts

    • Troop Capacity = 10 extra troops spaces added for 5 days.
    • Spell Boost = Spell Factor boosted for 5 days.
    • Extra Time = 30 extra seconds during each battle for 1 week.
    • Attack Boost = Damage and health of all troops increase by 4%-6% for 5 days.
    • Defense Boost = Damage and health of all defenses increase by 4%-6% for 5 days.
    • Loot Penalty Decrease = Loot penalty tables go down by 10% for 5 days.
    • Trophy Boost = Amount of available trophies increased slightly for 4-5 days.


    Do not like temporary boosts such as those listed [except spell boost - that's fine], the game is so finely balanced this would just mess it up big time.
    Thanks man, and I still think it has a place in the game as it doesn't change the core concept of the game, but it enhances what we already do.

    As far as battle boosts, those are just examples of what there could be as rewards. There needs to be something that maxxed out Champ players would want, and resources won't interest them. I honestly don't think the rewards are that game altering, but add incentive to want to complete the challenges. And in the bigger picture, the Wheel would most likely be spun once a month, and the chance of even landing on a boost would be pretty low, as well as the duration of the boost being short. Just my 2 cents

    Mastermind | Level 155 | TH11 |
    Hyrule Knights | 323-75 in Clan Wars
    Clan Leader (Join us!) | Meet the Hyrule Knights! (Introduce Yourself)
    My Daily/Weekly/Monthly Quests Idea
    My Saved Base Layouts Idea | My In-Game Builder Idea (both now in game!)
    My Player Profile Update Idea

  4. #1704
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    This Daily Reward system is the best thing that would ever happen to clash of clans. It would be awesome if Super cell did this
    but what about the maxed TH10 champs and others that have practically no reason to gain loot anymore or even play anymore. Definitely this would give them something to do but what if they'll have finished all of this already within a month to a years worth of time. It'll be like clan wars and eventually the high level people will have no reason to do anything with this system, but honestly I would love SC to implement this into the game but it just wouldn't be enough to keep maxed out players, playing for more months to come. Unless SC eventually adds new buildings or a town hall/expanded village. Then this would just bore the Maxed out Champs who have nothing left in this game to accomplish.

  5. #1705
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    Quote Originally Posted by Mastermind View Post
    Thanks!



    Thanks man, and I still think it has a place in the game as it doesn't change the core concept of the game, but it enhances what we already do.

    As far as battle boosts, those are just examples of what there could be as rewards. There needs to be something that maxxed out Champ players would want, and resources won't interest them. I honestly don't think the rewards are that game altering, but add incentive to want to complete the challenges. And in the bigger picture, the Wheel would most likely be spun once a month, and the chance of even landing on a boost would be pretty low, as well as the duration of the boost being short. Just my 2 cents
    True, that would ease it a bit; still not comfortable with that idea. I'd be happier with just more of the boost options as that is well within the current games balance.

    Damn nice work though on the thread, I would have no problems at all if it was in the game; a chance to make a bit more loot & boosts and something else to break the monotony of TH10 could never be a bad thing.
    - Retired -

  6. #1706
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    Very. Very. Very...

    One word, Brilliant!

  7. #1707
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    Wow

    In my opinion this would be a better update then clan wars!

    Kirkrock101

    LvL 85 Th8

  8. #1708
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    Awesome

    Awesome awesome awesome idea

  9. #1709
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    @Supercell : you should recruit this guy into your devs team.

  10. #1710
    The Idea Guy Mastermind's Avatar
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    Quote Originally Posted by Debronx View Post
    This Daily Reward system is the best thing that would ever happen to clash of clans. It would be awesome if Super cell did this
    but what about the maxed TH10 champs and others that have practically no reason to gain loot anymore or even play anymore. Definitely this would give them something to do but what if they'll have finished all of this already within a month to a years worth of time. It'll be like clan wars and eventually the high level people will have no reason to do anything with this system, but honestly I would love SC to implement this into the game but it just wouldn't be enough to keep maxed out players, playing for more months to come. Unless SC eventually adds new buildings or a town hall/expanded village. Then this would just bore the Maxed out Champs who have nothing left in this game to accomplish.
    Thanks! Yeah like I mention in the OP, Champs would like this too if the Wheel had rewards that would benefit them in trophy pushing, for example the Battle Boosts I thought of. They don't care about resources, but things to help them in battle would be huge to them, encouraging them to spend even more if they wanted.

    Quote Originally Posted by gallantblade View Post
    True, that would ease it a bit; still not comfortable with that idea. I'd be happier with just more of the boost options as that is well within the current games balance.

    Damn nice work though on the thread, I would have no problems at all if it was in the game; a chance to make a bit more loot & boosts and something else to break the monotony of TH10 could never be a bad thing.
    No prob! I see where you're coming from, just have a different opinion

    Quote Originally Posted by UnstableJA View Post
    One word, Brilliant!
    Quote Originally Posted by kirkrock View Post
    In my opinion this would be a better update then clan wars!

    Kirkrock101

    LvL 85 Th8
    Quote Originally Posted by Dyln View Post
    Awesome awesome awesome idea
    Quote Originally Posted by eskado View Post
    @Supercell : you should recruit this guy into your devs team.
    Appreciate all your kind words, thanks so much

    Mastermind | Level 155 | TH11 |
    Hyrule Knights | 323-75 in Clan Wars
    Clan Leader (Join us!) | Meet the Hyrule Knights! (Introduce Yourself)
    My Daily/Weekly/Monthly Quests Idea
    My Saved Base Layouts Idea | My In-Game Builder Idea (both now in game!)
    My Player Profile Update Idea

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