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  Click here to go to the first staff post in this thread.   Thread: Mastermind's Daily/Weekly/Monthly Quests Idea (with TONS of pictures!)

  1. #1221
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    TL;DR...Yet I want this NAOW!

    First off I love the idea of these quests. Would the rewards be scaled to your Town Hall level or Experience Level? Possibly both?

    I really hope someone from SuperCell is taking this idea very seriously.

    Great work

    Also, if SuperCell thinks this is too complicated of a feature for the youth market, then maybe it would unlock at a certain player level to ensure the players is comfortable with the game enough to handle a Daily Quest feature.
    Last edited by NoneYa; March 27th, 2014 at 07:53 PM.

  2. #1222
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    The best idea by far I have ever seen. The free gems (even tho rare, still free) would help many people. Also, this is a great way to keep everyone playing and participating in game. Great hit for me, like it a lot! The tasks for each TH level sounds reasonable.
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  3. #1223
    The Idea Guy Mastermind's Avatar
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    Quote Originally Posted by Julezwatts View Post
    Hmmm- they seem to be working fine now.
    Awesome, almost re-uploaded a few Thanks for the heads up!

    Quote Originally Posted by kidcudi88 View Post
    annother good thread for another great idea
    Quote Originally Posted by Willtide View Post
    I really like the idea of having quests in clash of clans. I also like the backstory.
    Thanks guys and glad you liked the backstory Will! Just figured I'd need to explain WHY these Quest balloons started coming hehe. If you have an alternative for a story, I'd love to see your origin story!

    Quote Originally Posted by NoneYa View Post
    First off I love the idea of these quests. Would the rewards be scaled to your Town Hall level or Experience Level? Possibly both?

    I really hope someone from SuperCell is taking this idea very seriously.

    Great work

    Also, if SuperCell thinks this is too complicated of a feature for the youth market, then maybe it would unlock at a certain player level to ensure the players is comfortable with the game enough to handle a Daily Quest feature.
    Appreciate it None! Yes, rewards would scale by TH level and trophy level. So a TH8 Gold 1 person might get 25,000 gold for a Daily Quest completing, and a TH8 Master 2 player might get 42,000 (numbers are just examples). That way it would encourage players not to drop trophies, and in fact promote pushing, which indirectly leads to more gems sales for SC.

    Quote Originally Posted by Koof View Post
    The best idea by far I have ever seen. The free gems (even tho rare, still free) would help many people. Also, this is a great way to keep everyone playing and participating in game. Great hit for me, like it a lot! The tasks for each TH level sounds reasonable.
    I agree Koof, free gems, although small and rare, will keep players in the game more often! Glad you appreciate the details

    Mastermind | Level 155 | TH11 |
    Hyrule Knights | 323-75 in Clan Wars
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    My Daily/Weekly/Monthly Quests Idea
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    My Player Profile Update Idea

  4. #1224
    Junior Member AqeelTH5's Avatar
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    What are u waiting for

    When is it coming if it's coming
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  5. #1225
    Junior Member Elitegeek's Avatar
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    I didn't read it all (1st post and continuation posts) but it sounded like everyone should complete a specific task every time they log in or in a time manner. Given that this post already featured by SC I am thinking when it will be implemented because honestly its really AWESOME to have this. I know this is not new because I have played a lot of games and some of the games have this kind of feature too so why not implement it or should I say what's the cause of delay implementing this?

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  6. #1226
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    Just sounds awesome!

    Many players will want this ! I was talking about it with others from job and we can agree that this would be awesome. I wish this idea will came true!
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  7. #1227
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    Just realized we should add a part to the tutorial explaining quests, maybe in a similar way defences are explained by being attacked by gobs, one ballon comes and the lady villager explains these quests, maybe even slip in a cutscene to show the background story!

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  8. #1228
    The Idea Guy Mastermind's Avatar
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    Quote Originally Posted by AqeelTH5 View Post
    When is it coming if it's coming
    Sc has stated it is one of the top ideas they want to add, but my guess isn't until (at earliest) much later this year if they do. I haven't been told at least

    Quote Originally Posted by Elitegeek View Post
    I didn't read it all (1st post and continuation posts) but it sounded like everyone should complete a specific task every time they log in or in a time manner. Given that this post already featured by SC I am thinking when it will be implemented because honestly its really AWESOME to have this. I know this is not new because I have played a lot of games and some of the games have this kind of feature too so why not implement it or should I say what's the cause of delay implementing this?

    Ciao!
    Thanks bud, and glad you like it! You are right, and make sure if you get some free time to read the thread, as it explains every detail and nuance Other games have Quests, but not like these (how I have it, I've played a bunch of mobile games that have Quests). I'm not sure Quests were even on their radar before this (no one wrote more than a sentence about Quests), but it's popularity has blown up after all the positive feedback and so I'm guessing it will just take some time.

    Quote Originally Posted by LopezLordCz View Post
    Many players will want this ! I was talking about it with others from job and we can agree that this would be awesome. I wish this idea will came true!
    Too cool! What kinds of things were they saying at work?

    Quote Originally Posted by SpiderPig View Post
    Just realized we should add a part to the tutorial explaining quests, maybe in a similar way defences are explained by being attacked by gobs, one ballon comes and the lady villager explains these quests, maybe even slip in a cutscene to show the background story!
    That would be great if they did! If they added Qiuests but it was different than mine, and not much to their idea of Quests (just a basic system like do this 1 Quest today and get some gold), then it wouldn't be necessary at all. But if they implement it like how I made it, with 5 appearing a day based on how many you do, with a wheel, tiered Quests, Quest completions possibly giving a lot of points to Clan Wars, % of rewards, etc... then I think it would be a really good idea, nice suggestion!

    I like the cutscene to the backstory I made, I would LOVE that!

    Mastermind | Level 155 | TH11 |
    Hyrule Knights | 323-75 in Clan Wars
    Clan Leader (Join us!) | Meet the Hyrule Knights! (Introduce Yourself)
    My Daily/Weekly/Monthly Quests Idea
    My Saved Base Layouts Idea | My In-Game Builder Idea (both now in game!)
    My Player Profile Update Idea

  9. #1229
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    Quote Originally Posted by Mastermind View Post
    Sc has stated it is one of the top ideas they want to add, but my guess isn't until (at earliest) much later this year if they do. I haven't been told at least



    Thanks bud, and glad you like it! You are right, and make sure if you get some free time to read the thread, as it explains every detail and nuance Other games have Quests, but not like these (how I have it, I've played a bunch of mobile games that have Quests). I'm not sure Quests were even on their radar before this (no one wrote more than a sentence about Quests), but it's popularity has blown up after all the positive feedback and so I'm guessing it will just take some time.



    Too cool! What kinds of things were they saying at work?



    That would be great if they did! If they added Qiuests but it was different than mine, and not much to their idea of Quests (just a basic system like do this 1 Quest today and get some gold), then it wouldn't be necessary at all. But if they implement it like how I made it, with 5 appearing a day based on how many you do, with a wheel, tiered Quests, Quest completions possibly giving a lot of points to Clan Wars, % of rewards, etc... then I think it would be a really good idea, nice suggestion!

    I like the cutscene to the backstory I made, I would LOVE that!
    on top of quest & goblins. A possible goblin campaign quests. Which generates random villagers where you have to either
    1) destroy a certain %
    2) destroy all buildings of a type
    3) loot x amount

    these villagers would generate depending on townhall level, troop levels, spells and resources you have to train either a weak army or a strong.
    Completing the objectives set out to you could allow you to complete 1-2 daily quests that you find too difficult; but you would need to spend resources and attack successfully for this to pay off. Tis an idea and I believe could fit into this.

  10. #1230
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    Elaborated

    "Would you mind elaborating a bit more Dyla? Sorry I am having a bit of trouble understanding your suggestiong hehe. Thanks!"



    Im saying that maybe if you had a level 7 Town hall, there would be quests that would have you raid a generated village corresponding to your Town hall. So if my town hall is lvl 7, then there would be like lvl 7 cannons and archers, lvl 3-4 mortars, lvl 4-5 walls, ect. This would add more to the game then just the achievements as quests. Like the quest "A friend in need" where you donate troops, then there a quest like that too, Im saying we should mix it up a bit and add generated villages kinda like the goblin campaign, but different.
    Last edited by SuperDyla11; March 29th, 2014 at 12:43 AM.

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