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  Click here to go to the first staff post in this thread.   Thread: Mastermind's Daily/Weekly/Monthly Quests Idea (with TONS of pictures!)

  1. #741
    Forum Veteran TheHumiliator's Avatar
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    Quote Originally Posted by Mastermind View Post
    Yep! I'll finish it up after the next update, just waiting to see what SC puts in the update so I don't do the same thing





    Sure, what's the question exactly?

    SCORE!!! BOOYA!!!

    Lol, can't wait

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  2. #742
    Super Member Jazzathegreat's Avatar
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    This is what the developers should be thinking!!
    Last edited by Jazzathegreat; January 5th, 2014 at 12:01 PM.

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  3. #743
    Junior Member TomasCOC's Avatar
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    supercell why you not answer?

    I understand that the supercell has a lot of work to do but at least an answer "is a nice idea, congratulations!" Or "you did a good job,good"...but nothing!
    The work he did mastermind is in my opinion, VERY GOOD!
    done in details, with photos and Detailed information well.
    His ideas are great as the "Base Building", I hope that his idea is appreciated by the supercell and is put into the game!
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  4. #744
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    Quote Originally Posted by Mastermind View Post
    Thanks for bringing it up Lannister,

    Rewards are also scaled by Trophy Level, so dropping a bunch of trophies wouldn't necessarily be the best option. While easier to complete specific Quests, the reward would be minimal. I'm sure there would be other incentives in place to prevent people from doing this. Someone could even have a Weekly Quest of gaining trophies or not losing a certain amount of trophies for that week.

    I think it's something that would be addressed but wouldn't be a big problem IMO. People wouldn't be staying in low trophy zones to finish Quests, when the loot would be terrible in raids and Quest rewards. The only benefit would be Quest Jewels, which the Wheel Loot Rewards would also take trophies into account.

    Good point about donation Quests, and I don't have a problem with someone doing that. But SC could make the 20 minute timer be a hard timer to include the dumping method like you stated.

    No it's all good, keep them coming Lann!
    About getting quest jewels at lower trophy levels, to guard from people exploiting it that way, how about marking each quest jewel with a hidden bit of code that shows which league it was obtained at? Then the Wheel would correspond and shift the chances just a bit according to which leagues the jewels were obtained at.
    Just another way to guard against that, there's a solution for every infinitesimal flaw here .

  5. #745
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    Quote Originally Posted by chrisnastybro View Post
    I think the effort behind this is amazing, as is the thought put into it.

    At first, I was sitting here wondering what quests would actually bring to the game, as everybody is already fully capable of making however much gold, elixer, dark elixer, xp that they need to make, realistically. So, it seems like a lot of busy work for more of the same.

    But once I read the wheel part, I understood. I really liked the "clan members recieve small portion of the reward" part, as that's really a good reason to do quests. The whole winning gold/dark/elixer/xp for yourself thing is fairly pointless, but being able to win some for your clanmates, I can dig that.

    Obviously, everybody wants more gems, so I can dig that part.

    As far as getting another gold mine/elixer collector/dark elixer drill, the dark elixer drill may be pushing it, but I understand you wanting there to be something special in this. The gold mine/elixer collector isn't a big deal to me though.

    Getting more troop space/attack time/tougher troops/tougher defenses... That's a slippery slope.

    If it's kept non-purchaseable, I don't see these things as a big deal.

    If Supercell makes it so these quest points can be purchased?

    I think it could kill the game. Can you imagine players with not only maxed bases, but also boosted with 30 more seconds per attack, tougher troops, tougher buildings, extra troop space..

    It further widens that gap, so to speak.

    I think this may be a bit risky. I think the idea could be implemented, but I don't know about all of the rewards getting the green light. I think focusing more on helping clan mates as opposed to the "gem dominance" style rewards would be better.
    I fully agree, you should not be able to purchase quest jewels with gems. Gemmers would obviously have an advantage obtaining them though, so SC could let that stand instead of having being able to be purchased.

  6. #746
    Senior Member Brownsugar10's Avatar
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    Thumbs Up

    I read it all and i must say the originality and thought put behind this is astonishing. To those who decided not to read it all i suggest you go back. Although if there was one thing i wouldn't like it would be the balloons carrying the quests. I feel it would change the overall look of the average players base too much. At the moment we have a total green boundary with the sea as well. If there were to be multiple balloons on the bottom of the screen it would alter the look completely. Again that would be a small adjustment i would make. I absolutely love everything about this suggestion except for the look of how the quests are delivered. Fantastic job!

  7. #747
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    Would add a great day 2 day

    would add so much more meaning to go on every day with meaning rather then the 5 minutes of collecting resorces and raiding. The one small thing i saw, and theres a great chance im reading wrong but why would the 50 gem spin info be grayed out intell you get 50 gems? i think having it able to read at any time i better, therefor you know what these gems do.

  8. #748
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    Quote Originally Posted by Jaden99 View Post
    Mastermind,

    You just hit the key point why I was about to quit. It gets kind of boring having to wait 12 hours for my troops and buildings to finish. I like everything about the idea except one thing. Supercell ruled out the idea of sharing resources so if you win
    the wheel of riches it shouldn't give your clan mates resources.

    Other then that I love the idea.
    If they did rule out that idea, then there should be no quest jewels on the Wheel. The clan wouldn't receive any, and it would therefore be a waste of quest jewels. However, I think the sharing should be in place, it would really give clans a huge boost.

  9. #749
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    Great idea, would love this in the game.

  10. #750
    The Idea Guy Mastermind's Avatar
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    Quote Originally Posted by Jazzathegreat View Post
    This is what the developers should be thinking!!
    Hahahaha I love this, it is great, thanks

    Quote Originally Posted by icebob99 View Post
    About getting quest jewels at lower trophy levels, to guard from people exploiting it that way, how about marking each quest jewel with a hidden bit of code that shows which league it was obtained at? Then the Wheel would correspond and shift the chances just a bit according to which leagues the jewels were obtained at.
    Just another way to guard against that, there's a solution for every infinitesimal flaw here .
    Good idea Bob! I'm not sure how difficult this would be to implement, but great solution! That would prevent people from gaining a lot of trophies before they spin the Wheel for a higher reward. Or simply... the values on the Wheel could only be for just TH level and not trophy level.

    Quote Originally Posted by icebob99 View Post
    I fully agree, you should not be able to purchase quest jewels with gems. Gemmers would obviously have an advantage obtaining them though, so SC could let that stand instead of having being able to be purchased.
    I don't think they should be able to be purchased, however... I wouldn't knock on SC for making them purchasable. If they did though, there would definitely need to be a cap on the number of times the wheel could be spun, at around once every 2-3 weeks in my opinion.

    Quote Originally Posted by Brownsugar10 View Post
    I read it all and i must say the originality and thought put behind this is astonishing. To those who decided not to read it all i suggest you go back. Although if there was one thing i wouldn't like it would be the balloons carrying the quests. I feel it would change the overall look of the average players base too much. At the moment we have a total green boundary with the sea as well. If there were to be multiple balloons on the bottom of the screen it would alter the look completely. Again that would be a small adjustment i would make. I absolutely love everything about this suggestion except for the look of how the quests are delivered. Fantastic job!
    Really appreciate it Brown! Thanks for the kind words And I agree with your statement of the balloons being distracting. The way I made it could easily be changed and not effect the core idea. Whether the ballons were smaller, changed into goblins that congregated in a hut (that could be bought with Gems almost as an expansion pack for SC, as a poster mentioned), or honestly any way would be fine with me.

    Quote Originally Posted by icebob99 View Post
    If they did rule out that idea, then there should be no quest jewels on the Wheel. The clan wouldn't receive any, and it would therefore be a waste of quest jewels. However, I think the sharing should be in place, it would really give clans a huge boost.
    They ruled out donating resources, which I agree with. However, the idea I made for the wheel of winning resources for your clan mates (a small amount and not very often) is not ruled out. I really like the idea and if this idea was implemented the way I have it, I would really want this feature to stay! I believe it would add a lot to clan participation, quest participation, and clan unity if you could win resources for your clan.

    Mastermind | Level 155 | TH11 |
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    My Daily/Weekly/Monthly Quests Idea
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